By the way, people have already encountered the new version of the mod. They attacked giants, checked if there was a Golden Shot, attacked again, received a Golden Shot, and, accordingly, got beaten.
I didn't specify what the changes in the randomizer were, and all sorts of speculations started.
In essence, nothing has changed; there is only a difference with earlier versions – a different sequence of random numbers is simply chosen at the beginning of the battle, but it is still the same for the same battle.
Added 10 minutes ago
This suggests a ban on players saving games in principle. This is, of course, for online games. After all, nothing prevents a player from making a save beforehand, then checking something, and then, if something doesn't work out, disconnecting and thus returning to the initial state.
After all, the presence of an opponent in battle can also be linked to a stopped, displayed opponent's timer.
If it's ticking, then they are not. If a disconnect occurs during a battle, the timer will continue to be stopped; if it's not in battle, the timer will be ticking. If the opponent's timer does not appear when passing the turn, it means that they have not yet taken their turn.
последняя версия - 5.0 RC96 (19.09.2020)
последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8
полное подробное описание

What does Diablo have to do with this?