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07.09.2013 +12 MSK def Team of Satirists 07.09.2013 Sevan_80 (red, Dungeon, Shafts, Shafts) + Dima Surmay (brown, Necropolis, Galtran, Galtran) def Satir (blue, Stronghold, Kragg, Kragg) + Valenok (green, Rampart, Mephala, Mephala) JC, 121 Finally, we finished it, FB had no chance, thanks for the game.
It was a very tough game, thank you.
We won 2 out of 2, even though we were playing poorly. You can complain that you were dealt bad cards (and that was actually the case! :)), but it won't make things any better. Too bad, I like this format, I would play again. Maybe you'll create a third set? :D
Team-A and Darkello. Today, I plan to be home between 10 PM and 11 PM. I have urgent matters tomorrow at 3 PM - 4 PM, so I'll leave and return around 7 PM - 8 PM (hopefully). Therefore, I can play today until 3 AM - 4 AM. Or tomorrow in the first half of the day. And tomorrow from 8 PM to 1 AM... I'll be online on ICQ this evening, and we can discuss everything. P.S. My laptop is fixed, and there won't be any more disk and internet issues. I really put everyone through a lot.
Summit G2 – we are waiting for you today for a meeting at the highest level!
Каждое поражение-навоз успеха!Герои как жизнь: непредсказуемы как городская маршрутка ,капризны как наши женщины,увлекательны как рыбалка в период нереста ,коварны и отвратительны если мышкой движет слюнявый читер! всё в них есть и это.......
Today I have Hunger Games scheduled, and I can play right now. Let's discuss the best time to play with Yegor in private messages, as I'm online more often and can find a suitable time for both of us. By the way, when could you play 1 or 2 times?
kalababa (red, citadel, krieg) + Diabler (brown, swamp, taz) def Evil_Romantic (blue, castle, valya) + Wariator (green, dungeon, shakti) JC, 122 Good setup on turn 114: 2 cons (2+2) and a hidden lair of bears. A mule and a krieg are running around, but neither has enough movement points. I take a pandora on turn 15, get 15 ogres, and hide them in the lair. On turn 115, I light another lair. Three Michaels tear through everything in their path. Also, near the second lair, I found 2 hives. I thought for a long time whether to take them or not, as it could all go wrong, but I need to go out on turn 121, after the cons. In the end, I decided to take both hives to the max!!! I lost one bear, but never mind. The krieg on turn 117 is rushing towards the GO (green dragons and liches). I take the cons, and of course, the movement points are not enough. The krieg loses 50% of its movement points while picking up the army, I rush into the treasure, and I see the green GO. Diabler, on his turn, destroys the GO, upgrades the land to advanced, and with the help of a spell, flies to my stronghold, gives me his army: 7 hydras, 10 ducks, and artifacts for morale. On turn 121, the miner runs through the sands towards the treasure, but I reach him and even have enough movement points to reach the central castle with the blue garrison. Thanks for the game!
kalababa (red, Citadel, Kreg) + Diabler (brown, Swamp, Tiaz) def Evil_Romantic (blue, Castle, Valya) + Wariator (green, Dungeon, Shakti) JC, 122 Good setup on turn 114: 2 Condors (2+2) and a hidden lair of bears. A Mule and a Kreg are running around, but neither has enough movement points. I take a Pandor on turn 15, get 15 Ogres, and hide them in the lair. On turn 115, I create another hidden lair. Three Michaels tear through everything in their path. Also, near the second lair, I found 2 Hives. I thought for a long time whether to take them or not, as it could all go wrong, but I need to go out on turn 121, after the Condors. In the end, I decided to take both Hives to the max!!! I sacrificed one Bear Warrior, but never mind. On turn 117, Kreg is rushing towards the Green player (Green Dragons and Liches). I take the Condors, and of course, the movement points are not enough. Kreg loses 50% of his movement points when picking up the army. I rush into the Treasure Chamber and see the Green player. Diabler, on his turn, destroys the Green player, upgrades his land to Advanced, and with the help of a Comet, flies to my stronghold, gives me his movement points: 7 Hydras, 10 Ducks, and artifacts for morale. On turn 121, the Miner runs through the sands towards the Treasure Chamber, but I reach him and even have enough movement points to reach the central castle with the blue player in the garrison. Thanks for the game!