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Map details

Category
Map
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Unknown
Map size
XL
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How could Kirdu improve this map?
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#16
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Good evening, I started playing today, and the map is interesting. It's quite well-populated, with a good balance of water and land. As for the town portal, I don't think it will be that critical on this map. Perhaps the computer AI could be made stronger; it feels like only I am getting unit upgrades. Or maybe I shouldn't have chosen the Conflux faction, as the Phoenixes are too overpowered.
In reply to Zoron
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#17
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Zoron
You could make the computer a bit stronger; it feels like only I'm getting a unit boost. Or maybe I shouldn't have played with Conflux, as the Phoenixes are too overpowered.
Zoron, I felt the same way at first!:) But wait, the night is still young: the enemies will soon become quite strong too! But then it will be more interesting to fight them!
Regarding the city portal, I don't think it will be that critical on this map.
But I will never agree with that! Yesterday, I didn't have time to add: Kird, I think banning the City Portal on a strategic map of a large size is completely unjustified and only leads to a significant lengthening of the game in the mid and late stages!
Those who don't believe it should first play through this map for general knowledge, and then allow the City Portal on it and play through it again. The difference will be very big!
What else from my impressions and factors that slowed down and made the Walkthrough more difficult, I want to mention: I had such an unlucky draw that Resurrection was only in 2 Castles of the Humans, who already have Archangels!:( Outrageous unfairness! And I only learned Resurrection shortly before the end - it did bring some benefit, but there was little point in Dimension Door and Flight: it only shortened the final day by 3...
Kird, I will repeat what I said earlier: it is undesirable on a large map with such a high density of placement to place an artifact that is significant for the Walkthrough (necessary for the first victory condition) not explicitly, but in an event or with a monster! Not so long ago, I was playing through a map and got stuck almost at the very end when the guardian demanded an artifact from me that I not only didn't have but couldn't find anywhere on the map: the editor, when trying to search, said that "this object is not on the map." But in reality, it was there, only with a monster. And to find this monster, I had to resort to a slow and tedious method suggested by one participant on some forum: we clear the map in small pieces until, when checking, a message appears that this artifact is missing from the map. After that, we study all the events and monsters in this area and find the coveted artifact!
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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#18
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When I was creating this map, I was really tired of all sorts of teleports. I wanted to create something bigger and more "realistic," focusing on maximizing the strength of the heroes without an obvious "overpowered" character. I'm not sure if I succeeded; personally, I found that additional strong heroes "emerged" during desperate defenses, allowing the main hero not to run around dealing with minor issues. Even losing the main castles didn't bother him at all. The most important thing I realized was to constantly control at least four castles, regardless of which ones, but preferably those not attached to players (with strong defenses) – they have a higher growth rate. And, of course, the goal wasn't to defeat everyone, but to search for the necessary artifacts. I think I managed to complete it in about sixty days, although I don't remember exactly. Of course, I need to consider other people's opinions, and I will take them into account in the future. In the end, you can adjust the settings to your liking. For example, I also created a version of the same map with four players instead of eight – it's also fun, but it would be strange to post such variations.
Besides, I still don't understand how to deal with "bans" and "permissions" for magic – it doesn't seem to work correctly for me. I've already written about this, but I still haven't figured it out. For example, I ban spells in the map settings, which prevents them from randomly appearing in pyramids and scholars. This doesn't affect cities globally – I remember how it was in "Land of 1000," and it was very frustrating. However, now, on the contrary, by manually banning everything I need in the cities, I make the appearance of a spell in one of them mandatory – and, in the end, I still don't find it. What should I do? Allow it globally and remove all scholars and all pyramids?

Regarding the Legion Head, which, as I understand, wasn't found. I hoped this wouldn't be a problem. First, the location of the creatures is very similar to their location in one well-known Heroes game map. I thought this kind of joke should draw attention to it. Second, they don't guard anything there, which means they must have something, and something valuable, since there are so many of them. That should also have given a hint. And I also scattered a few clues there – rumors, some messages, like on bottles, in side quests, etc.

Thank you for your feedback and comments!
In reply to Кирд
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#19
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Kird
I still don't understand how to manage the "restrictions" and "permissions" of magic – it doesn't seem to work properly for me. I've already written about this somewhere, and I still haven't figured it out. For example, I prohibit spells in the map settings, which prevents them from randomly appearing in pyramids and scholars. The global ban does not affect cities – I remember how it was in "World of Xeen," and it was very frustrating.
We definitely need to figure this out! Because a global ban on spells should prevent them from appearing anywhere on the map, except in those places where they are forcibly enabled by the author. At least, I haven't encountered any exceptions yet, and I haven't heard of any such cases. So, let's take a specific example, and we'll figure out what's what!
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
#20
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A whole 188 days, and all because I got caught in Kird's trap and decided to level up to 45 to take the entire statue, but its guard is definitely an overkill. Afterwards, I found the book of air and wandered around the map, liberating castles. P.S. Turns out, I still need more gold, so I take back my words. P.P.S. I still didn't see any "monster cluster," even though I searched everywhere, so I remained headless.
#21
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The game crashes with an error when I try to start a map on Heroes SOD.
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#22
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alextet, try starting with a pre-made save file: this often helps in such cases. I'm attaching my save file:
Attachments 1
1 file attached • Total size: 487.8 KB
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
In reply to Marmot
#23
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Marmot
alextet, try starting with a pre-made save file: this often helps in such cases. I'm attaching my save file:
Thank you, it helped! But I always play as a different hero in the Fairy Tale Castle, even though I also start with +350 gold.
In reply to alextet
#24
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Reached level 45 – went to get the stat boost, and there were… all the top-tier mobs (azure, crystal, black, fairytale) with 5000-8000 health. Was this intentionally designed this way? Is the idea that you need to spend a couple of years building up your army, or what?:smile29:
In reply to Zoron
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#25
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KORN, this was already mentioned above:
Zoron
got caught in Kird's trap and decided to level up to 45 to take the entire statue, but its guard is definitely too much.
So either build up your army or do without the statue; I, for example, managed without it.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
#26
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Ok. Thank you.
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#27
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You can actually collect the statue piece by piece. There are even hints on where to find them. And the complete statue is, of course, just for show.

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