To you, excellent players! But what if there’s no automatic determination of the two-turn reach of each of the 7 enemy stacks on any hex, or no hardware calculation of damage/retaliation in critical battles? ((
By the way, yes, when we played 20 or 30+8+1, there was about 20 minutes left on _every_ week – but the game was played at a pretty fast pace, almost on reflexes. Again, it won’t be possible to take time in battle to think about how we will live further, and avoiding difficult battles diminishes the game.
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