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Posts from TOURNEY "Sea Battle" - rules and discussion

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12 years ago
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"BATTLESHIP" TOURNAMENT


Tournament Organizer and Chief Judge - KillAndAction.
I.C.Q. 458071313 and email address killa_homm@sama.ru.

Tournament Judge, Chief Judge in the absence of KillAndAction - alex_nv.
I.C.Q. 364581417, email address alex_nv_2004@mail.ru

Tournament Judge in the absence of KillAndAction - Y11.
I.C.Q. 450422932

Reserve Tournament Judge - Leolopus.
I.C.Q. 450630412, email address voltor1@yandex.ru

The following players are not participating in this tournament: kobralalala, raykkonen2000, alljustforfun.

Tournament Regulations.
This is an official rated tournament.
Tournament dates 27.10.2013 - 14.05.2014 based on 7 days for the game + 3 days for completion. A tournament extension of 10 days is permitted only for those with insurmountable problems (no internet for more than 3 days, family circumstances, etc.) and who have simultaneously warned in advance about upcoming or occurred problems.
Round Dates.
Round 1: 27.10.2013 - 05.11.2013
Round 2: 06.11.2013 - 15.11.2013
Round 3: 16.11.2013 - 25.11.2013
at least 3 games must be played
Round 4: 26.11.2013 - 05.12.2013
Round 5: 06.12.2013 - 15.12.2013
Round 6: 16.12.2013 - 25.12.2013
at least 6 games must be played
Round 7: 26.12.2013 - 04.01.2014
Round 8: 05.01.2014 - 14.01.2014
Round 9: 15.01.2014 - 24.01.2014
at least 9 games must be played
Round 10: 25.01.2014 - 03.02.2014
Round 11: 04.02.2014 - 13.02.2014
Round 12: 14.02.2014 - 23.02.2014
at least 12 games must be played
Round 13: 24.02.2014 - 05.03.2014
Round 14: 06.03.2014 - 15.03.2014
Round 15: 16.03.2014 - 25.03.2014
at least 15 games must be played
Round 16: 26.03.2014 - 04.04.2014
Round 17: 05.04.2014 - 14.04.2014
Round 18: 15.04.2014 - 24.04.2014
at least 18 games must be played
Round 19: 25.04.2014 - 04.05.2014
Round 20: 05.05.2014 - 14.05.2014
all 20 games must be played.
completion time for those with force majeure: 15.05.2014 - 24.05.2014.

Please report all difficulties and delays immediately in this thread.

A limited number of players participate in the tournament - 5 players in each team:
- 1 player with one deck;
- 1 player with two decks;
- 1 player with three decks;
- 1 player with four decks;
- 1 player with five decks.

All players registered in this tournament via applications from team captains are distributed by the judges based on a conditional rating:
Basket 1 (captains):
ekzekut, Will, dmitrik, sir_moz, Adv
Basket 2:
Вradiaga, Y11, DanielМ, ABKSever, Stefandmy
Basket 3:
Vip.rus, Kolobokk, kontr, G_L, JonnyP
Basket 4:
BOLIVAR, аlex_nv, Boez, Leolopus, Элементаль Бога
Basket 5:
Noom, KillAndAction, Yaughen, ElfElite, Rakot.

Depending on their skill, each player has a certain number of decks at their disposal.
Each participant of each team must play 1 game with each participant of the opposing teams.

Point scoring system based on game results.
5d won 4d=1+0.2*(5-4)=1.2
5d won 3d=1+0.2*(5-3)=1.4
5d won 2d=1+0.2*(5-2)=1.6
5d won 1d=1+0.2*(5-1)=1.8

4d won 3d=1+0.2*(4-3)=1.2
4d won 2d=1+0.2*(4-2)=1.4
4d won 1d=1+0.2*(4-1)=1.6

3d won 2d=1+0.2*(3-2)=1.2
3d won 1d=1+0.2*(3-1)=1.4

2d won 1d=1+0.2*(2-1)=1.2

1d won 2d = 1-0.2*(2-1)=0.8
1d won 3d = 1-0.2*(3-1)=0.6
1d won 4d = 1-0.2*(4-1)=0.4
1d won 5d = 1-0.2*(5-1)=0.2

2d won 3d = 1-0.2*(3-2)=0.8
2d won 4d = 1-0.2*(4-2)=0.6
2d won 5d = 1-0.2*(5-2)=0.4

3d won 4d = 1-0.2*(4-3)=0.8
3d won 5d = 1-0.2*(5-3)=0.6

4d won 5d = 1-0.2*(5-4)=0.8

5d-5d, 4d-4d, 3d-3d, 2d-2d, 1d-1d victory 1
For a draw 0 points, penalty for each unplayed game 0.5.

The blue player starts the turn order (cherk).
The player in the pair with more decks chooses the color. If decks are equal, the judge or the players themselves may determine the color.

First, a faction is chosen for the players. The player's faction for each game is determined by the standard turn order scheme: 1-2-...-2-1.
Then a template for map generation is chosen. The template for each game is selected via turn order according to the scheme: 1-1-...-1-1.

Players may, by mutual agreement, use their own systems of turn order for templates and/or factions, unless otherwise specified by the regulations and/or tournament rules.

The team that manages to score the most points wins the overall team standings.
The participant who manages to score the most points will be recognized as the winner in the individual standings.

Map generation is carried out using the current version of IRMG, huge size template - according to turn order.
Settings for IRMG:
1."Zones Compatibility Factor" = 1.5
2."Monster Strength Factor" = 1.0
3."Portal Connection Only" - off (i.e., button not pressed)
3."No obstacles On Map" - off
4."Sigle Faction Guard" - Off
5."Selected Faction guard only" - off
6."Different Faction" - on
7."Disable Intant Travel" - off
8."Chaos week" - off
Game settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero

Reasons for which a player is excluded from the tournament:
- non-compliance with the regulations and rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, and tournament participants.
Replacement of tournament participants for those who have dropped out is possible. The result of the same participant is passed as "inheritance" to the newly joined participant.

Tournament Rules.
Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1, the Tournament Edition mod is used in this tournament. By default, the game is played on the Ubi server. By agreement, the game can be played via Hamachi, Remobo, COMODO EasyVPN, GameRanger and similar programs.
List of templates: M3, sun, letos, labyrinth, mask, rainbow, spider, crown.

Useful links.
TE version 6.7
Skill Wheel version 6.7
IRMG
Template schemes
Huge size templates

Since the game has autosave - it is recommended to save once every 3 days.
Each player in each round has the right to one restart with map regeneration no later than the end of the 2nd day of the 1st week of the 1st month. In case of conflicting interests between players:
- on the 1st week of the game, a technical restart is appointed with mandatory map regeneration and original factions;
- on the 2nd week of the game, players may agree on a technical restart with mandatory map regeneration and original factions.

If all creatures for both players die at the end of the battle / final battle, victory goes to the one who performed the last action on the battlefield (for example, cast Armageddon, broke a crystal, hit with lava dragon creatures and died from fire shield damage).

Prohibitions.
The use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the TE mod itself (and programs creating virtual networks).
The "Red-rush" technique is prohibited, i.e., attacking with red on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth).
Any joining of neutrals is prohibited; as an exception, joined units can be sacrificed into a pit or sold at the market.
It is prohibited to use the travel spell "Astral Gates" to jump into the opponent's starting zone.
It is prohibited to press wait at the beginning of a battle when using Krag's "Special Strike" ability in battles with opponent heroes
, allowed against neutrals.
In case of connection loss or game crash, the last autosave is loaded; players are required to exactly repeat all their moves up to the moment of connection loss or crash.
In case of connection loss or crash on the first day of the game, heroes are randomly assigned again.
In one-on-one battles between players, a stalemate situation may arise (where neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then in case of a stalemate, the battle should be finished in AutoCombat mode.

The winner of the match writes the report for the played game. The defeated party must confirm it. It is desirable to record the final battle; in a disputed situation, it can help the Tournament judges.
The report for the played game must be formatted as follows:
Player1 (faction, main hero(es)) def. | lost Player2 (faction, main hero(es)) - Template, month-week-day
where def. indicates victory, lost indicates defeat
The report may also contain a brief description of interesting game moments.
Example
kontra (Dungeon, Sinitar) lost Sir_Moz (Sylvan, Wyngaal) - Spiral, 2-1-6
or
Vsev (Лига Теней, Iranna) def. Alan Prost (Орден Порядка, Axel) - Spider, 1-4-2

Reports must be provided by both players.
Write reports in the thread TOURNAMENT "Battleship! - reports and accounts

Application form for tournament registration:
NickName on HeroesWorld
NickName in Hamachi, on ubi.com, in GameRanger.
I.C.Q. Number.
Preferred game time according to Moscow time.

Please report all problems with communication with opponents, inability to play your game on time, requests for rescheduling games, etc., immediately in this thread...
"Flakers" will be treated specially...
LIST OF REGISTERED TOURNAMENT PARTICIPANTS. registration open until October 27, 2013. registration for replacements open until the end of the tournament.
1. KillAndAction-458071313. Weekdays - after 22:00 Moscow time, weekends - by agreement.
2. alijvit-616255471. By agreement. Replaced Adv-363637800.
3. Элементаль Бога/Теоретик-649862508. Weekends.
4. JonnyP-575169271. Better to agree on game time in advance.
5. Noom-644980173.
6. Boez.-672597802.
7. moo_ir-234642832. Evening time after 21:00 Moscow, some days earlier. Replaced Leolopus-450630412.
8. Vip.rus-444045705.
9. BOLIVAR-576881700. Usually weekends. Weekdays by agreement.
10. аlex_nv-364581417. Weekdays after 18:00 Moscow, weekends - by agreement.
11. DanielМ-43942196.
12. ekzekut-466117016. In the evenings.
13. Bradiaga-369816877.
14. Will-649573597. Mostly weekends.
15. Stefandmy-591879650. Now on weekends.
16. Y11-450422932.
17. Rakot-628158709. Weekdays evening, weekends usually all day. But need to agree in advance. replaced alijvit-616255471.
18. AVTOLEDY-585263843. disappeared without a trace.
19. dmitrik-158763298. Weekdays sometimes evening after 23:00, but need to agree; free on weekends, but again, agree in advance.
20. Yaughen 604 023 507. skype yaugensemen. Mostly weekends, if online.
21. G_L-466312352. Usually after 21:00 Moscow time.
22. ElfElite-406598326. by agreement.
23. kontr-559576209. Can play about 50% of the time, I think.
24. sir_moz-395049982.
25. ABKSever-646034661. Game time - by agreement.
26. Kolobokk-372616814. By agreement.

Team lists.

”Omnipresent Death”
alijvit
Stefandmy
Vip.rus
Boez
Noom


"Hackers"
Will
DanielМ
JonnyP
BOLIVAR
Rakot


"Mad Noobs"
sir_moz
ABKSever
G_L
moo_ir
Yaughen


"Bloody Gold"
ekzekut
Bradiaga
Kolobokk
аlex_nv
ElfElite


"Black Pearl"
dmitrik
Y11
kontr
Элементаль Бога
KillAndAction
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
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12 years ago
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I'm participating.
Nickname - KillAndAction
Nickname on Ubi/hamachi - killandaction/killa
ICQ - 458071313
On weekdays after 9:00 PM Moscow time, on weekends - by arrangement.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
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12 years ago
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We review the rules, offer suggestions, provide constructive criticism with arguments, and discuss them. The rules cannot be adjusted after the tournament has begun, except in exceptional cases.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
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12 years ago
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I'm available, as long as I'm not excluded.
363637800
Weekdays after 9 PM Moscow time, weekends by arrangement.
"Да, человек смертен, но это было бы еще пол беды. Плохо то, что он иногда внезапно смертен, вот в чем фокус". БУЛГАКОВ М.А.
In reply to KillAndAction
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12 years ago
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The tournament is intriguing; I didn't really understand much, but it's worth playing. However, I have one issue: I'm against Jebus being in the tournament. It's a completely different template, not fitting with the other templates. There's too much of a difference between Jebus and the rest.

Elemental God/Theoretician
649862508
weekend
In reply to Элементаль Бога
12 years ago
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Let's battle! :)
JonnyP
575169271
It's best to agree on a time beforehand.

I suggest we hold off on using the 'Jebus' template for now – let's exclude it from the list until the next tournament.
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12 years ago
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I'm in.
Noom
644980173

I suggest that players with 1 deck draft 2-3 deck players. I've never liked random team generation.
In reply to Noom
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12 years ago
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JonnyP

I suggest we hold off on the 'Jebus' template for now – exclude it from the list until the next tournament.
There are still almost 10 days left before the tournament begins; if the template is "unrefined," we will exclude it from the list of templates.
Noom

I suggest that players with 1 deck draft 2-3 deck players. I've never liked random team generation.
I'm not against it, but I don't quite understand the mechanism: a general meeting/stream for the captains? That would be cool!
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
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12 years ago
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In a Skype conference/ICQ. The host conducts a seeding of the team captains to determine the draft order in the first round; then, the draft order is reversed in each subsequent round, for example:

1234-4321-1234-4321, etc.

With this scheme of grouping, it is not necessary to separately identify groups 2 and 3 – the team captains will do this themselves by selecting them in the corresponding draft round.
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12 years ago
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I hope my video card will allow me to play.
Leolopus
450630412
Ubisoft, Hamachi, Garena, Rambo, Tunngle))
By agreement. 2/2, meaning 2 matches after 7 PM and 2 matches during the day and partially at night.
"Шанс есть всегда, но не везде." ;)
In reply to Leolopus
12 years ago
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Vip.rus
444045705
What about Jebus? I'm also not very familiar with him.
The rules seem a bit confusing for now. But I would prefer choosing factions and templates either by drawing lots or randomly, but definitely not by the player's choice!
Until what date will registration be open?
In reply to Vip.rus
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12 years ago
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Vip.rus

The rules seem a bit confusing for now.
Ask your question about the confusing parts.
Vip.rus
Vip.rus
444045705
But I would prefer the choice of factions and templates to be random, not chosen by the player!
It's almost random here, as you don't know the template or the opponent's faction in advance.
Vip.rus

Until what date will registration be open?
It's written in the rules: until 07.10.2013.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
12 years ago
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Haven't looked into it yet, but it's unclear:
How many games will each participant play? It seems to say that you don't have to play against everyone.
Why not let players choose their races and templates themselves through a vote? I think most people would agree with me, otherwise, we'll end up with another Necropolis-Dungeon war.
And why aren't there any four-deck ships?

Added 22 minutes later
Here's another simple and clear suggestion for the format:
Considering the number of players with high skill, have each team consist of 2 one-deck ships, 2 two-deck ships, and 2 three-deck ships. One-deck ships are for highly skilled players, two-deck ships are for medium-skilled players, and three-deck ships are for beginners.
Between each pair of teams, have games played where each player plays against each player on the opposing team. To win against a one-deck ship, you need one victory; against a two-deck ship, you need two victories; and against a three-deck ship, you need three victories. Award 2 points for each victory. Award an additional +2 points for an overall victory in the battle. For example, a three-deck ship wins against a one-deck ship in 3 attempts, resulting in 4 points for the one-deck ship (2 victories) and 2 points for the three-deck ship (1 victory) + 2 bonus points. If a one-deck ship defeats a three-deck ship 3 times, it receives 8 points. Two-deck ships play against three-deck ships until 2 or 3 victories, respectively.
P.S. It's still not a good idea for one-deck ships to play against three-deck ships; not everyone can handle 3 games against a beginner, and it would result in too many games.
P.P.S. Maybe this is the same as what was originally proposed, but it seems clearer, and there are some minor changes to the team composition; there really need to be 2 one-deck ships, as there are far more highly skilled players than 4 (I think 6-8 can be gathered).
P.P.P.S. In case of a draw, each player receives one point; 2 draws are equivalent to a loss in the match for a one-deck ship.
Please consider these amendments!
In reply to Noom
12 years ago
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Noom
In a Skype conference/ICQ. The host assigns captains to determine the draft order in the first round, and then the draft order is reversed in each subsequent round, for example:

1234-4321-1234-4321, etc.

With this distribution scheme, there is no need to separate players into groups 2 and 3 – the captains will do this themselves by selecting them in the corresponding draft round.

Exactly, I did it this way, and it worked well. The only issue is getting all the captains online at the same time, but that is also solvable.

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