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Started playing, and immediately had a question: what is Alastor's purpose? Why is he needed at level 1, without artifacts/machines, and with only one defender? Is he needed for the plot, or can he be dismissed? :)
Added 7 minutes later
Also, I don't understand why there are Fairy Glades and a Training Ground next to the initial Castle of the Woods; we're not playing as Elves. Wouldn't it be better to place Peasants and Archers there?
Added 54 minutes later
Sorry, Iney, but the map isn't interesting. After about a month of playing, Rocco arrived with a small army, got his comeuppance, and the Blue player was defeated. After that, I only had to fight random monsters guarding clusters of crystals and wood, because the Green player didn't venture beyond his outpost. Not only did the Green player not venture beyond the first outpost, but at the end, when I arrived, he had a ridiculously small army...
The only somewhat decent battles were with the Angels guarding the one-way portal, the Dragons on the other side of the portal, and the outpost that the Green player refused to leave. But since all three battles were without the enemy hero, they were incredibly easy.
I don't see the point in completing the Prophet's Hut quests. The Tome of Light Magic and the Gift of Magic are useless, the Wings of the Angel are also useless; you can get around just fine on your own two feet, 5,000 experience points at level 28 is a pittance, and 50,000 gold at that stage of the game, when I completed the quest, won't play a significant role, since I already had 6 castles and all the mines.
I don't understand why Alastor is needed; I dismissed this burden immediately. And I don't understand why the Fairy Glades, Training Ground, Necropolis Outpost, Crypt, and two Graveyards are needed if the map only has Human castles.