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Posts from [HoMM V]9 Race - Swamp! Is it needed?

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Would you like there to be a Swamp race?
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Let the rituals include:
camouflage;
clouding the mind;
instilling fear, etc.
Great idea, rituals are useful, but there should be more of them.
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You could also create rituals like these:
"protective circle";
"discorporation," and so on.
Наш мир полон тайн и чудес.
Многие их ищут, многим они вовсе не нужны, а многие даже не замечают их, не понимают что они вокруг нас, каждый день, везде.
А эти чудеса порой, сокрыты в обычных, привычных предметах.
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You could also create rituals like these:
"protective circle";
"discorporation," etc.
What is discorporation?
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Discorporation – for a couple of turns, your unit/the enemy unit loses its physical form and cannot be affected by either physical attacks or magic. HOWEVER, it (the unit) also cannot do anything. It can be removed by dispelling the enchantment.
Наш мир полон тайн и чудес.
Многие их ищут, многим они вовсе не нужны, а многие даже не замечают их, не понимают что они вокруг нас, каждый день, везде.
А эти чудеса порой, сокрыты в обычных, привычных предметах.
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I would like to greet all users of this forum! Unfortunately, this is my first time here, and I can't figure out what's going on. I would like to ask the following questions: 1. Are this or similar projects (by similar projects, I mean projects aimed at creating additional game Factions) currently in active development (by active development, I mean the presence of a formed and more or less complete team [primarily coders; artists working on concept art, applying textures to existing models, or developing 3D models in full] involved in the development of a separate project for a long time)? 2. Are there any completed projects at the present time? 3. I have seen many (mostly Polish) versions of Factions of varying quality that replace one of the original Factions. What are the technical difficulties in adding a Faction without replacing one? Thank you in advance for your attention.
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1. No, people come up with factions, but they don't implement them. However, on this website, you can see implemented projects, although they are not perfect. 3. The problem is that there is simply no ID for them in the game, nowhere to put the new content.
 

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First of all, thank you again :-)

Well, I was kind of expecting something like that. Many of us are capable of coming up with a divine concept and perfect balance, including myself :D

Has anyone tried to delve into the code at a low level, like the mod developers did in Heroes III? The lack of an ID in the range doesn't sound so definitive...

I came across a mention of something called Heroes V Revival of the Far East. Interestingly, this query is well-known to Google. However, I couldn't find anything in Russian or English about it. How active is this development?
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Has anyone tried to delve into the code at a low level, like mod developers did in Heroes III? The lack of IDs in the range doesn't seem like an insurmountable problem...
I would really like to, but the code isn't available; it's closed. Compiling assembly is not an easy task. And it's practically impossible to figure out the hexadecimal code... No, there are ways, but again, it would take a long time; you need to sit down and patiently study it. If they gave us the source code, it would be fine...
There's another theoretical option: write a replacement for the original code. Something like that was done for Heroes III at one point. The idea is that all the resources are available, and theoretically, you could link them together into an executable. But at a minimum, you need an AI specialist; it's not a simple task. And it's unclear what to do with the multiplayer aspect in that case, how to implement it, because without multiplayer, the competitiveness is zero...
I've seen some mention of something called Heroes V Revival of the Far East. Interestingly, this query is well-known to Google. However, nothing can be found in Russian or English about it. How active is this development?
I don't know, but thanks for the tip; I'll take a look.
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No, I don't see any reliable information...
 

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Regarding the third installment, as far as I know, it all started as a thesis project, has been ongoing for over a year, and is not quite finished yet. But the third game, in this sense, is still simpler. I think that the endless and painstaking work with a disassembler and ArtMoney has more potential than trying to recreate the .exe file. And AI is not the main problem here. Of course, Nival's work is not a sandbox for creative fans, but it is still a pity that the source code is closed. As for the mentioned mod, I think I saw it on VK /photo-10814503_292876389.

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