Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Well, that's practically looting... :D Also, it turns out that the ally can't develop and, therefore, will be quickly defeated...
The sooner this happens, the better for the player (if the ally is an AI, of course). Because then you can capture the former cities of the ally and use them for yourself. And you can't do this directly according to the restrictions built into the rules. So, weakening the ally is in the player's interest if they are playing to win...
The benefit of an ally is small - they reveal the map and visit obelisks, which, if I'm not mistaken, also become "visited" for you (but you can do this yourself if you recruit heroes in the ally's