Skip to content

Posts from The County of Gragore.

4.0 (1 rating)
User Avatar
Auto-translated
Name: County of Gragoria
Map name: Missiya_1
Map type: single player
Two-level map: No
Number of players: 3 (Against all)
Size: (136x136) Medium
Author: Iney
Required mods: none.
Description:
The County of Gragoria is going through a difficult time: Count Nikolai Gragorsky has passed away, leaving no heir. The senior voivode Grigory and the chief advisor, Lord Alexei Rocco, decided to fight for the title of Count of Gragoria.

v2

Errors and shortcomings that are temporarily present in the game:
- Characters are not visible in the menu.
- Duncan is used instead of Grigory in the game, with a changed name and biography.
- The description of some players and castles is missing.

Please report errors, such as the county being referred to as a duchy.
Attachments 1
1 file attached • Total size: 127.1 KB
Auto-translated
Tried playing. Stopped as soon as the main character reached the development limit: why bother continuing?
All the quests from the prophet's huts are confusing: the reward for completing them is, to put it mildly, not impressive... What's the point of doing them?
However, the map makes a pleasant impression, and if you consider it possible to: a) remove the hero's development limit and b) change the rewards, I will definitely return to it.
User Avatar
Auto-translated
Map updated (v2):
- A level 7 unit protects the farms.
- Max. level increased to 30.
- Removed free space, which allowed the green player to penetrate the red player's territory.
- Added a hidden quest.
- The text in the archive now includes a version number.
- Changed the "Defeat the Necromancer" and "Dragon's Treasure" quests.
- Increased the size of the Lich unit and the unit at the entrance to the Dead Forest.
- Removed some artifacts from the Dead Forest.
- Half of the Dragon set is located with the green player, guarded by dragons. One artifact is with the blue player.
- Units are facing the correct direction.
- Changed the buildings in the castles.

The file in the first post has been updated.
Мои карты:
H5: Графство Грагорье
H3:
Auto-translated
Started playing, and immediately had a question: what is Alastor's purpose? Why is he needed at level 1, without artifacts/machines, and with only one defender? Is he needed for the plot, or can he be dismissed? :)

Added 7 minutes later
Also, I don't understand why there are Fairy Glades and a Training Ground next to the initial Castle of the Woods; we're not playing as Elves. Wouldn't it be better to place Peasants and Archers there?

Added 54 minutes later
Sorry, Iney, but the map isn't interesting. After about a month of playing, Rocco arrived with a small army, got his comeuppance, and the Blue player was defeated. After that, I only had to fight random monsters guarding clusters of crystals and wood, because the Green player didn't venture beyond his outpost. Not only did the Green player not venture beyond the first outpost, but at the end, when I arrived, he had a ridiculously small army...
The only somewhat decent battles were with the Angels guarding the one-way portal, the Dragons on the other side of the portal, and the outpost that the Green player refused to leave. But since all three battles were without the enemy hero, they were incredibly easy.
I don't see the point in completing the Prophet's Hut quests. The Tome of Light Magic and the Gift of Magic are useless, the Wings of the Angel are also useless; you can get around just fine on your own two feet, 5,000 experience points at level 28 is a pittance, and 50,000 gold at that stage of the game, when I completed the quest, won't play a significant role, since I already had 6 castles and all the mines.
I don't understand why Alastor is needed; I dismissed this burden immediately. And I don't understand why the Fairy Glades, Training Ground, Necropolis Outpost, Crypt, and two Graveyards are needed if the map only has Human castles.
Auto-translated
I don't want to criticize the author; he clearly tried to create an interesting story-driven map. It's evident that he put some artistic effort into it. However, it's also clear, unfortunately, that the quests are not very well balanced. For example, if you have the Wings of Angels, there's no need to go to the Dark Forest and fight for the shipyard. You can go straight to Blue or to the Ice Shield. It's unclear what the point of the quest involving 7 cities is. That is, you have to capture all the castles, including those of Blue and Green, but at the same time, leave at least one of them alive? In fact, I couldn't complete all the quests, even though I tried. Just like with Juice, Blue came to me on his own. He was weak, easily defeated, and the game ended (Green had already been destroyed by that point). :smile38: Perhaps it would make sense to replace the Wings with another artifact and place a strong garrison on the shore(s)?
User Avatar
Auto-translated
Even though the map isn't the best, I want to support the author and wish them success in this endeavor! All the comments mentioned above are reasonable. The author should consider the players' wishes in their next (or current) work.
Thank you for the work done, and good luck!
Невозможно всегда быть героем, но всегда можно оставаться человеком. Гёте
__________________

Мои карты для HoMM V:
Герои Асхана: Антарес

Анонс:
В разработке Кампания "Зехир. Новое путешествие".
In reply to Juice
User Avatar
Auto-translated
Juice
Started playing, and immediately a question arose: what is Alastor's purpose? Why is he needed at level 1, without artifacts/machines, and with only one defender? Is he needed for the plot, or can he be dismissed? :)

Most likely, I forgot to remove this character when testing the game.
Juice
Also, I didn't understand why there are Fairy Glades and a Training Ground next to the initial Castle of the Woods; we're not playing as Elves, are we? Wouldn't it be better to place Peasants and Archers there?
It will be fixed.
Juice
Ice, I'm sorry, but the map isn't interesting. After about a month of playing, Rocco arrived with a small army, got a beating, and the Blue player was defeated oO!!!! After that, I only had to fight against random monsters guarding clusters of crystals and wood, because the Green player didn't show his face beyond his outpost. Not only does the Green player not venture beyond the first outpost, but at the end, when I arrived, he had a ridiculously small army...
It will be fixed.
Juice
The somewhat decent battles were against the Angels guarding the one-way portal, the Dragons on the other side of the portal, and the outpost, which the Green player for some reason refused to leave. But since all 3 battles took place without the enemy hero, they were ridiculously easy.
I don't see the point in completing the Prophet's Hut quests. The Tome of Light Magic and the Gift are not needed, the Wings of the Angel are also useless; you can get around just fine on your own two feet, 5,000 experience at level 28 is a pittance, and 50,000 gold at that stage of the game, when I completed the quest, won't play a significant role, since I already had 6 castles and all the mines. I didn't understand why Alastor is needed; I got rid of this burden immediately. And I didn't understand why the Fairy Glades, Training Ground, Necropolis Outpost, Crypt, and two Graveyards are needed if the map only has Human castles.
This will also be fixed.
Irina19
Maybe it makes sense to replace the Wings with another artifact and place a powerful garrison(s) on the shore(s)?
We will change the rewards and strengthen the opponents.

Thank you for the feedback; the map will be fixed.
Мои карты:
H5: Графство Грагорье
H3:
User Avatar
Auto-translated
Even though there are some flaws, the idea is still interesting. If you enhance the blue creature and give the green creature initiative (so it attacks), it could turn out well. Iney, are you still working on the map?
User Avatar
Auto-translated
It seems Iney has lost interest. The last message was posted 11 years ago. People are saying the map is too easy. What a shame.
Всегда играю на Г.

Statistics

Welcome our newest member: Emil