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Haven't looked into it yet, but it's unclear:
How many games will each participant play? It seems to say that you don't have to play against everyone.
Why not let players choose their races and templates themselves through a vote? I think most people would agree with me, otherwise, we'll end up with another Necropolis-Dungeon war.
And why aren't there any four-deck ships?
Added 22 minutes later
Here's another simple and clear suggestion for the format:
Considering the number of players with high skill, have each team consist of 2 one-deck ships, 2 two-deck ships, and 2 three-deck ships. One-deck ships are for highly skilled players, two-deck ships are for medium-skilled players, and three-deck ships are for beginners.
Between each pair of teams, have games played where each player plays against each player on the opposing team. To win against a one-deck ship, you need one victory; against a two-deck ship, you need two victories; and against a three-deck ship, you need three victories. Award 2 points for each victory. Award an additional +2 points for an overall victory in the battle. For example, a three-deck ship wins against a one-deck ship in 3 attempts, resulting in 4 points for the one-deck ship (2 victories) and 2 points for the three-deck ship (1 victory) + 2 bonus points. If a one-deck ship defeats a three-deck ship 3 times, it receives 8 points. Two-deck ships play against three-deck ships until 2 or 3 victories, respectively.
P.S. It's still not a good idea for one-deck ships to play against three-deck ships; not everyone can handle 3 games against a beginner, and it would result in too many games.
P.P.S. Maybe this is the same as what was originally proposed, but it seems clearer, and there are some minor changes to the team composition; there really need to be 2 one-deck ships, as there are far more highly skilled players than 4 (I think 6-8 can be gathered).
P.P.P.S. In case of a draw, each player receives one point; 2 draws are equivalent to a loss in the match for a one-deck ship.
Please consider these amendments!
How many games will each participant play? It seems to say that you don't have to play against everyone.
Why not let players choose their races and templates themselves through a vote? I think most people would agree with me, otherwise, we'll end up with another Necropolis-Dungeon war.
And why aren't there any four-deck ships?
Added 22 minutes later
Here's another simple and clear suggestion for the format:
Considering the number of players with high skill, have each team consist of 2 one-deck ships, 2 two-deck ships, and 2 three-deck ships. One-deck ships are for highly skilled players, two-deck ships are for medium-skilled players, and three-deck ships are for beginners.
Between each pair of teams, have games played where each player plays against each player on the opposing team. To win against a one-deck ship, you need one victory; against a two-deck ship, you need two victories; and against a three-deck ship, you need three victories. Award 2 points for each victory. Award an additional +2 points for an overall victory in the battle. For example, a three-deck ship wins against a one-deck ship in 3 attempts, resulting in 4 points for the one-deck ship (2 victories) and 2 points for the three-deck ship (1 victory) + 2 bonus points. If a one-deck ship defeats a three-deck ship 3 times, it receives 8 points. Two-deck ships play against three-deck ships until 2 or 3 victories, respectively.
P.S. It's still not a good idea for one-deck ships to play against three-deck ships; not everyone can handle 3 games against a beginner, and it would result in too many games.
P.P.S. Maybe this is the same as what was originally proposed, but it seems clearer, and there are some minor changes to the team composition; there really need to be 2 one-deck ships, as there are far more highly skilled players than 4 (I think 6-8 can be gathered).
P.P.P.S. In case of a draw, each player receives one point; 2 draws are equivalent to a loss in the match for a one-deck ship.
Please consider these amendments!