Posts from Map editor for Might & Magic: Heroes VI.
H6 map editor - light settings To adjust the light intensity (daylight, underground darkness,...), you must use the 6th menu - something like General settings (6th button in the right tools window, after Terraforming, Terrain painting, Entity editing, Entity library & Lights - and before Cutscene editor). In this window: - in the first section [Sets], in the last drop-down list, select "Light", - then, in the section [Light] (9th section), there is a sub-section [Terrain light] In this [Terrain light] sub-section, adjusting the parameters "Color multiplier" and "Diffuse multiplier" changes the light intensity of the map (surface or underground, depending on the map you are working on). For example, for the map "Brimstones gold", these parameters are: - for surface: color multiplier = 2.15 / diffuse multiplier = 1 - for underground: color multiplier = 1.55 / diffuse multiplier = 0
1. How do I set up the starting territory? I placed the obelisks, but in the game, the "signs" under the monsters and obelisks are colored neutral.
2. Is it possible to make it so that neutral creatures always join the hero's army? I select the "Friendly" option, but not all creatures want to join.
3. For some reason, after selecting the main hero in the menu, only a secondary (random) hero appears in the game.
Thank you in advance!
Hello everyone! If anyone knows, please tell me which folder to put new maps in if there is no "scenario" folder.
Good evening to everyone! If anyone knows, please tell me which folder to put new maps in, if the "scenario" folder doesn't exist.
Just create this folder manually and then move the maps you need into it.
Regarding editing resources. There are two utilities from Mamaich for this purpose; somewhere in this thread, there should be a description of how to use them. The utilities themselves were uploaded by the user Gugolka Syrill:
http://narod.ru/disk/40964737001/Heroes_VI_GameOrc_Editor%20%2B%20orc2zip%20%2B%20zip2orc.rar.html
Are these utilities designed for Win7? They cause an error on my system, and Windows closes them. If anyone has encountered this issue, how can it be fixed?
I don't know. Do you have a 64-bit system? Try setting compatibility parameters when launching the game. The utilities are definitely 32-bit.
Hmm... I didn't think about the bitness... Thanks. I'll try it.
Yes. Win7 64-bit... The problem was solved by not launching orc2zip and zip2orc, but simply dragging the Data.* files onto these executables in the file explorer...
Use Mamaich's utility, extract the maps, edit them in the editor, and put them back.
Could you tell me, when putting them back, should it be in the same DataXX.orc, or can I create my own orc file? Will it take the most recently created version of the map file...? The question arose because there are duplicate files in different Data folders – how does the game not get confused?
And also, maybe someone knows: the parameters of units in the army can be edited in Mamaich's editor. But where are they saved? Which files should be packed into a zip/orc file to insert into the game? I couldn't find them by the creation/update date of the files – only Game.orc updates its date...
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