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02.11.2013 The_ (blue, Necropolis, Galthran) def Heroi_HP (red, Rampart, Kyrre) JC 131.
It was a tough match.
We played by the favorites' rules. I decided to take Necropolis because Dungeon clearly lets me down ))
Stable near the Castle, roads relatively open — we play regardless. At home I didn't find any hives (one for 4 Wyverns), but there were two Griffin Conservatories (2+2), an external Dragon dwelling, Pandora's Boxes, an external horse dwelling.
Large number of light guards + Imps allowed me to make 500 skeletons in a week. I decided to stay home and break the Dragon Utopia, but the rewards weren't great (Utopia two) — +3 all, Sack of Gold, Ring of Sulfur, and Rib Cage. With this loot, I headed to the center, where the red player was already at 124. In the center I followed Kyrre the whole time, though there were enough goodies — I grabbed a Sword +5 all behind gold dragons, a +4 all Shield behind bone dragons, and snatched Sandals +2 all from under his nose. I breached the Gate into another zone — there I found two large Griffin Conservatories, home already had Mage Guild 3, and on the way to the central Castle, Kyrre attacks. Stats were lower there; army: 33 Wyverns, 6 Angels, 4 Silver Pegasi, 15 Horses, and Horse singles, 100 mana. I had 400+ Skeletons (gnawed in the treasure zone), 4 Wyverns, 4 Ghosts, 4 Angels, 20 Centaurs, 4 Liches, 7 Knights. In the first round, thanks to Tactics, I positioned right next to the opponent, cast Oil and wait for victory )). Yeah right — Implosion flies for 1200 into the Skeletons — half gone. But thanks to speed, I manage to cut down the Angel stack, singles, and 20+ Wyverns. Lightning from a chest helped a lot (all Air without Wisdom), which hit for 500+ even without boosters.
The opponent, continuing to spam explosions, also cuts down my troops.
In the end, 4 Liches remain against 3 Wyverns and 11 Horses. I plan to cast Lightning one more time and run, but the opponent buys himself back. Then scout heroes attack, but Galthran has Expert Tactics, plus I raised 20+ Skeletons from that battle. I chase off the first scout, then another three or four. The opponent runs out of time; Kyrre stays in the Castle with horses. I bring the last remnants of my army — 2 Vampires, 7 Skeletons — and attack Kyrre in the Castle with 7 Skeletons, 2 Vampires, and Skeletons). Heroi_HP writes to me: "Have you heard about the destruction of undead?" :) But after shooting Skeletons, he escapes through the Castle's back door )), thereby overwriting a scout with KZ. A new week begins, followed by surrender.
At home, Mage Guild 4 was coming up next turn, with Town Portal, and Mage Guild 5 would have given Explosion).
Thanks for a very interesting game!