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Posts from Dynasty weapons.

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Which weapon from the Dynasty faction in the original version of the game did you like the most?
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13 years ago
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Excuse me for asking, but I still don't understand how to download this weapon. Could you please tell me?
In reply to Snyppi
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13 years ago
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Snyppi
Excuse me for the question, but I still don't understand how to upgrade this weapon >< Please tell me.
When your hero equips a weapon, it starts gaining experience along with the hero. When it gains a certain amount of experience, it levels up, just like usual. You can also level up the weapon outside the game by using the tool at the link above.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
12 years ago
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As of today, which weapon is considered overpowered? (game with all DLCs)
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12 years ago
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In my opinion, all the overpowered units have long been nerfed.
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12 years ago
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I only need to find the last weapon – the Staff of Thunder – and the entire collection will be complete. To do this, I’ll have to replay the mission as the Orcs. I like all the swords and staffs; each one has something special about it =)

It’s interesting why this is happening: in the game, I have a level 5, fully upgraded Staff of Tides, but on the website http://heroes-6-conflux.ru.ubi.com/soulforge, it’s displayed as level 4. And the same thing is happening with another staff and a sword =(
In reply to Arwen
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12 years ago
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In the fan-Manual (mmh6_manual_rus_0.931.pdf), I read:

Sword of Compulsion
Dynasty weapon – Right Hand
1: Magic damage – 6% to damage (Magic) of friendly creatures.
2: +3 Fortune
3: Summon Devastator – Summons 22 (+stats, +level) Devastators. (Charges: 1)
4: +5 Magic Power
5: Summoning Power – Increases the effectiveness of summoning skills by 20%.
Required: Strength inclination


When I start the game and view the item in the inventory, hovering the mouse over the 3rd level of the Sword of Compulsion shows a tooltip stating that it summons 33 Devastators...

But when I start a game, a level 1 warrior hero in battle summons only 3 Devastators...

Can anyone clarify this situation with such a discrepancy of 33-22-3?

P.S. My Sword of Compulsion is level 3.
nwcfollowthewhiterabbit
12 years ago
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The effectiveness of some abilities of dynastic weapons largely depends on the base stats and learned skills of the hero using them. For example, I have an Inferno mage hero named Jeddite with the weapon "Will of Urgash," which grants the "Fire Storm" spell. Initially, its destructive power was 41. When Jeddite reached level five, it increased to 98. Studying the first two levels of the "Arcane Exaltation" skill raised it to 109. After taking both "Fire Magic" skills, it becomes 123. So, there will be more destroyers as the weapon's wielder levels up.
In reply to corksink
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12 years ago
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corksink
In the fan-Manual (mmh6_manual_rus_0.931.pdf), I read:

Sword of Coercion
Dynasty weapon – Right Hand
1: Magic Damage – 6% to damage (Magic) of friendly creatures.
2: +3 Fortune
3: Summon Juggernaut – Summons 22 (+stats, +level) Juggernauts. (Charges: 1)
4: +5 Magic Power
5: Summoning Power – Increases the effectiveness of summoning skills by 20%.
Required: Strength Affinity


When I start the game and view the item in the BUILD tab, hovering the mouse over the 3rd level of the Sword of Coercion shows a tooltip that says 33 Juggernauts are summoned...

But when I start a game, a level 1 warrior hero summons only 3 Juggernauts in battle...

Can anyone clarify this situation with such a discrepancy of 33-22-3?

P.S. My Sword of Coercion is level 3.

Level 1 hero = 3 Juggernaut
Level 2 hero = 4 Juggernaut
...
Level 30 hero = 33 Juggernaut (max)

:smile13:
Замысел без умысла называется вымыслом
br,
SF
12 years ago
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I voted for Soul Stealer because when I have huge armies (or at least medium-sized ones), weapons don't give a significant advantage anymore, but at the beginning of campaigns, it's very useful to trap enemies in a time warp to avoid losing troops.
12 years ago
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Hello everyone!
Could you please explain why, on some maps, during gameplay, the dynasty weapon levels up, but on others it doesn't? Is it possible to set this in the map editor?
The link http://heroes-6-conflux.ru.ubi.com/soulforge doesn't seem to work for me. It redirects for a long time and then nothing loads. :(

Sincerely, Victor.
12 years ago
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Hello! The weapons of a dynasty can only be upgraded on official maps; in the case of user-created maps, experience points are not accumulated. There is no way to fix this. And clicking on this link is now completely pointless, as everything there is defunct.
12 years ago
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Thank you!

Sincerely, Victor.
In reply to GandalfGray
11 years ago
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I keep getting the urge to criticize Conflux.
Upgrading dynasty weapons based on the number of enemy troops destroyed is completely pointless and uninteresting.
You can easily wait and upgrade the weapon to its maximum level during the first mission. This isn't interesting; it's just plain stupid. Upgrading outside of the campaign also makes no sense, as the imbalance is achieved through tedious grinding.
And what does the internet have to do with dynasty weapons? That's just incredibly stupid.
And weapons and extra bonuses appearing in the game out of nowhere completely ruin the atmosphere of the game, turning everything into a shelf of dolls in a nursery. It's like, if you do what you're told, you'll get this trinket. You put it in the game and use it with that guy over there. :smile52:
If they decided to add something, at least let them explain in the game what it is and where it came from, if these bonuses are actually related to the game.
Down with the people who are ruining Heroes...!!! Let them go play with dolls themselves. We've outgrown that age.

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