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HiddenHorror
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Fog of war. A wizard with an army emerges from it, and there stands a Fortress. The wizard approaches him, playfully twirling the Chains of War in his hand. And that’s the end of the story, and whoever listened, well done.
Fog of war. A mage emerges from it with an army, and there stands a Rogue. The mage approaches him, playing with the Chains of War in his hand. And that's the end of the story, and whoever listened, well done.
But a Rogue can do the same! :D Like, he has black dragons in reserve, and by that point, the Rogue himself might be able to tear through an army! :D :cool:
The fog of war. A mage emerges from it with an army, and there stands the Thief. The mage approaches him, playing with the Chains of War in his hand. And that's the end of the story, and whoever listened, well done.
You can come up with any losing situation for the Thief:smile28:. It's good that too many "ifs" have to coincide for him to be caught. It's good that this doesn't happen in practice.
Пандора
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And this approach can be used not only for the Rogue class. We spend our time coming up with different scenarios. Sometimes they turn out to be quite implausible, but there aren't many of them...
Does the Mage have scouting abilities? They rarely get them. And how will he see the Thief then?????? And if he doesn't see him, then the Shackles of War won't help him, and won't harm the Thief. The Thief will simply quietly disappear.
Я вернулась... :smile24: Ну что, не ждали? :smile08: Пусть за нас говорит сталь! :smile13:
The mage has a spell called "Vision" that will reveal the thief.
Reveal him – and then what? He still won't be able to catch him.
Zdob
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Yes! There really are too many "ifs"... But it's true that sometimes these "IFs" happen to the rogue! :D But again, it all depends on who gets lucky: the mage or the rogue :D :cool:
The mage has a spell called "Vision" that reveals the thief.
The spell exists, it can be used, the thief is detected, and then what? Should you spend mana on the spell every turn? It's strange that everyone thinks a thief can only steal. But no one seems to consider him as a naval tactician. Sure, the sea isn't on every map, but that doesn't mean seafaring is useless. Maybe I'm the only one who uses this ability for more than just moving quickly across water.
And the Rogue has 5th-level Scouting and 10 potions of Immortality. However, even 3rd level is enough – mages usually don’t get Scouting. That is, the mage won’t catch the rogue, and if he does, it will be worse for him. Especially if the rogue also has 5 potions of Hellfire and Chaos magic as a bonus. There are plenty of cool low-level spells there (Confusion, First Strike, Haste, Misfortune, Bloodlust, Fire Aura). Our romantic highwayman will simply roast the sorcerer in his own juices. Keep in mind that a rogue with such stats will have a lot of health.
Я вернулась... :smile24: Ну что, не ждали? :smile08: Пусть за нас говорит сталь! :smile13:
But the Thief has 5th level Scouting and 10 potions of Immortality. Though, even 3rd level is enough – mages usually don’t get Scouting. So, the mage won’t catch the Thief, and if he does, it will be worse for him. Especially if the Thief also has 5 potions of Hellfire and Chaos magic as a bonus. There are many interesting low-level spells (Confusion, First Strike, Haste, Misfortune, Bloodlust, Fire Aura). Our romantic highwayman will simply roast the sorcerer in his own juice. Keep in mind that a Thief with such stats will have a lot of health.
What prevents the sorcerer from leveling up and buying the same number of Immortality potions? And his magic is stronger. After all, a Thief is not a combat class until you level up at least Warfare or Chaos magic; he has nothing to do on the battlefield... Let him steal:smile28:
Night is right. They've turned the thief into Bin Laden. When a thief is being recruited, a mage is also being recruited. And what prevents a mage from hiring a thief hero in an independent tavern? There are many nuances here.
Night is right. They've turned the Thief into Bin Laden. When a Thief levels up, so does the Mage. And what prevents the Mage from buying a Thief hero in an independent tavern? There are many nuances here.
And let's start with the nuance that indicates that by the time the Mage finds a tavern (if there is one, although when playing as: Barbarians, Nature, or Necropolis, he can buy one in his own castle! :D), the Thief will have already leveled up quite a bit! :D And it will be more difficult to catch him then! :D :cool:
Let's start with the nuance that indicates that while the mage is looking for a tavern (if there is one, although when playing as: Barbarians, Sylvan, or Necropolis, it can be bought in the Castle! :D), the thief will already have leveled up quite a bit! :D And it will be more difficult to catch him! :D :cool:
It all depends on the map. Maybe, while the thief is avoiding monsters of levels 1 and 2, the mage with his army will level up significantly. Or maybe the opposite; there's no point in considering specific cases, because you can set up a hundred of them, and each will be right in its own way.
Better tell me what you level up in the thief besides stealth. Personally, I take either Chaos or Death. In the first case, you get a good mage, and in the second, poisoned weapons/arrows are very useful...