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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3. Auto-translated

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#2744
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By the way, people have already encountered the new version of the mod. They attacked giants, checked if there was a Golden Shot, attacked again, received a Golden Shot, and, accordingly, got beaten.
This could only have happened if they checked on the old version and attacked again on the new version. And that's the only way.

I didn't specify what the changes in the randomizer were, and all sorts of speculations started.
In essence, nothing has changed; there is only a difference with earlier versions – a different sequence of random numbers is simply chosen at the beginning of the battle, but it is still the same for the same battle.

Added 10 minutes ago
This suggests a ban on players saving games in principle. This is, of course, for online games. After all, nothing prevents a player from making a save beforehand, then checking something, and then, if something doesn't work out, disconnecting and thus returning to the initial state.
That makes sense.
After all, the presence of an opponent in battle can also be linked to a stopped, displayed opponent's timer.
If the opponent's timer has stopped (not at 00:00), then the opponent is in battle, and that's the only reason.
If it's ticking, then they are not. If a disconnect occurs during a battle, the timer will continue to be stopped; if it's not in battle, the timer will be ticking. If the opponent's timer does not appear when passing the turn, it means that they have not yet taken their turn.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

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In reply to baratorch
#2745
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baratorch

If the opponent's timer has stopped (not at 00:00), it means the opponent is in a battle, and that's the only reason.
If it's ticking, it means they're not. If a disconnect occurs during a battle, the timer will continue to be paused; if it's not during a battle, the timer will tick.
If the opponent's timer doesn't appear when their turn is passed, it means they haven't taken their turn yet.
I was watching, and the opponent attacked neutral creatures, the neutral creatures are still in place, but the timer was still ticking – it seems the data is delayed.
Now it will be possible to quickly identify those who are asleep at the keyboard – and go to sleep myself :)
Summer 2013


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#2747
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Is there a way to make the latest version of the HD mod work in GameRanger?
#2748
Very nice work with the timer. Its great.
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#2749
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Question: Is there a way to determine from the save file whether it was created with HD or HD+? The save file is not password-protected. Request: Please create a quick map for single-player that can be replayed infinitely without HD+. HD+ is prohibited in offline tournaments, and this feature is primarily intended for them. And yes, I still don't understand the situation with the autosave feature. Why is such a useful feature hidden in a text file? It would be logical to move it to the interface.
#2750
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Question: Is there a way to determine from a save file whether it was created in HD or HD+? The save file is not password-protected.
Currently, it works like this: open the unpacked archive in a hex editor;
at the end of the file, there will be the entry HD3 (this can even be seen in Notepad) in hex bytes, it will be 48 44 33 00, immediately after this entry is the version number, for example, C0 8A 37 00 - this is 3640000, i.e., 3.64, and after that, there are a few more bytes until the end of the file (their number depends on whether the chess timer is enabled).

Ideally, the save file format should be changed to HD+ to ensure incompatibility with the original. But I had an idea to avoid incompatibility: theoretically, it could be done so that when playing without HD+,
the player would receive a message every day that the game should be played on HD+.
Request: Make a quick battle in single-player mode that can be replayed infinitely without HD+. HD+ is prohibited in offline tournaments, and this feature is more suitable for them.
Unfortunately, I will not do this.
To create an infinitely replayable battle in HD+, I only needed to add one line of code because there was already a replayable quick battle. Moreover, the replayable quick battle in HD+ is without bugs, without magic, and with modified randomness. If I were to do it for the non-plus version, I would have to remove all of this from the code and also add a disable function when HD+ is enabled. It would take 100500 times more work.
And why shouldn't HD+ be more attractive for holding offline tournaments on it?
And yes, I still don't understand the situation with the autosave. Why is such a useful feature hidden in a text file? It would be logical to move it to the interface.
Because an ordinary player who is not a competitive player does not need daily saves at all; they need a save at the beginning of the day or 7 saves for the days of the week (which is currently not available in HD).
Maybe I'll make a plugin that adds an option from the text file to the game..., although I'm not sure if I'll have time.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
In reply to baratorch
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#2751
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Is it possible to implement a feature that saves the in-game chat log somewhere? It would be very useful.
In reply to favio
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#2753
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Like most people, I think chatting in the game is more convenient because it doesn't distract you; you can read the messages after your turn and respond then, and everything is saved.
What would really be helpful, especially on HotA maps, is that you often have to sell artifacts, and even selling scrolls can significantly help financially, but the selling interface takes up a lot of time.
Could this be modified in some way so that you don't have to click on each item individually, but instead, all the artifacts are displayed together and can be sold with a single mouse click.
ICQ: 564224919
#2754
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Maybe it was suggested, but I didn't see it. Can we add Necropolises to Inferno and Dungeon? Everyone has them, and they wouldn't hurt here.
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The hardest battles are fought in the mind
In reply to shameonyou
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#2755
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shameonyou
Maybe it was suggested, but I didn't see it. Could you add crypts to Inferno and Citadel? Everyone else has them, and they wouldn't hurt here.
This would already be a change to the core gameplay, and it's unlikely that the gaming community would agree to it. Barbarians don't build crypts – they either throw the corpses into the water or burn them because it's impossible to dig in the rocks. That's why skeletons lie around there, uncollected (this is your substitute for crypts – balance). Well, accordingly, you can't build crypts on lava either – it's lava, after all. On Inferno land, if it's generated correctly, there are more free piles of gold than on other types of soil – that's also balance.
The only thing that wouldn't hurt Inferno is to fill in the native soil underground on its own territory, because there's no bonus there, and more often it's an anti-bonus in the form of blocks and labyrinths.
ICQ: 564224919
#2756
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baratorch hello, my opponent forgot the password for our tournament game. Please help restore it. Thank you in advance! Save file - http://rghost.ru/50488736. Opponent's profile - http://forum.heroesworld.ru/member.php?u=27726.
Мой стрим-канал: http://heroes3.tv/Grizvald.

Восстановил старый номер аси, теперь тут: 625045517

"Это нам идеально подходит" (с)

"Лабета - папашка на первую неделю" (с)

In reply to baratorch
#2758
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baratorch
what does it mean that the password is lost? It was there... and now it's gone. How does this even happen?

Reinstalling the OS...
Мой стрим-канал: http://heroes3.tv/Grizvald.

Восстановил старый номер аси, теперь тут: 625045517

"Это нам идеально подходит" (с)

"Лабета - папашка на первую неделю" (с)

In reply to Grizvald
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#2759
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Grizvald
The opponent forgot their password.
Don't play with Diablero :D
#2760
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What does Diablo have to do with this?