Good setup on turn 114: 2 cons (2+2) and a hidden lair of bears. A mule and a krieg are running around, but neither has enough movement points. I take a pandora on turn 15, get 15 ogres, and hide them in the lair. On turn 115, I light another lair. Three Michaels tear through everything in their path. Also, near the second lair, I found 2 hives. I thought for a long time whether to take them or not, as it could all go wrong, but I need to go out on turn 121, after the cons. In the end, I decided to take both hives to the max!!! I lost one bear, but never mind. The krieg on turn 117 is rushing towards the GO (green dragons and liches). I take the cons, and of course, the movement points are not enough. The krieg loses 50% of its movement points while picking up the army, I rush into the treasure, and I see the green GO. Diabler, on his turn, destroys the GO, upgrades the land to advanced, and with the help of a spell, flies to my stronghold, gives me his army: 7 hydras, 10 ducks, and artifacts for morale. On turn 121, the miner runs through the sands towards the treasure, but I reach him and even have enough movement points to reach the central castle with the blue garrison. Thanks for the game!



