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Posts from TOURNEY "Sea Battle" - rules and discussion
Something like that, I guess, although I might be wrong...
captains, also known as "daddies": ekzekut, Will, dmitrik, sir_moz, Adv. almost "daddies": Vip.rus, Bradiaga, DanielМ, Y11, alijvit, ABKSever. almost almost "daddies": Noom, Boez., alex_nv, Stefandmy, BOLIVAR, G_L. not "daddies": KillAndAction, Elemental of God, JonnyP, Leolopus, Yaughen, ElfElite, kontr, Kolobokk. definitely not "daddies": AVTOLEDY and probably not participating...
Something like that, I guess, although I might be wrong...
captains, also known as "daddies": ekzekut, Will, dmitrik, sir_moz, Adv. almost daddies: Vip.rus, Bradiaga, DanielМ, Y11, alijvit, ABKSever. almost almost daddies: Noom, Boez., alex_nv, Stefandmy, BOLIVAR, G_L. not daddies: KillAndAction, Элементаль Бога, JonnyP, Leolopus, Yaughen, ElfElite, kontr, Kolobokk. definitely not daddies: AVTOLEDY and probably not participating...
captains, also known as "daddies": ekzekut, Will, dmitrik, sir_moz, Adv. almost daddies: Bradiaga, DanielМ, Y11, alijvit, ABKSever. almost there, and soon to be daddies: Vip.rus, Stefandmy, G_L, JonnyP, Kolobokk. not daddies: BOLIVAR, Noom, Boez, аlex_nv, KillAndAction, Элементаль Бога, Leolopus, Yaughen, ElfElite, kontr. definitely not daddies: AVTOL EY and apparently not participating...
Could it be like this? Although a couple of years ago, I would have swapped Jonny and Kontr's positions.
" Дурак учится на своих ошибках, умный - на чужих, а мудрый старается их не совершать! Пусть будет больше мудрецов и жить станет легче!!! "
+ Alexu Assign judges randomly – and let’s go. :smile13:
Vip.rus
12 years ago
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Looks like Alex wrote correctly, but I don't know Johnny very well, so I think he should be replaced with Leolopus, and that would be good! I suggest that the judges from the approved list randomly create teams themselves and start. Let's give 2-3 days for suggestions on team composition, then randomize and begin!
Vitaly, suggest your version; if everyone likes it, maybe we can start the tournament today. Besides, it's been a long time since we found any regular bugs in TE 6513! Moz will release the version, and let's go!
P.S. I think trying to determine the exact level of a player is a thankless task; just let everyone play. Share your ideas on team composition.KillAndAction
There are 25 participants, which means 5 teams of 5 participants each. I understand there are 4 team captains: dmitrik, ekzekut, will, sir_moz. The fifth spot is open. Let's decide on the 5th captain, start recruiting, the captains decide on team names, the judges determine the order of games between teams, and the captains provide the order of players for pairing and lists by Factions. And that's basically it...
We've sorted out the 5th captain since no one objects. Team recruitment is in progress. Team names are probably one of the most difficult tasks, but we'll manage it together. Teams will be recruited, and the judges will determine the order of games. Then, the captains will provide the order of players for pairing and lists by Factions.
So, just a little more:) P.P.S.KillAndAction
A player is awarded 2 points for a win, 1 point for a draw, and 0 points for a loss.
according to the reward table:
for teams of 5 ships (1-ship, 2-ship, 3-ship, 4-ship, 5-ship)
5-ship vs. 5-ship, 4-ship vs. 4-ship, 3-ship vs. 3-ship, 2-ship vs. 2-ship, 1-ship vs. 1-ship - win 1
We see that its value, depending on the level of players in the match, varies from 0.2 to 1.8! I suggest subtracting from the losing player as much as the opponent received for the win, even into the negative. Example: 1-ship beats 5-ship, reward for 1-ship 0.2, penalty for 5-ship -0.2 5-ship beats 1-ship, reward for 5-ship 1.8, penalty for 1-ship -1.8
2-ship beats 3-ship, reward for 2-ship 0.8, penalty for 3-ship -0.8 3-ship beats 2-ship, reward for 3-ship 1.2, penalty for 2-ship -1.2
4-ship beats 4-ship, reward 1, penalty -1 For a draw, 0 for everyone.
P.P.P.S. If the above changes are accepted, then point 4 in the rules:KillAndAction
4. The number of games in each round is determined as follows: - a player with one deck against a player with one deck, a player with one deck against a player with two decks - 1 game, i.e., it is enough to win/lose/draw once; - a player with one deck against a player with three decks, a player with two decks against a player with two decks, a player with two decks against a player with three decks - 2 games, i.e., if 2 games are lost/won, this is a loss/win, respectively; in case of a draw, a draw is awarded in the round.
A player is awarded 2 points for a win, 1 point for a draw, and 0 points for a loss.
The Faction of the player for each game is determined in advance by each player independently, but taking into account that he will have to play either 1 game - we set the selected Faction for round 1, or 2 games - we set the selected Factions for round 2).
will have to be canceled; the reward system will balance it.
Or not cancel it; the weaker players can still earn some points.
Or a complete rollback to the initial rules, and points are awarded to everyone equally, without taking skill into account, i.e., "A player is awarded 2 points for a win, 1 point for a draw, and 0 points for a loss."
I think the last option is the most balanced, even though team 3 is the weakest, they will have more desire to win. Randomness can come up with something even more interesting. In my opinion, team captains shouldn't be allowed to choose players for their team, and the order of players in the tournament shouldn't be predetermined either. Randomness will save time; anyway, it's like a game of "Battleship" – a game played blindly. The team names should remain as announced by the head judge, namely: - "Black Pearl"; - "Jolly Roger"; - "Red Beard"; - "Flying Dutchman"; - "Golden Doe".
If all of this goes through, then we'll randomize the "shots," wait for 661, and let's go!