To you, excellent players)) But when there is no automatic detection of the two-hex reachability of each of the 7 enemy stacks from any hex, or no hardware calculation of damage/retaliation in critical battles - ((
By the way, yes, when we played 20 or 30+8+1 - on _each_ week there was about 20 minutes of time left - but the game was played at a fairly high speed, almost on reflexes. Again, you won't be able to ponder in battle how to live on(с), and avoiding difficult battles - diminishes the game.
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