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Posts from The Crusade (autumn, winter 2013-14)

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In reply to Mar
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12 years ago
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Mar

Group 2
26.09.13 Mar (blue, Rampart, Ivor, Kyrre) def Lim4 (red, Fortress, Tazar) Panic, 212
First time playing on Panic, and on 4 min at that. )))
Maria lightning-fast picked 3 resources and we started playing. =) Ivor with 4 elves and Kyrre in the tavern, I decide not to respawn. Two inconvenient external dwellings of dwarves spawned (I never took them). On 115 I broke through 30 Evil Eyes to the adjacent respawn, took a dwarf dwelling with 50 dwarves there, a skeleton, and 2 Griffin Conservatories with 2 griffons each. ((( Then on 126 I broke into the treasure zone, took a shield +4. On 133 Tazar the Necromancer arrives at my place with an army: 60 gr. lizardmen, 10 Wyverns, 10 lizardmen, 2 angels, 30 dragonflies, and 160 gnolls. O.o The gnolls were especially terrifying. I return troops to the castle via chain and split up with Kyrre. Tazar reached the castle and gave me a runaround. On 137 I quickly take a Naga Bank with 30 Nagas (where the guard had been cleared earlier and Tazar didn't go there), and that saved me. On 142 I have 7k for buying + Taz on my land + large troops on my side + 1 speed helped me win a battle where the main spell on my side was Haste. 11 unicorns, 20 elves, 24 dendroids, and 1 griffon remained. I went to Tazar's respawn. Captured his swamp village and Necromancer's castle. During this time, Maria the Mage took out all my elves and 1 angel. Having gathered enough castles, I look into the tavern, and there they tell me I'm losing on meat! O.o How so?! And then on 146 Tazar runs in with: 90 gnolls, 55 lizardmen, 4 Wyverns, 8 basilisks, and 30 dragonflies. I retreat, wait for 211. I buy growth by exchanging resources to zero and attack on 212. Haste decided the outcome again.
Thanks for the game.
Up until the save, everything was fine, except for the moment
Mar
On 137 I quickly take a Naga Bank with 30 Nagas (where the guard had been cleared earlier and Tazar didn't go there), and that saved me.
Honestly, what's with this trend of clearing the guard and not taking the structure?!)) Some don't take Dragon Utopias (Grizwald, hi:) ), some don't take Naga Banks, not to mention Mar also went back for a skeleton on his secondary Necromancer on the fourth week:eek: Now I'll check everything:smile29:
After loading the save, I didn't think it necessary to combine the growth with the main army, and I was also hanging around on the grass in front of Kyrre. With expert Air Magic, I didn't know Haste. Anyway, it was an interesting game. Thanks for the game))
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12 years ago
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Ready to play in a tournament.
12 years ago
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02.10.2013 theShevanesian (red, Castle, Crag Hack) def. darkello (blue, Tower, Nella, Labeta) 6LM10A 123
Performed significantly better than the opponent, so when he emerged, there was something to counter him with. Thanks for the game!
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12 years ago
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theShevanesian
02.10.2013 theShevanesian (red, Stronghold, Crag Hack) def darkello (blue, Tower, Nella, Labeta) 6LM10A 123
Performed significantly better than the opponent, so when he emerged, there was something to counter him with. Thanks for the game!
Thanks for the game.
12 years ago
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02.10.2013 Frol off(red, Castle, Valeska, Nagash) lose Lucky George(blue, Dungeon, Shakti) Mini-Nostalgia 147

The game started very well; on the first week Angels were built, along with two decent Necromancers. I thought I had an excellent starting hand, but it turned out I was very mistaken — 100 Dragon Flies were certainly shocking. The critical mistake was the decision, after taking the last Dragon Utopia (in which I never found КЗ), to go to what turned out to be an empty center rather than collecting Pandora's Boxes in the far corners of the Treasure. As the post-mortem revealed, the very, very fifth location had a Pandora's Box containing all the Town. Combined with two days I lost foolishly — the first because I couldn't afford to buy the ГГ with full MP after the speed boost, the second because of a timer wasted under Expert due to a stupid blunder, days which I could have spent collecting Harpies and other junk on the way to the victory box. Indeed, having twice as much mana in the Firebird and a Titan's Cuirass granting +10 SP (which I replaced unnecessarily with the Dragon Armor set piece because of the Cloak of Rejection, making the cuirass redundant), along with an HP advantage, everything could have turned out completely differently.

And of course, the stat-boosting artifacts and Dragon Fly Hives thrown to my opponent were significantly better... The deciding factor was me having only two playable Treasures against my opponent's three. Although, as I said, if I hadn't made the string of mistakes I listed, everything would have been different even despite that.

I was the attacker; there was no tactics:

Nagash 20-19-19-(405)
8 Archers, 74 Dragon Flies, 1000 Skeletons, 45 Crusaders, 60 Marksmen

Cloak of Rejection
Ring +1 Speed
Expert Earth, Water, Fire (would have leveled up if I had gone for that Pandora)
Book of Water and Fire

Shakti 29-28-22-(210)
6 Archers, 97 upgraded Dragon Flies, 25 Crusaders, 32 Evil Eyes, 80 Snakes, 8 Minotaurs

Vial +2 Health
Ring +1 Speed
Expert Earth, Air, Fire
Book of Air and Fire, Earth Magic from the Pandora
12 years ago
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Palach (blue, necromancer, charon, charon) def. JustObserver (red, dungeon, shakti, shakti) 146 Spider. We agreed to play in 3 restarts; Gosha bluffed well, and the opponent took 112. We played the next game. I had a hidden stash of liches, vampires, and skeletons, and only one consul. The start wasn't great, but I started playing. Tamika helped a lot, and I also had a Tant. I took the hidden stash of liches with Craig, 2 horses, and 1 kentaur, plus 10 mana on 2 shields, and I was happy to lose the kentaur. On turn 121, I immediately lost a horse in front of the opponent for an artifact. I miscalculated the necromancer horses' attack power. I wasn't upset; I took the minimum consul, then a companion necromancer. And I successfully found 2 more consuls (3+2), slowly capturing villages, then I ate another consul, very close to the opponent's tier 3 town, and I wandered around in a small and poor treasure room. On the third week, I built a tower, got a teleport, and flew. I went across the desert in search of fortune; the opponent decided to come to me. While he was taking castles, I was gathering bones. In the final battle, after slowing down the opponent, I cast mass haste, and with about 1200 skeletons, they moved into battle. There were also 9 angels, 30 vipers, and other necromantic creatures, which were already there and not needed. Thanks for the game!
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12 years ago
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Palach HP
Palach (blue, Necropolis, Chaos, Chaos) def. JustObserver (red, Dungeon, Might, Might) 146 Spider.
We agreed to play in 3 restarts; Goshan bluffed well, and the opponent took 112.
We played the next game. I had a hidden stash of Liches, Vampires, and Skeletons, and one Consul. It wasn't a great start, but I started playing. Tamika helped a lot, and I also had a Tant. I took the hidden stash of Liches with Craig, 2 Hippogryphs, and 1 Kentaur, and I was happy to get 10 mana and 2 shields, losing the Kentaur. On turn 121, I immediately lost a Hippogryph in front of him for an artifact. I miscalculated the Necro-Hippogryph's attack power. I wasn't upset; I took the minimum Consul, then a Companion Necromancer. And I successfully got 2 more Consuls (3+2), slowly capturing villages, then ate another Consul, very close to the opponent's tier 3 castle, and wandered around in a small and poor treasure. In the third week, I built a tower, got a teleport, and flew. I went across the desert in search of happiness; the opponent decided to come to me. While he was taking castles, I was gathering bones. In the final battle, after slowing down the opponent, I cast mass haste, and with about 1200 skeletons, they moved into battle, along with 9 Angels, 30 Vivs, and other Necromantic creatures that were already there and not needed.
Thanks for the game!
There was an unclear situation at an average level when I revealed Goshan; I still haven't concluded whether it was the right restart or not. In the game, everything was slow; in the end, by the fourth week, there were no stats, no troops, and no magic; all hope was on Dimmer's help with 14 SP, an Earth and Magic expert, but it was difficult to take advantage of this while running around the map behind the opponent. Thank you for the game.
12 years ago
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Palach (blue, Necro, Charna, Charna) def MaxGor (red, Dungeon, miner, miner) balance 132
We each picked 3 restarts and both got the poorest respawns. Somehow I stuck the horses in the Citadel, trading everything on 3 marketplaces. After cashing out all the money from 2 respawns, the remaining guards were insurmountable. On 122, I bought some guys and go into Nagash3 with grail. I misclick and the horses just march into the bottom-right corner. I barely got out, then broke through to the 4th respawn via Conflux wasteland, where I picked up some skeletons. From there I came to the opponent through a monolith. I had almost no army; in the final battle, 250 skeletons carried me. The opponent had all his meat unbought in the Castle, and the miner was strolling around with a vague shooting squad.
Thanks for the game.
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12 years ago
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Palach HP
Palach (blue, Necrom, Charna, Charna) def MaxGor (red, Dungeon, Miner, Miner) balance 132
It was. Shakti with one stack of troglodytes. 0 external units on respawn, only on the 2nd week on a neighboring respawn I picked up mages. Tried to contest the +1 all cape near the Necrom vault, but I got overwhelmed...
Thanks for the game
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12 years ago
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MuLLIyTa (blue, Citadel, Crag Hack, Galthran) def Browser (red, Conflux, random, Das) JC 146
The opponent took all the restarts and we started playing. Crag gets Tazar and Gosh thrown in as well. Under the Castle there's a Dwarf Cottage with minimal guards and 2 Imp dens, I decide this is perfect for Galthran + I also get Xi, who immediately specialises in Necromancy. On the second day I see 2 Griffin Conservatories, 3 Hives and 2 external dwellings for birds. But because of the large number of Citadels on the map (mine + center + neutral) the guards turned out to be too tough. After capturing one external dwelling (17 grand elites) I lose everything on the guard of another (~50 grand Cerberi), meanwhile I find 2 Cliffs of Strange Creatures, both guarded by 50+ Magog. I don't have time to take the first one, and I don't have the army anyway. I built Bears and, after taking the external bird dwelling, I clear the external market. With a full trade I buy up birds and bears. I take the Dragon Fly Hive and the Griffin Conservatory. The external creature dwelling, and I find 15k gold in a Pandora's Box, which I use to build Gargoyles. I decide not to take anything else on my main and run straight to the GO, taking a position at the race on turn 127. On turn 131 the Opp breaks our shared GO and attacks Galthran. There are 50+ Griffins, 4 Phoenixes and 2 Angels against my 15 Griffins, 15 Birds, 4 Gargoyles, Bears and 2 Angels. I manage to buy myself out, luckily I was positioned well on my home ground. I buy everything I can, get 3 more Angels from the Conservatory and from the Dragon Utopia I get Boots of Speed +2 to everything and a Breastplate for battle stats, a Bag of 1000 gold and a Vial of Mercury don't count)) I run to the center to meet. I capture the central secondary Tower (right behind the GO). There's already a scout hero there; from one of the Hives on the opp's respawn I determine that there's already some kind of Flight there, well I think it's all over, I won't get the center. But after running a bit along the road I see that not all is lost. I capture the central Citadel and run further. Meanwhile, the opp, without mana, returns to the Tower and goes to clear his own respawn. And the center turned out to be not so bad; in a couple of days I turn 15 Griffins into 49 + a Dragon Utopia (Collar of Might +3 stats) and run to the neutral Barbarian respawn. It's already week 4. I bought everything but I can't bring it forward, there's no control at all. But I do have a hero with almost expert Diplomacy. I wanted to use him against a scout hero and transfer everything to Galthran. I also scout the neutral zone, there's nothing there except two Hives. But then the Opp can't take it anymore and runs to me. I made a few more Skeletons and attack. The Opp immediately casts Oil, and that was the main mistake. I have Mass Haste and Oil too. I immediately rush in and on the second turn Opp writes GG. Thanks for the game.
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12 years ago
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MuLLIyTa
MuLLIyTa (blue, Citadel, Crag Hack, Galthran) def Browser (red, Conflux, random, Das) JC 146
Opponent took all the restarts and we started playing. Crag gets Tazar and Gox as well. Under the Castle there's a Dwarf Cottage minimal and 2 Imp Crucibles, I decide that this is perfect for Galthran, plus they also give Xsi, who immediately specializes in Necromancy. On the second day I see 2 Griffin Conservatories, 3 Dragon Fly Hives, and 2 external dwellings of birds. But due to the large number of Citadels on the map (mine + center + neutral), the guards turned out to be too tough. After taking one external dwelling (17 Grands), I wipe out on the guard of another (~50 Cerberi), meanwhile finding 2 Cliffs of Wonders, both with 50+ Magogs. Can't take the first one in time, and I have nothing left for it anyway. Built Bears and, after taking the bird external dwelling, I capture the external marketplace. With full trade, I buy up birds and bears. I take the Dragon Fly Hive, Griffin Conservatory. The Monster external dwelling, and find 15k gold in Pandora's Box, which I use to place the Elder Beings. I decide not to take anything else on the main and run straight to the GO, standing at the boost spot on day 127. On day 131, Opp breaks our shared GO and attacks Galthran. There are 50+ Ducks, 4 Phoenixes, and 2 Angels against my 15 Ducks, 15 Birds, 4 Elder Beings, Bears, and 2 Angels. I manage to buy my way out, good positioning on native land. I buy everything I have, pull another 3 Angels from the Griffin Conservatory and from the Dragon Utopia: level 3 boots, +2 to everything, and a breastplate for combat stats, a bag +1000 and a vial of mercury don't count)) I run to the center to meet him. I take the central secondary Tower (right after the GO). There's already a lookout there; from one of the Hives on Opp's respawn I determine there's already some kind of flight there. I think, well, that's it, I won't see the center. But after running a bit along the road, I see that all is not yet lost. I take the central Citadel and run further. Meanwhile, Opp, without mana, returns to the Tower and goes to clear his respawn. And the center turned out not to be so bad — in a couple of days, from 15 Ducks I make 49 + a Dragon Utopia (collar +3 stats) and run off to the neutral Barbarian respawn. By this time it's already week 4. I bought everything but can't ferry it, no control at all. However, I have a hero with nearly expert Diplomacy. I wanted to crash him into a Dragon Fly Hive and transfer everything to Galthran. I also scout the neutral zone; besides two Hives, there's nothing there. But then Opp can't hold back and runs at me. I make a few more Skeletons and attack. Opp immediately uses Oil, and that was the main mistake. I have Masks and Oil too. I immediately rush in and on the second dice roll, op writes GG. Thanks for the game.

First 2 resigns — start with Fishes without flyers — 3rd resign — naturally Lacus — little meat — down towards GO the road is blocked by Snipers — up through rough terrain, barely got around the second block — near the refuge on 113, total wipeout — down to zero — so the tempo was on op — but on the respawn there were enough Dragon Fly Hives and a Griffin Conservatory showed up — Des came in — ran with him — by day 125 collected all the Hives with Locals — found Wings and a bird external dwelling in the corner — thought it was pretty grim — but exited on the same day as the opponent — covered the exit and strategically positioned correctly — the Tower at the exit of both respawns (adjacent) — took the Chalice +6 and checked the lookout — there were 2 more Dragon Fly Hives — stats seemed even — meat too — just needed to not give up the center — but I ran off looking for something — and found it in the end ))) — had no control — should have replenished, locked down, and not forced it — oh well, no biggie) thanks for the game
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12 years ago
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Group 6. 06.10.2013. SVAROG (blue, Tower, Solmyr) def R55Max (red, Inferno, Mariussa, Ciel) Diamond 142
In the early days, I captured a swamp resource, and the dwellings were already built; I found their stash. I focused on the Tower. By the end of the second week, I found a Key Vault with 20+ combat unicorns. Solmyr has a lot of mana and is an air magic expert. In two weeks, I collected 62 dwellings, took a Utopia (shield +4 all, sword +6, titan's cuirass), and on level 141, I upgraded the dwellings and took a red castle. On level 142, the opponent appears within range. The army is small and on the verge of defeat. After killing almost the entire army, I can't reach the main hero. On my turn, Ciel attacks with 1 Ifrit and an Armageddon with 700+ health, casts a spell, and writes "GG," thanks for the game!!!
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12 years ago
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SVAROG
Group 6. 06.10.2013. SVAROG (blue, Tower, Solmyr) def R55Max (red, Inferno, Mariussa, Ciele) Diamond 142
In the first few days captured the swamp conflux, Wyverns already built, have their external dwelling, abandon the Tower, at the end of week 2 found КВ behind 20+ battle unicorns, Solmyr has a lot of mana, expert air. With control in 2 weeks gathered 62 Wyverns, took the Dragon Utopia (shield +4 all, sword +6, Titan's Cuirass), on day 141 upgraded the Wyverns and took the reds' Castle, on day 142 opponent appears in range, army is small and on a scout hero, having killed almost his entire army, can't reach the main hero, on his turn Ciele attacks with 1 Efreet and Armageddon on a little over 700, casts and writes GG, thanks for the game!!!
In the played match, I saw early that the blue player had captured the swamp by breaking through one teleport guard. Further on, it was no fun at all to go after Solmyr. Unfortunately, on all other sides I was surrounded by large spawns from three swamps and one sand, so in the end I probably explored about 3 times less of the map than I could have. After killing the Conflux computer (naturally, it couldn't be demonized), I gathered isolated beehives in different places. The whole game was trouble with money and seemingly not a single gold-producing building except for a couple of Imp Crucibles and one pre-demonized Dwarf Cottage. From the villages and the capital, I demonized what was there, though I started late due to lack of money, but successfully wasted the goats with a scout hero without a book for КО. Arch Devils were angry. They immediately overwhelmed me.

Thanks for the game
In reply to Frol off
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12 years ago
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Frol off
10/02/2013 Frol off (red, Castle, Valeska, Nagash) lose Lucky George (blue, Dungeon, Shakti) Mini-Nostalgia 147
Played well and made few mistakes. Thanks for the game!

Added 5 minutes later
Satyr
Satyr (red, Stronghold, Gurney, Grechkin) def Lucky George (blue, Tower, Solmir) 8xm12a 145 200%
Made some royal mistakes in the end, gg. Thanks for the game!

Added 5 minutes later
Group 2, both reports.
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12 years ago
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09.10.2013 JustObserver (red, Flaxe, Labeta, Moner) def The_ (blue, Necro, Clavius, Clavius) Spider 226

It all started with 3 cons in two adjacent locations. Labeta spent a long time getting the Earth Expert skill, but eventually managed to gather 9 angels and build them in a castle near the compass castle. Then there was a lot of running around treasure locations and compass locations; Oppa wasn't seen until the sixth week. The final battle took place with 2k skeletons with elixir on one side and 22 archers and 17 firebirds supported by a red ball on the other; the battle stalled in roughly this composition, which brought me the victory, as there was no money left to buy skeletons. Thanks to the rules for that, and to my opponent for the game!

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