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Posts from How do I send/request resources from the AI ally?
If you're playing in an alliance with the AI, don't be stingy with 2-5 resources – send them to the AI, and it will return much more to you.
There's no need to give the AI your resources. It won't affect its attitude towards you. It will just result in you losing some of your resources. But there is a way to take ALL of the AI's resources. :D
On the first day, buy a hero in the AI's castle and collect everything that'
There is no need to give the computer your resources. It doesn't affect its attitude towards you in any way. It just means you'll lose some of your resources, and that's it. But there is a way to take ALL of the computer's resources. :D
On the first day, you need to buy a hero in the computer's castle and collect everything that's lying around. Then, either return with that hero to the castle (at the end of the turn), or hire another hero and leave him at the castle gates. The goal is to prevent the ally from hiring their own hero. And that's it ;) You can spend the whole game like this - the ally stands in one place, and you collect all of its mines, stashes, artifacts, and resources that are lying on the ground...
This is much more than the ally can give you during the game. :)
In my opinion, this is the clearest answer.
GeksorinStatistics
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I read your posts and remembered one trick I figured out in Heroes. For example, if you have 3 silver and need 10, I would do this: I would send 3 silver to the computer, so I would have 0 left. Then, on his turn, he would send me silver, and not just 3. I'll say this: if he doesn't have that resource himself, the silver will just be wasted there.
Well, that's practically looting... :D Also, it turns out that the ally can't develop and, therefore, will be quickly defeated...
The sooner this happens, the better for the player (if the ally is an AI, of course). Because then you can capture the former cities of the ally and use them for yourself. And you can't do this directly according to the restrictions built into the rules. So, weakening the ally is in the player's interest if they are playing to win...
The benefit of an ally is small - they reveal the map and visit obelisks, which, if I'm not mistaken, also become "visited" for you (but you can do this yourself if you recruit heroes in the ally's
The sooner this happens, the better for the player (if the ally is controlled by the AI, of course). Because then you can capture the former cities of the ally and use them for your own purposes. But you can't do this directly, according to the restrictions built into the rules. So, weakening the ally is in the player's interest if they are playing to win...
The benefit of having an ally is small - they reveal the map and visit obelisks, which, if I'm not mistaken, also become "visited" for you (but you can do this yourself if you recruit heroes in the ally's castles)... So, that's it... :)
Yeah, but what if you need to take over their mines? After all, practically always, resources other than wood and ore are guarded. And you can't take over mines with the army of hired heroes. And by the time you get there with your main army... U-u-u-u-u... At this point, the AI enemy can (and most likely will) capture the ally's cities and their mines before you. And that won't be good.
Yeah, but what if you need to take back his mines? After all, practically all resources, except for wood and ore, are guarded. And you can't take back mines with a mercenary hero's army. And by the time you get there with your main army... U-u-u-u-u... The computer-controlled enemy can (and most likely will) grab the allied city and its mines much sooner than you. And that won't be good.
Well, let me show you the difference:
1. If your ally takes the mine, it will remain inaccessible to you, and all the resources will go to his treasury. How much of it he will send to you is unknown, but it won't be very much, I think...
2. If the enemy takes the mine, you just need to visit it, and it will become yours - and the ally won't be able to repaint it in his color anymore...
So, the faster your ally, if you're lucky enough to have one, disappears, the better the result will be for you.
And one more thing. I, for example, have noticed that allies often create small obstacles - many times they blocked passages with their heroes and hindered development. The enemy does the same, but that's understandable - he's the enemy, and you can punish him for it :) But with an ally, you can't do anything - you just have to put up with it... :)
...an ally, if you're lucky enough to have one... it's better for you.
;) AmberSoler;70529
...noticed that the ally often sets up small traps - many times, with their heroes, they blocked passages and hindered development...
So that's why you dislike him so much. :) I don't think this is programmed into the game. Most likely, it's just that the turn ended + there were narrow passages.
1. If your ally captures a mine, it will remain inaccessible to you, and all the resources will go to their treasury. How much of it they will send to you is unknown, but it won't be very much, I agree...
2. If an opponent captures a mine, you only need to visit it to make it yours – and your ally won't be able to recolor it to their color...
I don't see the difference... because if you visit a mine belonging to an ally, it becomes yours... or am I mistaken?
Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров
ДеoStatistics
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You are mistaken. Only weekly resource generators cannot be captured. But you cannot take mines from an ally.
;) I don't think it's built into the algorithm. Most likely, the turn simply ended + there were narrow passages.
I understand that we're talking about passages that are one cell wide; otherwise, there wouldn't be any problems. And regarding the turn ending – it happened too often according to the theory of probability... Although, it could be a matter of selective memory; I won't argue... In short, an ally is an inevitable evil! :)
I read your posts and remembered one trick that I figured out in Heroes. For example, if you have 3 silver and you need 10, I would do this: I would send 3 silver to the computer, so I would have 0 left. Then, on his turn, he would send me silver ;) and not just 3. I'll say one thing: if he doesn't have that resource himself, then the silver will just be wasted there.
At least someone understood what I was talking about! I'll give you a +
You're wrong. Only weekly resource generators cannot be captured. But you can't take mines from an ally.
Well, I guess I got it mixed up with the second game... there, mines are 100% capturable... sorry for the off-topic.
Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров
KamikazeStatistics
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The best thing you can do in this situation is to give all your available resources to the computer. It will provide a lot in return, including your own resources. This is better than converting them into money or other resources, as we would lose out on the exchange. But there needs to be a "0" in the field indicating the required resources!