Skip to content

Posts from (Hero - Rogue) in Heroes 4 Auto-translated

4.0 (2 ratings)
Open
How does the Rogue hero class affect gameplay?
77 voters
Single choice Public votes
Sign in to participate in this poll.
Poll results will be visible after you vote or when the poll closes.
In reply to Пандора
User Avatar
#137
Auto-translated
Even though the conversation has strayed from the main topic, we need to talk about caravans. Chains take up a lot of time. With a caravan, the army doesn't travel; it disappears for a while, as if it doesn't exist at all. Although, nothing prevents using both options. But running back to the dwelling for a newly spawned monster is extremely inconvenient and sometimes simply impossible. :smile16: A caravan will save your time and nerves :smile16:
In reply to Пандора
User Avatar
#138
Auto-translated
Pandora;70204
I don't like it because it's too tedious. You need to gather all the heroes in one place before the growth happens. What kind of game is it when you're constantly tied to your castle? In the 4th game, you run around the map, capture a town, wait for the caravan, replenish your army, and continue. If you don't replenish, that's fine, everything accumulates. But in the 3rd game, it resets...
I don't quite understand what you mean by being "tied to the castle." The main thing is to buy troops in time so they don't disappear. And have more heroes. There are 8 heroes in the field + in each fortress, in the inner courtyard. There are combat heroes and transport heroes in chains. You can transfer troops to mines. And then go back towards the fortress, while one goes there, another takes troops from the mine and passes them to the combat hero. I agree, it's tedious! But it's effective! ;)

Added 5 minutes later
BASON;70217
Even though the conversation has moved away from the topic, we need to talk about caravans. Chains take a lot of time. With a caravan, the army doesn't travel; it disappears for a while, as if it doesn't exist at all. Although, who prevents you from using both options? But running to the dwelling for a newly spawned monster is very inconvenient and sometimes simply impossible.
:smile16: The caravan will save your time and nerves:smile16:

That's true, but it's also not quite true :) Have you watched the offline Zveroboy tournament for the 4th game? He made it endless - he'll soon be posting descriptions. He personally completed the map in 10 days. I was a little less lucky. But with such speeds, you don't have time for caravans.
What kind of game are you talking about: online, offline, or playing against the computer?
User Avatar
#139
Auto-translated
About chains! :D YUCK, YUCK, and YUCK again! :D You should play for fun! :cool: It just turns out that some little imp walks across the entire map in one day?! YUCK! In the fourth part, this was removed, and I completely agree with that! :cool: The only things that can increase movement are: THIEF (with his movement), artifacts, potions of endurance, oases, etc.! :D :cool:
HMM4 The Gathering Storm : BEST!:cool:
In reply to IronAxe
User Avatar
#140
Auto-translated
IronAxe;70189

P.S. Just out of curiosity, why don't you like chains? In my opinion, they only add to the game's playability. That is, they create opportunities for mobile troop transfers and surprise attacks :)

I'll answer... I just don't like dealing with them (patience, unnecessary extra steps are pointless; I play to relax, and I prefer to use what works "automatically").
In reply to Zdob
User Avatar
#141
Auto-translated
Zdob;70253
About chains! :D POOH, POOH, and POOH once more! :D You should play for pleasure! :cool: It just so happens that some imp crossed the entire map on foot in 1 day?! POOH! In part IV this aspect was removed, and I completely agree with it! :cool: The only ways to increase movement are: THIEF (with his own movement), artifacts, stamina potions, oases, etc.! :D :cool:
His heroes carried them in a bag and passed them to each other :) And do you know another such trick - you can pass troops between several heroes in sequence and clear multiple objects with one army in a single turn, thus accelerating your development :) You know - you get no less pleasure from this ;)
User Avatar
#142
Auto-translated
I didn't quite understand what you meant by "tied to the castle"?

I meant tied to dwellings, I misspoke... And sometimes to the castle as well. You constantly need to manage the growth, hang around each dwelling, returning to it every time the growth occurs. Eight heroes with 2500 units each – that's noticeable, and instead of developing, you can undermine the economy.
In reply to Пандора
User Avatar
#143
Auto-translated
Pandora;70385
I didn't mean the Castle, I meant the dwellings; I misspoke... And sometimes even the Castle. You constantly need to manage the growth, hang around each dwelling, and return to it every growth turn. Eight heroes with 2500 each is noticeable, and instead of developing, you can undermine the economy.
Again, it depends on the map. I meant at least a map that is rich in resources.
User Avatar
#144
Auto-translated
That's exactly the point – you always have to consider the specific features of the map and the game itself. For online play, these kinds of chains are completely unacceptable...
In reply to Пандора
User Avatar
#145
Auto-translated
Pandora;70515
That's exactly the point – you always have to consider the map's features and the game's mechanics. These chains are not suitable for online play...
I disagree. If the opponent manages to create a chain leading to your castle and goes first, they can, on the first day of the week (referring to Heroes IV), before you've bought your troops but they have, move their units into that chain and attack your fortress. I played online once, but I've played hot-seat mode many times, which is almost the same as online. That's why I know what I'm talking about.
User Avatar
#146
Auto-translated
I can hardly imagine an online game where you can hire up to eight heroes without harming the rest of your economy... I think that in such a game, development would take only a few days.
In reply to Пандора
User Avatar
#147
Auto-translated
Pandora;70681
I can hardly imagine an online game where you have time to hire up to eight heroes without harming the rest of your economy... I think the development there will last only a few days.
Why do you say "hardly"? Do you think you absolutely need 8 heroes to reach the enemy's Fortress? You should have participated in Kanighem's tournament for Heroes of Might and Magic I; when a description is made, try to read it. You'll be surprised how many heroes were bought there in one turn!
User Avatar
#148
Auto-translated
Why do you say it's difficult? Do you think you absolutely need 8 heroes to reach the enemy's Fortress?

Because I'm using the number you mentioned earlier.
User Avatar
#149
Auto-translated
Guys, we're not talking about caravans, or about "chains" (UGH! :D)
We're talking about thieves! :) Thieves have a normal impact on army movement, and without any of those "chains"! :D :cool:
HMM4 The Gathering Storm : BEST!:cool:
In reply to Пандора
User Avatar
#150
Auto-translated
Pandora;70825
Because I'm using the number you mentioned earlier.
Well, on the L-map, where there will be more chances for good development and the distances between fortresses will be greater, 8 heroes is a perfectly normal number, or even more. And it's not that difficult to acquire them. On the M-map, 4 heroes will be enough. :) Go read the discussion about the first tournament. There, Zingel finished the walkthrough in about 2 weeks and had 11 heroes in the game! Pay more attention to the facts from specific games and experienced players.

Added 1 minute ago
Zdob;70841
Guys, we're not talking about caravans, and not about "chains" (UGH! :D)
But about thieves! :) Thieves have a normal impact on army movement, and without any "chains"! :D :cool:
That's right. That's what we're discussing: what would happen if there were no thieves. :) And we're considering this using Heroes 3 as an example. The fact that you constantly emphasize that chains are "UGH" just shows that your level of play isn't very good. I thought maybe you wanted to improve so you could perform well in tournaments. But I'm no longer interested in discussing thieves just for the sake of it; I already know that thieves are awesome
In reply to IronAxe
User Avatar
#151
Auto-translated
IronAxe says: "Well, it's like that, but it's also kind of not. Have you seen Zveroboy's offline tournament for Heroes 4? He made it an ongoing event - he'll be posting descriptions soon. He personally completed the map in 10 days. And I was a little unlucky." I followed the tournament closely. Open discussion is a great idea! I didn't download the map. I play for fun. But the tournament creator didn't just win for no reason. It feels like this map is his favorite and he's played it many, many times before achieving such a result. No, he's definitely great for organizing such an event! He just shouldn't have added himself to the list of results. Fairly speaking, you're the winner.