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#723
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Group C
Pure Draw - Care about the people. Game 1
19.10.2013 Grizvald (red, random, Fortress, random, Andra, Galtran) def The_ (blue, random, Rampart, random, Mephala) Anarchy, 211

We rolled completely and got a template with three castles, a bunch of secondary heroes, and two adjacent super-treasure zones. Also got Inferno and Dungeon, decided to play Fortress immediately, Inferno had blocked roads, Dungeon had a bunch of nasty blocks.

First week: near the Fortress found an external dwelling of Lizardmen, on day 112 Tamika came to the tavern - the game plan was clear. Upgraded the Lizardmen and slowly started necromancy. On day 115 comrade Galtran arrives at the tavern and things get more fun ;) Built Wyverns in the Fortress. Captured the Necromancy Cloak and off we went :smile13:

Second week: upgraded the flies for speed, Tamika got Logistics. On day 124 captured a prison with a Level 5 Wizard :rolleyes: . On day 125 Gosh bursts into a sand secondary hero via no-road (saw the edge of a Dragon Fly Hive) and nearby is a Griffin Conservatory :rolleyes: and a chest with 100+ Ogres :) Unfortunately the Griffin Conservatory was a one :mad: By the way, Gosh was leveling correctly - Logistics and Earth. Then he got Wisdom, on day 127 broke the Ogres and the chest gave all Fire magic. Nearby there was also an external dwelling of Phoenixes, but I didn't take it, moved Gosh to the Fortress and ran towards the Griffin Conservatory via no-road, on the way there was also a Cap of +4 Knowledge. The Treasure Zone was not scouted yet.

Third week: took the double Griffin Conservatory and moved towards another secondary hero where an Imp dwelling was visible. Broke the guard and immediately along the road a small Conservatory, another Imp dwelling, a Dragon Fly Hive guarded by Efreet, and a chest with 50+ wood. Took all this loot, moved Gosh and used scout heroes to pick up the secondary hero with a Castle village, Gosh set up a speed boost in front of the Treasure Zone - a lot of Green Dragons. On day 135 burst into my center, on the other side the Green Berserkers also bit hard, the center was sandy - bad :mad: also generated a lot of mountainous terrain, took Tower in the treasure zone, put up a lookout, and didn't see much. But what did Gosh get? That's right, Diplomacy of course :smile51: By the way, Adele was also leveling not bad: Offense, Air, Intelligence, Earth. On day 137 burst into the opponent's center, scouted a Shield of +4 All Stats in my area, a Treasure Zone in the metro via no-road (30+ Angels ;) ) Gave up on necromancy, had a stable 700 bones. On day 141 took Tower in the underground and revealed a bunch of goodies, a Guarded Treasure guarded by Black Dragons, Dragon Utopias, Hives, Pandora's Boxes, a Well guarded by Giants, a Red Orb guarded by Archangels. Gosh takes a double Dragon Utopia, gets two Swords of +5 All Stats :smile13: . On day 142 Gosh uses Town Portal to fly to Conflux and learns Air, just in case. Then back to Tower and hits the lot of Angels for a Pandora's Box and a Dragon Fly Hive. What does the Pandora's Box give? That's right, all magic of course ;) In short, Gosh and Adele then did what they were supposed to. Almost assembled the Alliance, was missing the Breastplate.
On day 211 with double mana and 4 Dimension Doors flew towards two nearby flags. Gosh with crazy stats, with 33 Angels, 13 Archangels, 85 Wyverns, 19 Champions, 900 Skeletons, 29 Wizards catches the scout hero with an army, in the first round Mass Haste and surrender follows.

Pure Draw - Care about the people. Game 2
19.10.2013 Grizvald (blue, random, Castle, random, Valeska) def The_ (red, random, Stronghold, random, Gundula, Crag Hack) Jebus Cross, 133

Was left without resets and got Castle and Valya with two stacks, Archers built.

111 - spread out to 6 heroes. Near the castle along the road a Shield of +4 All Stats guarded by a lot of Sunders, one move from the castle there is a Stable and next to it a Dragon Utopia. Checked Tactics at the university, but in the end never took it. Captured the Gloves - nice. Not sure about the main hero - Yog is sitting in the tavern, initially considered him. On the second day Valya gets Offense and thereby becomes the first candidate for main. Bought Yog, then Brogh, ran them into the Experience Stone, nothing worthwhile was given. Scouted nothing besides another Crypt and an external market, roads are long :(
On day 113 revealed a chest guarded by a lot of Medusas, a Dragon Fly Hive guarded by Pit Fiends, in another part of the respawn there is an external dwelling of Horses. Got a Necklace of +1 Speed :smile13:
On day 114 finally revealed the Treasure Zone - a lot of Wyverns, did nothing useful except typical money and resource collection.
On day 115 finished scouting the respawn, three more Hives and a fourth at the other end of the respawn, a Griffin Conservatory. The secondary hero is far from the Treasure Zone :( . Start thinking how to collect this loot faster... The sad thing was that Valya had Earth, but without Slow, which was in the home Grail building.
On day 116 took the external dwelling of Horses, and set up a chain back to Valya for taking the Hive guarded by Pit Fiends.
On day 117 took a mini-Hive and positioned for delivery of growth and horses from the external dwelling.
On day 121 took a Hive with 8 Wyverns guarded by a hundred Nomads, who fluttered around in the first round and slightly decimated my Marksmen :mad:
On day 122 made perhaps a wrong decision, went with Valya for the second Hive and thought I would reach the Griffin Conservatory and break it :rolleyes: But needed to level Valya, so went anyway and ultimately fell one step short of even reaching the Conservatory. Positioned scout heroes to take another Hive and return meat home.
On day 123 took a triple Griffin Conservatory and broke Valya into the main, and naturally could have made a couple of extra moves with Valya, but held back, in the end the chain didn't work out as needed and had to buy three more heroes :smile04: In the end captured the Shield of +4 and moved into a secondary hero to replenish mana, positioned scout heroes to pick up the remaining two Hives.
On day 124 decided not to speed boost Valya before the Treasure Zone, but to break it on the penultimate move and run a scout hero a bit deeper into the center. Revealed a couple of chests guarded by 50+ Necro Horses and an external dwelling of Greens.
On day 125 ran into a prison on the road, fortunately could run around and capture it. Revealed Wings guarded by 50+ Pit Fiends :smile13: The road to my side from the opponent's Treasure Zone was blocked by 5-9 Faeries guarding a Pandora's Box, didn't attack them.
On day 126 Valya got Fire, also revealed the Guarded Treasure. Took the central Rampart and behind the mountains a Guarded Treasure and a Dragon's Necklace guarded by Archdevils were revealed.
On day 127 Crag flies in, army: 5+ Angels, 5+ Greens, a lot of Monarchs and their singles. In terms of combat stats it was roughly equal, but Crag's 15 Spell Power made me hesitate and I decided not to attack, decided I needed Archangels.
On day 131 took the Guarded Treasure, nearby a university and Town Portal home - to replenish mana.
On day 132 took a Dragon Utopia, by chain upgraded the Angels, flew over the mountains and revealed a Well and Boots of +15 Resistance (!) ;)
On day 133 Crag ate the university and stayed there, I attack.

Final Battle: Valeska 32-29-17 (138) 7 Archangels, 6 Greens, 50 Wyverns, 3 Champions, 3 Crusaders, 30 Wood Elves and 25 Monks (!!) ;)
Crag 21-27-22 (131) 8 Greens, 29 Monarchs, 14 Wyverns, 6 Angels and single Monarchs.

Interesting final battle. In the first round, the opponent with Tactics positions for Meteor Shower or Mass Berserk, but unfortunately Berserk is not maxed :( In the end I decide to shave off the singles just in case and also a few of the striking stacks with Meteor Shower. In response, Mass Berserk flies in, I positioned poorly, clearly didn't expect it, I'll know for next time. The Wyverns resisted ;) In the second round I cast Anti-Magic on the Archangels (not on the Wyverns, note), in response an Implosion flies in on 41 Wyverns :mad: I hit the Greens with Archangels. Then there are 6 Angels, 5 Greens, 17 Monarchs and 7 regular Wyverns left. I decide to go for Armageddon anyway, because cutting it in melee would take longer. Cast Armageddon, the Monks resisted :D and I finished the Angels, leaving 5 Monarchs. Opponent summons Earth Elementals, removes the retaliation with Monarchs - poison procs :( and then hits with the Creeps. Then I fly away with Archangels and a Meteor Shower flies at the Monks, but no such luck :D :D Then I wait with Archangels, another Meteor Shower flies at the Monks and kills them :smile29: This essentially became the main fail, because then Implosion -> Archangel rush -> Implosion.

Thanks for the games :smile13:
Мой стрим-канал: http://heroes3.tv/Grizvald.

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