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kalababa (red, Citadel, Kreg) + Diabler (brown, Swamp, Tiaz) def Evil_Romantic (blue, Castle, Valya) + Wariator (green, Dungeon, Shakti) JC, 122 Good setup on turn 114: 2 Condors (2+2) and a hidden lair of bears. A Mule and a Kreg are running around, but neither has enough movement points. I take a Pandor on turn 15, get 15 Ogres, and hide them in the lair. On turn 115, I create another hidden lair. Three Michaels tear through everything in their path. Also, near the second lair, I found 2 Hives. I thought for a long time whether to take them or not, as it could all go wrong, but I need to go out on turn 121, after the Condors. In the end, I decided to take both Hives to the max!!! I sacrificed one Bear Warrior, but never mind. On turn 117, Kreg is rushing towards the Green player (Green Dragons and Liches). I take the Condors, and of course, the movement points are not enough. Kreg loses 50% of his movement points when picking up the army. I rush into the Treasure Chamber and see the Green player. Diabler, on his turn, destroys the Green player, upgrades his land to Advanced, and with the help of a Comet, flies to my stronghold, gives me his movement points: 7 Hydras, 10 Ducks, and artifacts for morale. On turn 121, the Miner runs through the sands towards the Treasure Chamber, but I reach him and even have enough movement points to reach the central castle with the blue player in the garrison. Thanks for the game!