Should developers fix bugs only at a later stage?
Posts from DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”
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P.S. - I suggest a new rule: those who write on unrelated topics in the tournament thread should receive penalty points for each post, up to a ban. If you have a writing urge, or want to comment on something, feel free to go to the discussion forum or create your own thread. Please respect the moderators' work - it's not easy for them to sift through these dialogues to find reports, and then spend time cleaning up the thread. Otherwise, they might accidentally delete someone's report.
If the moderator is too lazy, give me temporary rights - I'll clean everything up and move it to a separate thread.
But I'm sorry, I'll have to give "romantic" a penalty for not being able to control his reading and writing urge, and for skimming through things that don't interest him, and then jumping in with irrelevant comments.
You’re going straight to kill the opponent. No mana, but in the creature slot there’s a well. And you know the opponent has no mana. He attacks with a scout hero on a serpent, like casting something not too important — and surprise — he sees a saving gap in the terrain. Naturally, he hides. Not enough money to buy back — GG. Ridiculous?
I really want to see an answer specifically to this question.
Зима 2011-12.
if the moderator is too lazy, give me temporary rights – I’ll clean everything up myself and move it to a separate thread.
But please excuse me, I’ll report some kind of violation for the fact that he can’t overcome his urge to read and write, and besides the reports, which are all he cares about, he skims through what doesn’t interest him and jumps into the discussion with irrelevant comments.
Moderators aren’t lazy – moderators have personal lives and other concerns, and they don’t just read and clean up your nonsense.
Весна 2012.
Let's return to the beginning of the discussion.
You're going in to just kill the opponent. No mana, but in the creature's square there's a well. And you know that the opponent is out of mana. He attacks with a scout hero on a serpent, like casting something not particularly important — and surprise — he sees a saving opening in the terrain. Naturally, he hides. No money to buy him out — GG. Nonsense?
I really want to see an answer to this very question.
Весна 2012.
Let's return to the beginning of the discussion.
You're going straight to kill the opponent. No mana, but a well is in the grid of the turn. And you know that the opponent has no mana. He attacks with a scout hero on a serpent, like casting something not particularly important — and surprise — he sees a saving loophole on the terrain. Naturally, he hides. No money to buy out — GG. Nonsense?
I really want to see an answer to this very question.
But he's the one attacking, so he should retreat.
Зима 2011-12.
Wicc, I wrote that I suggest considering the essence of the game to be the destruction of the opponent.
None of the examples you provided contradict this essence. Tactics haven't deviated from this essence at all. Not "long ago," and not "far away."
If you have another version of the game's essence that contradicts the examples you provided... well, state it first, and then provide examples.
Why nitpick, well you attacked a scout hero on the road who's desperate to guess a dozen lizards with an archer)) Or that scout hero is even blocking a castle... the point doesn't change..
P.S. The loser isn't you specifically, of course)
So, there won't be any single-cell units, no archers, no magic, and the terrain will just happen to be exactly as needed? Well, then you're just unlucky, and you should just accept it and live with it)
P.S. I'm not talking about you specifically, of course)
Зима 2011-12.
Let's return to the beginning of the discussion.
You go to just kill your opponent. No mana, but there's a well in the movement cell. And you know the opponent has no mana. He attacks with a scout hero on the serpent expecting to cast something not particularly important — and surprise — he sees a saving opening on the terrain. Naturally, he hides. No money for ransom — GG. Ridiculous?
I very much want to see an answer specifically to this question.
Well, you're just spamming, right? :smile05:
He attacks with a scout hero on the serpent, lands on a saving cell.
Both under the old rules and the new ones — he is obliged to retreat. Why write this example?
And any other example, since this one immediately started transforming. No need to assume something abstract. Write a specific example — and describe specifically how the rules work, and what conclusion can be drawn from it..
Added after 1 minute
The essence of the game is to defeat your opponent. A competitive game can have no other essence. Everything else is starting conditions, restrictions on gameplay, and victory criteria.
And how have the examples you provided long since strayed far from that essence? :confused:
Added after 2 minutes
Now let's look at your own formulation — you propose allowing an exception in the case of storming a castle. Like, legions of skeletons have breached the walls, entered the castle, destroying everything and killing, and around them flies a lonely sprite, which a skeleton could kill with one blow, and ... the legion of skeletons is forced to retreat (!). I see a gross violation of the spirit of the game :)
I'm thinking the rule should be supplemented with a clarification that the gate is not broken.
There is an ignore button, but it's useless if the account is not activated.
I hope my account is activated, and anyone who wants to can ignore me?