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DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”
Wicc, I wrote that I suggest considering the essence of the game to be the destruction of the opponent. None of the examples you provided contradict this essence. Tactics haven't deviated from this essence at all. Not "long ago," and not "far away."
If you have another version of the game's essence that contradicts the examples you provided... well, state it first, and then provide examples.
The essence of the game is to defeat the opponent. A competitive game cannot have any other essence. Everything else is the starting conditions, limitations on the gameplay, and criteria for victory.