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Could you make the Counterspell spell an area-of-effect spell?
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Could you make the Counterspell spell an area-of-effect spell?
Could you make the Counterstrike spell an area-of-effect spell?)...
It's already quite widespread :smile01: ... They already said so.
This reminds me of the reasoning of well-fed, wise seals with the "burden" of past tournaments. :)
The same faces are always around, and soon the time will come when dreams come true (as Wilde said).
So, how does shuffling the schools of magic popularize the game? (One of the reasons why I don't play WT, and especially the sacrilege of DD in water). It doesn't. Without attracting new players, each such tournament is like a funeral song (although this is a slightly different topic). As for the balance... Why should the schools of magic be equal? And should it be balanced in terms of specifics? At some point, simple healing or blessing can become decisive. Why do I need explosions or Armageddons on day 117, and, in fact, the spellbook itself, for example, in balance or on CM or on Jebus, when I have miners, Crags, buckets, spheres of suppression, cloaks of renunciation? Why should I drag the game out to the statistical deadlines of the second or third week to fit into someone's balance of schools of magic? It is permissible only in the most general, and moreover, unattainable form - at the level of philosophical laws. [Look at the real world: the largest GDPs are in some two-million Qatar, but with real oil wealth ($100-140 thousand) and the country is hosting the World Cup in the desert, and in microscopic Luxembourg - a parasitic oasis for global financial traffic, and the largest country in the world is squandering its vast natural resources and "playing games" with the powerful of this world. And this is against the backdrop of fundamentalism, where cutting human heads is the same as cutting sheep heads, or not so long ago, the massacre in Rwanda.]
And most importantly. Heroes is a GAME, i.e., an activity in which the process itself is important, and not the result. The game is played according to the rules. The author creates the rules. And if the author created a balance with his vision, reflecting a specific historical (mythical) field, then what kind of imbalance can we even talk about? There is a model where Earth is stronger than Fire, and Air is stronger than Water (conditionally)... If you want a model that differs from the author's, then you are simply looking for and using a different one.
Good post. Ariputra would be pleased.
it shouldn't be about porting, but about strengthening or changing the bad spells.
rework Mirror into +20% to HP, for example.
Yes, given the current number of Mee and asm players, it seems like the CIS tournament will have to be held on SoD.
For now, it makes a pleasant impression, both in terms of the concept and what has already been done. If the developers also turn out to be adequate and not lazy (I can't assess this parameter yet), then it may well compete with HotA as the main alternative to SoD.
Kostya, in this mod, unlike in VT, there are no mid-tier units, which is very important for official tournaments. The latest version of VT has an increased number of desynchronizations due to its flawed, but functional, ballistics and artillery – if you think about it, you can continue listing the issues.
Kostya, in modding, unlike in Warlords Tactics (WT), there are no gray areas; this is very important for official tournaments. The latest version of WT has an increased number of desynchronizations due to its flawed, albeit functional, ballistics and artillery – if you think about it, you can continue listing them.