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Group "Elka"
Stizko (blue, swamp, Tazar) def u2noob (red, Rampart, Ivor, Charna), 8mm6a 134
We started playing on 111, the external dwelling of Wasps and Lizardmen was revealed, but the road was inconvenient, I forced myself to play – the computer swamp with a promising double. The start was tough, a bit low on gold, a very long road to the bot, the level-up tree for Tazar was pleasing – Logistics, Earth Magic, Offense, a stable along the road to the swamp dweller. On week 2, Galthran arrived, who by 131 with a cloak and a starting amulet had amassed 200+ skeletons. After a hundred Pikemen in Pandora's Box, I got 70 Lizardmen, so there were about 120 of them by 131, Expert Earth Magic. On week 3, movement of red heroes was spotted in the portal; initially, a Necromancer with decent stats was shining in the tavern. I decided to go after the reds before the skeletons became a legion, counting on Tazar))) In the army: 22 Wasps, 60+ Wolves, 14 Ducks, 118 Lizardmen, and a few Flies... The reds, on their turn, try to be tricky with Solmyr on Pegasi to avoid getting chained; we activate "Death Wave". We're left without the few Flies((( Next, Charna attacks with 4 Angels, 11 Greater Necromancers :confused: , 6 Liches, 200+ Skeletons, and a few Skeles. With Expert Tactics, the Angels and Horses crash right into the Lizardmen((( Then a long, painful battle; Mass Slow saved me, luckily Charna didn't have Mass Magic. Opponent buys back with a horde of Skeletons, leaving me with about 60 Lizardmen and 4 Ducks. Using Air Scout, I see the reds' scout hero not far away and a nearby Dragon Fly Hive with its guard defeated. Since Charna didn't have Ducks, I figured the Dragon Fly Hive wasn't taken and decided to kill the scout, then check the hive. It turned out the scout had 7 Ducks – we attack, he flees and locks Charna in the tavern. A surrender follows...
Thanks for the game! Good luck in the tournament.:cool:
Regarding the debates in the thread... ) How can such a multifaceted strategic-tactical game be squeezed into a narrow corridor of rules without improving them, especially when there are proposals for developing this direction. And regarding the attacking and defending sides, this is presented very distortedly. Attacking one hero or another can be a form of defense, even if after attacking you keep fleeing in battle with a fast unit. There could also be cases of an invisible attack on a scout hero in the portal with a Fly – what then??? In my opinion, a formula for the ratio of remaining lives on the battlefield could be discussed on the forum. If the ratio exceeds, say, 10 times, then regardless of who attacked, the one avoiding contact retreats; if less than 10, the one who attacked retreats...:smile13: