Besides, it's been a long time since we found any regular bugs in TE 6513! Moz will release the version, and let's go!
P.S. I think trying to determine the exact level of a player is a thankless task; just let everyone play. Share your ideas on team composition.
There are 25 participants, which means 5 teams of 5 participants each.
I understand there are 4 team captains:
dmitrik, ekzekut, will, sir_moz. The fifth spot is open. Let's decide on the 5th captain, start recruiting, the captains decide on team names, the judges determine the order of games between teams, and the captains provide the order of players for pairing and lists by Factions.
And that's basically it...
Team recruitment is in progress.
Team names are probably one of the most difficult tasks, but we'll manage it together.
Teams will be recruited, and the judges will determine the order of games.
Then, the captains will provide the order of players for pairing and lists by Factions.
So, just a little more:)
P.P.S.
A player is awarded 2 points for a win, 1 point for a draw, and 0 points for a loss.
for teams of 5 ships (1-ship, 2-ship, 3-ship, 4-ship, 5-ship)
5-ship beats 4-ship = 1 + 0.2 * (5-4) = 1.2
5-ship beats 3-ship = 1 + 0.2 * (5-3) = 1.4
5-ship beats 2-ship = 1 + 0.2 * (5-2) = 1.6
5-ship beats 1-ship = 1 + 0.2 * (5-1) = 1.8
4-ship beats 3-ship = 1 + 0.2 * (4-3) = 1.2
4-ship beats 2-ship = 1 + 0.2 * (4-2) = 1.4
4-ship beats 1-ship = 1 + 0.2 * (4-1) = 1.6
3-ship beats 2-ship = 1 + 0.2 * (3-2) = 1.2
3-ship beats 1-ship = 1 + 0.2 * (3-1) = 1.4
2-ship beats 1-ship = 1 + 0.2 * (2-1) = 1.2
1-ship beats 2-ship = 1 - 0.2 * (2-1) = 0.8
1-ship beats 3-ship = 1 - 0.2 * (3-1) = 0.6
1-ship beats 4-ship = 1 - 0.2 * (4-1) = 0.4
1-ship beats 5-ship = 1 - 0.2 * (5-1) = 0.2
2-ship beats 3-ship = 1 - 0.2 * (3-2) = 0.8
2-ship beats 4-ship = 1 - 0.2 * (4-2) = 0.6
2-ship beats 5-ship = 1 - 0.2 * (5-2) = 0.4
3-ship beats 4-ship = 1 - 0.2 * (4-3) = 0.8
3-ship beats 5-ship = 1 - 0.2 * (5-3) = 0.6
4-ship beats 5-ship = 1 - 0.2 * (5-4) = 0.8
5-ship vs. 5-ship, 4-ship vs. 4-ship, 3-ship vs. 3-ship, 2-ship vs. 2-ship, 1-ship vs. 1-ship - win 1
I suggest subtracting from the losing player as much as the opponent received for the win, even into the negative.
Example:
1-ship beats 5-ship, reward for 1-ship 0.2, penalty for 5-ship -0.2
5-ship beats 1-ship, reward for 5-ship 1.8, penalty for 1-ship -1.8
2-ship beats 3-ship, reward for 2-ship 0.8, penalty for 3-ship -0.8
3-ship beats 2-ship, reward for 3-ship 1.2, penalty for 2-ship -1.2
4-ship beats 4-ship, reward 1, penalty -1
For a draw, 0 for everyone.
P.P.P.S. If the above changes are accepted, then point 4 in the rules:
4. The number of games in each round is determined as follows:
- a player with one deck against a player with one deck, a player with one deck against a player with two decks - 1 game, i.e., it is enough to win/lose/draw once;
- a player with one deck against a player with three decks, a player with two decks against a player with two decks, a player with two decks against a player with three decks - 2 games, i.e., if 2 games are lost/won, this is a loss/win, respectively; in case of a draw, a draw is awarded in the round.
A player is awarded 2 points for a win, 1 point for a draw, and 0 points for a loss.
The Faction of the player for each game is determined in advance by each player independently, but taking into account that he will have to play either 1 game - we set the selected Faction for round 1, or 2 games - we set the selected Factions for round 2).
Or not cancel it; the weaker players can still earn some points.
Or a complete rollback to the initial rules, and points are awarded to everyone equally, without taking skill into account, i.e., "A player is awarded 2 points for a win, 1 point for a draw, and 0 points for a loss."