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12 years ago
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I confirm that I conceded the winning game.
12 years ago
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Group C
Pure Draw - Lucky Bastards 00W-00L 1st round
15.10.2013 aka.Ward3n(red,random,Rampart,Aeris,Nymbus) def Lem(blue,random,Castle,Turis,Gundula) 141 8mm6a
In the first week I wiped out 150 skeletons; by the end of the second and start of the third, I gathered 10 angels, with which I cleared an almost empty central treasury. The first Dragon Utopia units would only have been available on the 4th, but the opponent surrendered due to a lack of prospects and losing their main army (wiped). Thanks for the game
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12 years ago
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15.10.2013 Group C, Plan B vs ShtrafBat
Game#1
BISHOP(blue, random, castle, sorceress, Kyrre) def kalababa(red, random, rampart, coronius, gretchin), Diamond, 133.
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12 years ago
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BISHOP
15.10.2013 Group C, Plan B vs ШтрафБат
Game#1
BISHOP(blue, random, castle, sorceress, Kyrre) def kalababa(red, random, rampart, coronius, gretchin), Diamond, 133.
It happened, thanks for the game.
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12 years ago
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aka.Ward3n
Group C
Pure Draw - Lucky Bastards 00W-00L 1st round
15.10.2013 aka.Ward3n(red,random,Rampart,Aeris,Nymbus) def Lem(blue,random,Castle,Turis,Gundula) 141 8mm6a
On the first week I necromanced 150 skeletons, at the end of the second start of the third I gathered 10 angels, with them I cleared the almost empty center trash. Only on the 4th would the first Dragon Utopias be taken, but the opponent, due to the lack of prospects and main(erased) conceded. Thanks for the game

I confirm.

There was an external dwelling of archers right in front of the Castle, all of the first week there was decent tempo, I placed cavalry in the Citadel(there was a stable), but money was severely tight. The main road(+to the computer) was blocked by 50-99 archers, so I had to wander in the dreary native center: I freed Gundula from the Prison and took the quest artifact for 80 gr with Griffins(lost some troops), but I was really hoping for money from the artifact, but got 20k experience(Gundala picked up expert Fire(there was a berserker scroll, a decent prospect)Logistics and Pathfinding), but there was no money for archers or cavalry, let alone cannon fodder. At first I rushed without a road to the pits(divided the Marocs into two stacks, which caused me to lose them, as there was no oil), upon surfacing, I ended up in a swamp, and the second guard was a group of Liches. The only option was to hit the shooters and break the computer. I caught the computer right in front of its Castle, but then came the failures: I attacked its Castle(not many Eyes there, and Medusas, and Harpies), but there was a CASTLE:(. In the end Gundula had to flee(buyout from the computer doesn't work, didn't know). On its turn the computer attacks Turis(my first main with Earth Magic and Tactics), I, not wanting to lose her, quickly flee and only then realize I erased Gundula. I still outsmarted and killed the computer, but there's no money, no Gundula. It's also unclear where to run, the opponent's tavern stats increase each turn, I decided to concede. After the map reveal, it turned out that on the respawn the ore mine was cut off by mountains(+ ,apparently, Griffin Conservatory, Dragon Fly Hive and Pandora's Box, but unclear, cut off from me or from another zone), but that wouldn't have changed anything anyway...
Thanks for the game!
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12 years ago
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Group B. Pirates - Cerberus, Game 1
16.10.2013 Dirty_Player (red, Conflux, Pasis, Gunnar) def PReDS (blue, Dungeon, Geon, Shakti) Anarchy 132

We got a pretty poor layout, but the upgraded faeries helped as much as they could, until we got hit by morale :) In the first week I limited myself to Earth Elementals at the Citadel, but at least I have Gunnar with Boots of Speed and Gauntlets of Might. By day 121 I started breaking into treasure zones. On day 123 I built Fly and it took off; the next day I captured the Cartographer and it was off to the races. By the end of the week I had looted my entire starting area and taken several Dragon Fly Hives. On the third week I took a Dragon Utopia with the Book of Earth and decided it was time to finish. Gunnar, level 24 with 4000 spell power and 4 Dimension Doors, flew everywhere. I arrived just in time, because Shakti had already leveled Diplomacy. However, Dima had a very tough start, which slowed the pace. Thanks for the game.
12 years ago
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Lem
The bribe doesn't work against the AI; I didn't know that.
The bribe doesn't work when the opponent doesn't have a hero, whether it's the AI or a human player.
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12 years ago
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Sav
The ransom ability doesn't work when the opponent doesn't have a hero, whether it's an AI or a human player.
Thanks for the info:o
12 years ago
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Group B: RF&P vs Хитрый дракон, game two

17.10.13 Frol off(blue, Castle, Valeska, Galthran) def Akella(red, Rampart, Kyrre, Edric) 8xm8a 325


A very long and difficult game. Block on the road from the starting zone since week one, 100-249 nomads for a quest artifact. But on the plus side, a parade of excellent heroes, and Galthran, whom you can't refuse. The game was very hard, almost all Dragon Fly Hives were mini or pre-mini, only one chalice for stats, three Dragon Utopias across the entire map and practically complete junk inside them, this despite AA from the opponent. There were funny moments, like killing Kyrre with the bracers, kindly left by the opponent on respawn, who then showed up in my tavern. After I took the opponent's capital, he went into hiding, and without control I couldn't catch him, and of course as a necro I was grateful for dragging the game out. Kyrre came in handy, I actively hid on several fronts throughout the entire game, there was also a good Tamika and a pathfinder who worked in zones with a heavy penalty. In short, AA didn't help, FB won fair and square.

Attacker - Edric

Defender - Galthran
Fire and earth magic from Pandoras.

Had some fun with berserk, teleporting skeletons, trolled nicely with resistance :D In short, the finale was fun and stress-free

Added after 4 minutes
Forgot to Armageddon for kicks! But I wanted to
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12 years ago
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Frol off
Group B: RF&P vs Хитрый дракон, game two

17.10.13 Frol off(blue, Castle, Valeska, Galthran) def Akella(red, Rampart, Kyrre, Edric) 8xm8a 325


A very long and tough game. From the first week, a block on the road from the starting zone, 100-249 nomads for a quest artifact. But on the bright side, a parade of excellent heroes, and Galthran, who is impossible to refuse. The game was very difficult, almost all Dragon Fly Hives were mini and pre-mini, only one water wheel for stats, three Dragon Utopias on the entire map and practically complete junk inside them, this was with AA on the opponent. There were fun moments, like killing Kyrre with the Shackles of War, kindly left by the opponent on the respawn, who later showed up in my tavern. After I took the opponent's capital, he went into hiding, but without control I couldn't catch him, and as a Necropolis player I was grateful for the game dragging on. Kyrre came in handy, I was actively hiding on several fronts throughout the game, there was also a good Tamika and a Pathfinder who worked in zones with a large penalty. In short, AA didn't help, FB by a huge margin.

Attacker - Edric

Defender - Galthran
Fire and earth magic from Pandora's Boxes.

I messed around with berserk, teleporting skeletons, and trolled well with resistance :D In short, the finale was fun and stress-free

Added 4 minutes later
Forgot to cast Armageddon for fun! And I wanted to


I confirm,
thanks for the game.
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12 years ago
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Group B1. Pirates - Scoundrels, Game 2
19.10.2013 Dirty_Player (blue, Dungeon, Dace, Isra) def rebellious (red, Conflux, Labetha, Sandro) Anarchy, 134
After all the restarts, a very poor generation rolled. An external dwelling of medusas and troglodytes under the castle. A block on one of the villages. I didn't bother painting the external dwellings, because I had revealed the external dwelling of cats. It was guarded by about 30 vampires with GS, so after fighting them, taking the external dwelling was out of the question. Upon leaving the underground, I see angel wings on the snow. Got excited :D The joy was short-lived, until I opened the cartographer. It turned out that due to a bugged passage, either of us could take those wings. But since I'm blue, I realize I have nothing to catch, because on turn 1 I definitely can't handle 50-99 demons after a wipe. I also see that my opponent is beating dendroids guarding the dead man's boots and the vampire's cloak, and I already guess which artifact came as a starting bonus. :D On 121, I see a chain slowly moving towards the wings, but there isn't enough gold to take them... My turn comes, I throw all my forces into upgrading medusas, take the wings, and fly over the cliffs. Then my opponent buys Sandro and attacks me with zombies. I realize that's definitely the Cloak of the Undead King, so I decided to fatten up quickly and go pay a visit. Isra got diplomacy, so I decided to pick up a book of air and gather some troops and a bunch of artifacts. The max-level Dragon Utopia gave a book of earth and enough gold for 18 bears. On 131, I take all the castles with control. A day later, Sandro shows up. I attack. There are 130+130 liches and chaff. I have 18 bears, 22 cats, 58 greater medusas, implosion for 1700, and resurrection just in case. Thanks for the game.
In reply to Dirty_Player
12 years ago
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Dirty_Player
Group B1. Pirates - Scoundrels, Game 2
10/19/2013 Dirty_Player (blue, Dungeon, Dace, Isra) def rebellious (red, Conflux, Labetha, Sandro) Anarchy, 134
I played like a nice guy. Take the wings – I’ll find some more for myself :D I could have easily taken them on turn 121, but I did something nonsensical. And the generator just threw the wings out in the open, behind some demons, and there was even a bugged path to them. I didn’t want to win so easily :rolleyes: Thanks for the game.
In reply to rebellious
12 years ago
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Group C
ShtrafBat - Lucky Bastards 1st round
19.10.2013 RoninHW(blue, random, Dungeon, Arlak, Gunar) def Lem(red, random, Necro, Xi, Sandro) 231 8mm6a

A long game on a poor map generation with Dragon Utopia and no control on either side; I got lucky with Gunar and the Town Portal scroll.

Pleasant start with stables near the Castle, an external dwelling of Minotaurs, and gloves at the respawn. Pulled out Gunar, who was very helpful without air control throughout the game. In the first week, I took the native AI's city and the same-faction Minotaur dwelling in a citadel with a portal.
In the second week, I took one confluence and the central village. Found a Town Portal scroll and started building up the Mage Guild. Scouting the native swamp treasure zone.
By the third week, contact occurred with the Opponent in the central zone. The zone was key on the map since both were running without control.
On the 4th, I took 2 Dragon Utopia, one of which was behind a gate guardian. Absolutely useless (boots of levitation, magic resistance artifacts, etc.); only the shield was useful, as it was what I lacked for AOTD. Settled in the central zone, taking the village and controlling the Opponent's movements.
Throughout the game, I was ahead in stats and army, but feared Sandro's special ability since I had no strong combat spells. Therefore, I consciously tried to drag out the game hoping to find a crystal ball while having AOTD assembled.
On the 5th, ran through another treasure zone; besides a small power-up, I gathered nothing. Took the cities from the Opponent and AI.
The 6th became key: found an uncleared treasure zone where there were 2 Dragon Utopia; one was slag by tradition, the second was a five-stack with excellent stat artifacts: sword +12, armor +4+4, kettle and necklace +3 to all. And most importantly, in this treasure zone, I found the Cloak of Renunciation. Took the Castle from the cast-AI; at his respawn, I collected 2 confluences and upgraded Archangels. The next day, the Opponent appears within reach; I jump between castles, collect growth, and attack. Huge advantage in stats and army, GG after the first round.

Thanks for the game!
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12 years ago
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RoninHW
Group C
ShtrafBat - Lucky Bastards 1st round
19.10.2013 RoninHW(blue, random, Dungeon, Arlak, Gunar) def Lem(red, random, Necro, Xi, Sandro) 231 8mm6a

A long game on a poor generation with Dragon Utopia and no control on either side; I got lucky with Gunar and a TP scroll.

Pleasant start with stables near the castle, an external dwelling of minotaurs, and gloves at the respawn. Pulled out Gunar, who was very helpful without air control throughout the game. In the first week, I took my native computer's town and the home minotaurs in the citadel with a portal.
In the second week, I took one cons unit and the central village. Found a TP scroll and started building up the Mage Guild. Scouting the same swamp treasure zone.
By the third, contact occurred with the Opp in the central zone. The zone was key on the map since both were running without control.
On the 4th, I took 2 Dragon Utopia, one of which was behind a gate guardian. Absolutely useless (boots of levitation, magic resistance artifacts, etc.); only the shield was useful, which was missing for AOTD. Settled in the central zone, taking the village and controlling the Opp's movements.
Throughout the game, I was ahead in stats and army, but feared Sandro's special ability, not having strong combat spells myself. Therefore, I consciously tried to drag out the game hoping to find a crystal ball with AOTD assembled.
On the 5th, ran through another treasure zone; besides a small power-up, I gathered nothing. Took the towns from the Opp and computer.
The 6th turned out to be key: found an uncleaned treasure zone where there were 2 Dragon Utopia; one was slag by tradition, the second was a five with excellent stat artifacts: sword +12, armor +4+4, kettle and necklace +3 to all. And most importantly, in this treasure zone, I found the Cloak of Renunciation. Took the castle from the cast-computer, collected 2 cons at his respawn and upgraded archs. The next day the Opp appears within reach; I jump between castles, collect growth, and attack. Huge advantage in stats and army, GG after the first round.

Thanks for the game!

confirming.

Lots of blocks due to obelisks, so the start was so-so.
Half the game I ran without stats and without magic. Then found a cloak for +2 speed and finally a Dragon Utopia; there they gave a sword+5all and helmet+5, then hope rested on the Mage Guild (built it in two castles, but got nothing useful)

Thanks for the game
12 years ago
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Group C
Pure Draw - Care about the people. Game 1
19.10.2013 Grizvald (red, random, Fortress, random, Andra, Galtran) def The_ (blue, random, Rampart, random, Mephala) Anarchy, 211

We rolled completely and got a template with three castles, a bunch of secondary heroes, and two adjacent super-treasure zones. Also got Inferno and Dungeon, decided to play Fortress immediately, Inferno had blocked roads, Dungeon had a bunch of nasty blocks.

First week: near the Fortress found an external dwelling of Lizardmen, on day 112 Tamika came to the tavern - the game plan was clear. Upgraded the Lizardmen and slowly started necromancy. On day 115 comrade Galtran arrives at the tavern and things get more fun ;) Built Wyverns in the Fortress. Captured the Necromancy Cloak and off we went :smile13:

Second week: upgraded the flies for speed, Tamika got Logistics. On day 124 captured a prison with a Level 5 Wizard :rolleyes: . On day 125 Gosh bursts into a sand secondary hero via no-road (saw the edge of a Dragon Fly Hive) and nearby is a Griffin Conservatory :rolleyes: and a chest with 100+ Ogres :) Unfortunately the Griffin Conservatory was a one :mad: By the way, Gosh was leveling correctly - Logistics and Earth. Then he got Wisdom, on day 127 broke the Ogres and the chest gave all Fire magic. Nearby there was also an external dwelling of Phoenixes, but I didn't take it, moved Gosh to the Fortress and ran towards the Griffin Conservatory via no-road, on the way there was also a Cap of +4 Knowledge. The Treasure Zone was not scouted yet.

Third week: took the double Griffin Conservatory and moved towards another secondary hero where an Imp dwelling was visible. Broke the guard and immediately along the road a small Conservatory, another Imp dwelling, a Dragon Fly Hive guarded by Efreet, and a chest with 50+ wood. Took all this loot, moved Gosh and used scout heroes to pick up the secondary hero with a Castle village, Gosh set up a speed boost in front of the Treasure Zone - a lot of Green Dragons. On day 135 burst into my center, on the other side the Green Berserkers also bit hard, the center was sandy - bad :mad: also generated a lot of mountainous terrain, took Tower in the treasure zone, put up a lookout, and didn't see much. But what did Gosh get? That's right, Diplomacy of course :smile51: By the way, Adele was also leveling not bad: Offense, Air, Intelligence, Earth. On day 137 burst into the opponent's center, scouted a Shield of +4 All Stats in my area, a Treasure Zone in the metro via no-road (30+ Angels ;) ) Gave up on necromancy, had a stable 700 bones. On day 141 took Tower in the underground and revealed a bunch of goodies, a Guarded Treasure guarded by Black Dragons, Dragon Utopias, Hives, Pandora's Boxes, a Well guarded by Giants, a Red Orb guarded by Archangels. Gosh takes a double Dragon Utopia, gets two Swords of +5 All Stats :smile13: . On day 142 Gosh uses Town Portal to fly to Conflux and learns Air, just in case. Then back to Tower and hits the lot of Angels for a Pandora's Box and a Dragon Fly Hive. What does the Pandora's Box give? That's right, all magic of course ;) In short, Gosh and Adele then did what they were supposed to. Almost assembled the Alliance, was missing the Breastplate.
On day 211 with double mana and 4 Dimension Doors flew towards two nearby flags. Gosh with crazy stats, with 33 Angels, 13 Archangels, 85 Wyverns, 19 Champions, 900 Skeletons, 29 Wizards catches the scout hero with an army, in the first round Mass Haste and surrender follows.

Pure Draw - Care about the people. Game 2
19.10.2013 Grizvald (blue, random, Castle, random, Valeska) def The_ (red, random, Stronghold, random, Gundula, Crag Hack) Jebus Cross, 133

Was left without resets and got Castle and Valya with two stacks, Archers built.

111 - spread out to 6 heroes. Near the castle along the road a Shield of +4 All Stats guarded by a lot of Sunders, one move from the castle there is a Stable and next to it a Dragon Utopia. Checked Tactics at the university, but in the end never took it. Captured the Gloves - nice. Not sure about the main hero - Yog is sitting in the tavern, initially considered him. On the second day Valya gets Offense and thereby becomes the first candidate for main. Bought Yog, then Brogh, ran them into the Experience Stone, nothing worthwhile was given. Scouted nothing besides another Crypt and an external market, roads are long :(
On day 113 revealed a chest guarded by a lot of Medusas, a Dragon Fly Hive guarded by Pit Fiends, in another part of the respawn there is an external dwelling of Horses. Got a Necklace of +1 Speed :smile13:
On day 114 finally revealed the Treasure Zone - a lot of Wyverns, did nothing useful except typical money and resource collection.
On day 115 finished scouting the respawn, three more Hives and a fourth at the other end of the respawn, a Griffin Conservatory. The secondary hero is far from the Treasure Zone :( . Start thinking how to collect this loot faster... The sad thing was that Valya had Earth, but without Slow, which was in the home Grail building.
On day 116 took the external dwelling of Horses, and set up a chain back to Valya for taking the Hive guarded by Pit Fiends.
On day 117 took a mini-Hive and positioned for delivery of growth and horses from the external dwelling.
On day 121 took a Hive with 8 Wyverns guarded by a hundred Nomads, who fluttered around in the first round and slightly decimated my Marksmen :mad:
On day 122 made perhaps a wrong decision, went with Valya for the second Hive and thought I would reach the Griffin Conservatory and break it :rolleyes: But needed to level Valya, so went anyway and ultimately fell one step short of even reaching the Conservatory. Positioned scout heroes to take another Hive and return meat home.
On day 123 took a triple Griffin Conservatory and broke Valya into the main, and naturally could have made a couple of extra moves with Valya, but held back, in the end the chain didn't work out as needed and had to buy three more heroes :smile04: In the end captured the Shield of +4 and moved into a secondary hero to replenish mana, positioned scout heroes to pick up the remaining two Hives.
On day 124 decided not to speed boost Valya before the Treasure Zone, but to break it on the penultimate move and run a scout hero a bit deeper into the center. Revealed a couple of chests guarded by 50+ Necro Horses and an external dwelling of Greens.
On day 125 ran into a prison on the road, fortunately could run around and capture it. Revealed Wings guarded by 50+ Pit Fiends :smile13: The road to my side from the opponent's Treasure Zone was blocked by 5-9 Faeries guarding a Pandora's Box, didn't attack them.
On day 126 Valya got Fire, also revealed the Guarded Treasure. Took the central Rampart and behind the mountains a Guarded Treasure and a Dragon's Necklace guarded by Archdevils were revealed.
On day 127 Crag flies in, army: 5+ Angels, 5+ Greens, a lot of Monarchs and their singles. In terms of combat stats it was roughly equal, but Crag's 15 Spell Power made me hesitate and I decided not to attack, decided I needed Archangels.
On day 131 took the Guarded Treasure, nearby a university and Town Portal home - to replenish mana.
On day 132 took a Dragon Utopia, by chain upgraded the Angels, flew over the mountains and revealed a Well and Boots of +15 Resistance (!) ;)
On day 133 Crag ate the university and stayed there, I attack.

Final Battle: Valeska 32-29-17 (138) 7 Archangels, 6 Greens, 50 Wyverns, 3 Champions, 3 Crusaders, 30 Wood Elves and 25 Monks (!!) ;)
Crag 21-27-22 (131) 8 Greens, 29 Monarchs, 14 Wyverns, 6 Angels and single Monarchs.

Interesting final battle. In the first round, the opponent with Tactics positions for Meteor Shower or Mass Berserk, but unfortunately Berserk is not maxed :( In the end I decide to shave off the singles just in case and also a few of the striking stacks with Meteor Shower. In response, Mass Berserk flies in, I positioned poorly, clearly didn't expect it, I'll know for next time. The Wyverns resisted ;) In the second round I cast Anti-Magic on the Archangels (not on the Wyverns, note), in response an Implosion flies in on 41 Wyverns :mad: I hit the Greens with Archangels. Then there are 6 Angels, 5 Greens, 17 Monarchs and 7 regular Wyverns left. I decide to go for Armageddon anyway, because cutting it in melee would take longer. Cast Armageddon, the Monks resisted :D and I finished the Angels, leaving 5 Monarchs. Opponent summons Earth Elementals, removes the retaliation with Monarchs - poison procs :( and then hits with the Creeps. Then I fly away with Archangels and a Meteor Shower flies at the Monks, but no such luck :D :D Then I wait with Archangels, another Meteor Shower flies at the Monks and kills them :smile29: This essentially became the main fail, because then Implosion -> Archangel rush -> Implosion.

Thanks for the games :smile13:

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