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Posts from Map editor for Might & Magic: Heroes VI.

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Guys, I have Heroes 6 Gold Edition. I can't find the map editor anywhere. I've searched everywhere. Where can I find it, or can I download it?
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The question is: how do you draw terrain? I mean, not the soil texture, but how do you add more terrain so that mountains don't float in the air if I want to expand the map? I've already tried everything, but the texture that represents the buildable surface doesn't appear.
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Good afternoon. I am very interested in the following question: how do you change the lighting in maps? On some maps (all from the campaign), the lighting is very beautiful, the textures look rich and vibrant, but on many official scenarios and maps created by private mapmakers, the textures look dull. I would really like to try to fix this in the map editor. I think I found the answer on heroescommunity:
H6 map editor - light settings To adjust the light intensity (daylight, underground darkness,...), you must use the 6th menu - something like General settings (6th button in the right tools window, after Terraforming, Terrain painting, Entity editing, Entity library & Lights - and before Cutscene editor). In this window: - in the first section [Sets], in the last drop-down list, select "Light", - then, in the section [Light] (9th section), there is a sub-section [Terrain light] In this [Terrain light] sub-section, adjusting the parameters "Color multiplier" and "Diffuse multiplier" changes the light intensity of the map (surface or underground, depending on the map you are working on). For example, for the map "Brimstones gold", these parameters are: - for surface: color multiplier = 2.15 / diffuse multiplier = 1 - for underground: color multiplier = 1.55 / diffuse multiplier = 0
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Hello, I have a few questions:
1. How do I set up the starting territory? I placed the obelisks, but in the game, the "signs" under the monsters and obelisks are colored neutral.
2. Is it possible to make it so that neutral creatures always join the hero's army? I select the "Friendly" option, but not all creatures want to join.
3. For some reason, after selecting the main hero in the menu, only a secondary (random) hero appears in the game.

Thank you in advance!
Даже в яркий полдень... все не так четко, как кажется
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Hello everyone! Please tell me where to put new maps. I used to put them in the "scenario" folder, but after re-downloading the game from Steam, I couldn't find that folder. I tried reinstalling the game, but nothing changed:mad:

Hello everyone! If anyone knows, please tell me which folder to put new maps in if there is no "scenario" folder.
In reply to Basta
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Good evening to everyone! If anyone knows, please tell me which folder to put new maps in, if the "scenario" folder doesn't exist.
Good evening!
Just create this folder manually and then move the maps you need into it.
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Hello! Could you please tell me how to obtain the original maps in the game so that I can open them in the map editor?
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So, has anyone figured out where the editor is located in the Steam version of the gold edition? I haven't been able to find it.
In reply to Ment
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Ment
Regarding editing resources. There are two utilities from Mamaich for this purpose; somewhere in this thread, there should be a description of how to use them. The utilities themselves were uploaded by the user Gugolka Syrill:
http://narod.ru/disk/40964737001/Heroes_VI_GameOrc_Editor%20%2B%20orc2zip%20%2B%20zip2orc.rar.html

Are these utilities designed for Win7? They cause an error on my system, and Windows closes them. If anyone has encountered this issue, how can it be fixed?
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I don't know. Do you have a 64-bit system? Try setting compatibility parameters when launching the game. The utilities are definitely 32-bit.
 

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In reply to Ment
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Ment
I don't know. Do you have a 64-bit system? Try setting compatibility parameters when launching the game. The utilities are definitely 32-bit.

Hmm... I didn't think about the bitness... Thanks. I'll try it.

Yes. Win7 64-bit... The problem was solved by not launching orc2zip and zip2orc, but simply dragging the Data.* files onto these executables in the file explorer...
In reply to Ment
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Ment
Use Mamaich's utility, extract the maps, edit them in the editor, and put them back.

Could you tell me, when putting them back, should it be in the same DataXX.orc, or can I create my own orc file? Will it take the most recently created version of the map file...? The question arose because there are duplicate files in different Data folders – how does the game not get confused?

And also, maybe someone knows: the parameters of units in the army can be edited in Mamaich's editor. But where are they saved? Which files should be packed into a zip/orc file to insert into the game? I couldn't find them by the creation/update date of the files – only Game.orc updates its date...
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I'm ashamed, but I don't remember anymore. I assume that going back means going to the same place. But you can experiment.
 

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In reply to Ment
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Okay, I'll work my magic...
In reply to Anurm
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I understand that it's been a whopping 5 YEARS since the last message. But I have a problem: editor.exe doesn't launch, and if it does, it launches the game itself (you need to enable compatibility settings for this). Version 2.1.1.
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