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Posts from Poll: Timer for Diamond

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#1
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A template for the early game at the Jebus Cross level, but much more confusing (well, obviously..) and interesting. Adding to the topic, I myself almost always fail to complete what I have planned by the 8-minute mark, starting from 115, let alone [del]kiss[/del] think.
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#2
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Try playing Diamond after 4 minutes, and you'll start to find it manageable around the 8-minute mark. :D
Воздам сторицей!
#3
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Played it. I miss it.
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#4
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Isn't Diamond usually finished within 6 minutes?
#5
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Vik voted well)

And regarding the topic: 8 minutes is not ideal, but if you don't waste time and think on the go, you can manage. Somewhere in the middle of the second game, quick play helps a lot.

Added 4 minutes ago
BISHOP
Isn't Diamond played in 6 minutes?
8. Diamond Template:
Map settings options: map size L+U; players – 2; computers – 6; teams – 0; no water; strong monsters; difficulty 160%; time limit per turn – 8 minutes.
Castle selection. Players choose their castles in the standard way. After that, the player who chose the color crosses out one of the remaining seven castles that will not participate in the game. The player creating the game assigns the remaining six castles to computer players in any order. All starting castles must be different.
Additionally:
Restart with slow roads. It is done at the request of at least one of the opponents immediately after the map is generated.
Наполеон в Москву тоже на 133 пришёл ;) (с)
In reply to Myxomoar
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#6
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We played a diamond-level game against Hellight in the final of the Novosibirsk tournament with a chess timer: 16-8-1. The game was very intense, with battles starting from turn 117, and for two weeks, we constantly fought, taking 2-3, or even 4 villages from each other each turn. This was the most time-consuming (and not only) variant, and the only time I ran out of time was due to my own carelessness. So, with a regular SoD timer of 8 minutes, it should be enough when using the XD mod's features. At the same time, I have never been good at playing Starcraft or similar games and don't have any special skills in using the keyboard.
#7
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Thank you for your opinions. Of course, if you play precisely, quickly, without mistakes, and remember the mutual location of a dozen or so neighboring spawns, objects, and guards, then 8 minutes, and possibly even 6, will be enough. Also, in my opinion, a natural and reasonable desire not to make changes to the rules is important.
By the way, even a chess timer with 16+8+1 allows you to save time – if you don't send waves of golems on the first turn, of course. On the first turn, the difference is mainly made, and on the second, with luck, half a dozen angels and a viv altar can save you with a quick cast. But these are laboratory conditions...
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#8
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16:8:1 will be perfect for us!
#9
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To you, excellent players! But what if there’s no automatic determination of the two-turn reach of each of the 7 enemy stacks on any hex, or no hardware calculation of damage/retaliation in critical battles? ((
By the way, yes, when we played 20 or 30+8+1, there was about 20 minutes left on _every_ week – but the game was played at a pretty fast pace, almost on reflexes. Again, it won’t be possible to take time in battle to think about how we will live further, and avoiding difficult battles diminishes the game.
In reply to zoog
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#10
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zoog
To you, excellent players)) But when there is no automatic detection of the two-hex reachability of each of the 7 enemy stacks from any hex, or no hardware calculation of damage/retaliation in critical battles - ((
By the way, yes, when we played 20 or 30+8+1 - on _each_ week there was about 20 minutes of time left - but the game was played at a fairly high speed, almost on reflexes. Again, you won't be able to ponder in battle how to live on(с), and avoiding difficult battles - diminishes the game.
Apologies here, the only real way to improve your skills is to train them under harsh conditions; regular training under comfortable loads only leads to maintaining the current level. I, for example, am not sure that I could feel comfortable on a poorly familiar version with such a timer if I hadn't literally just before that played a blitz tournament on Jebus held on WT.
#11
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Understood. A certain level of strictness is good (which, by the way, depends on individual stress tolerance), – I don't even overthink things when there's enough time left on the timer... it seems)) – but if there's no time for analysis and considering different options, it's bad. With many small spawn points per turn, up to ten paths and combinations can open up – so you have to think about them at night, and just execute the plan you made in advance during the day.
#12
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zoog
01.01.2014 dom2 (Red, Random, Castle, Random, Caitlin, Straker) lose zoog (Blue, Random, Conflux, Luna, Luna) Anarchy 133

Richest template, Griffin Conservatories 1+2+3 (couldn't take them for a long time because I took earth on 2nd level), 4 hives, during taking which Pyre caught diplomacy. So the apprentice immediately became a blacksmith (c). On the second day I went into the treasure zone, where due to many passages I don't have time to take half of everything, on the 3rd I found a cartographer, an utopia (cuirass +4+4, shield +4 all), 1st and last join of 50 vampires, I build chains to the hill fort and plan to go into the other portals, but one of the 2 enemy diplomats (a scout? this is a necro - a scout!) approached the portal to which I had a fast passage.. Pyre 21 17 14 12(180) 7 angels, 70 griffins, 5 phoenixes, 10+ psychs, 50 air elementals against Adele 2 2 10 10(25) 8 archangels, 57 griffins, frustrating (although on Straker 6 5 12 12 it wouldn't have been any better.
Thank you as well.
And one more thing - already 2nd opponents 16+8+1 on good L+U is not enough - from the second week time trouble, for me - 30..40 minutes))
Kluka
22.12.2013 Kluka (red, castle, Valeska, Valeska) lose zoog (blue, rampart, Ivor, Sandro) Diamond 142

On the railway you can often see such a picture. Hearing the characteristic sound of an accelerating train, someone runs to the platform, still hoping to catch an already departed train.

Why am I saying this? Having a minute on the timer, I crashed into a contested town, hoping to transfer the army along a chain, find the runaway computer player, buy the army from them, then dig up some fast hero, transfer the army to him, etc.
The result is predictable — I was beaten in a castle without an army.

Thanks for the game.

Timer 16+8+1.5 for Diamond is not enough, so noted)
In the game it was funny - both respawns were spent on generations with 1 (one) road, it also spawned one) On the 1st I mowed down 170 skeletons, on the 2nd I took 3 Griffin Conservatories for a long time, except for the neighboring 2 mini-respawns, again only 1 road remained) - it led to the opponent, I took the castle, chased away the scout with the power, and then I messed up - I could have caught one more with an army at the end of the turn and, with several heroes, dragged the army home.. I scouted a couple of paths not cleared by the red player - dead ends)) except I upgraded the griffins. There is no way out, but giving up right after all that is improper, so I decided to check 2 utopias in the backwoods - that's where the opponent was undone by his time-demanding skill%)
An ordinary exciting game with Kluka)
In reply to PReDS
#13
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PReDS
We played against Hellight Diamond in the final of the Novosibirsk tournament with a chess clock: 16-8-1. The game was very intense: the battles started from turn 117, and for two weeks, we constantly fought, taking 2-3, or even 4 villages from each other every turn. This was the most time-consuming (and not only) option. The only time I ran out of time was due to my own carelessness.
But in my opinion, battles with the opponent actually save time – there's time to think about further actions – both on my turn and on the opponent's turn, because even that isn't always enough to analyze the game. This is if we don't take into account the increased pace, of course.

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