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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3. Auto-translated

4.7 (6 ratings)
In reply to Juristis
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#2667
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There's a suggestion to add an optional grid to the HD mod, similar to the one in the map editor. This function could be added to the middle mouse button, where the DD frame is already located. It would be useful for quickly and accurately calculating the length of paths/mountains/forests/other terrain features for DD movement/flight/fuel (or lack thereof)/visibility range. There are many possible applications.

There's also a question about the DD's jump range. It jumps 9 cells to the left, right, and down in a straight line; but only 8 cells upwards. Is this intentional, or am I mistaken?
In reply to rebellious
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#2668
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rebellious
...Moreover, after casting Berserk, if artifacts are present, the information in the status bar completely disappears. And even with other various pendants providing magical protection, a message appears stating that you cannot cast that particular spell, but in this case, there is silence. Perhaps, the issue lies somewhere here.
If you cast a spell on an enemy wearing a Charm that protects against Berserk, the AI will not indicate that it has no effect, and the spell will be wasted. To avoid this, enable cursor highlighting in the battle options, select Berserk in the spellbook, and target the enemy unit. If the hex where the unit is standing is not highlighted, your Berserk will not affect it. Then, you can cancel the spell. (p.33 of the Heroes of Might and Magic III Handbook). As for why this happens, it is most likely a bug in the game (similar to the incorrect display of damage in some cases).
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
#2669
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How difficult would it be to implement a feature that allows the focus to shift to the enemy's movement during their turn (changes on the map)? In my opinion, it would be a very useful feature.
#2670
I have some wishes and ideas to improve the game:

1. Overall timer for both players, showing how much time did each player spend so far in the game.

2. View Opponents chesstimer, so you can see how much time he has left at the end of the turn.

3. After load is not given full time for 1 round, but just 2 minutes.

4. When you see strongest hero in tavern, its important that it only shows strongest hero at the end of the turn. Its a problem that opponent can take restart because he sees that you got a strong hero day 1 even though you are hiding him.

5. Improved quick combat. In order to make games shorter and streams more attractive to watch, it would be a big improvement if easy fights are handled with no loses by the ai. These fights are very boring to watch. I know this is not something that is easy to do, but it would be a major improvement if the ai was better in QC, so that it could beat horde gnolls etc with no loses if u have a decent shooting stack, or you are fighting some average shooters with 5 lvl 6 units.

I dont know how to do this, but one way could be that you make some predetermined results in certain situations. E.g. if you have at least 15 marksmen and you are fighting horde lvl 1 units with speed 4 or 5 you will win the battle with no loses. Also fights that easier could lead to some loses because of moral could be handled by the ai with the loss of one goblin or somethig like that. Even though this could make the game a bit easier I think its worth it considering the time saved.

Ofcourse there is a huge amount of battlesituations to cover, but with enough players involved this could be done.

Was watching Twaryna yesterday and it seems he started the battle and waited with all and when he had shooters blocked he ended the battle at once with QC somehow. What was that?
In reply to Maretti
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#2671
Maretti

Was watching Twaryna yesterday and it seems he started the battle and waited with all and when he had shooters blocked he ended the battle at once with QC somehow. What was that?

perhaps the key Q. (The game did not look)
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
#2672
Thats it. Very nice. Didnt know about it untill now. Should save some time.
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#2673
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Is it possible to implement a system where, after entering an incorrect password, the game doesn't require recreation and exiting to Windows? If someone forgets their password, it becomes a very tedious process. And it's unclear why this is even implemented. Also, please remove the 50% chance of neutral zones appearing; it's absurd. Thank you in advance.
Не бійся коли ти один, бійся коли ти нуль.

484800548

In reply to Сатир
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#2674
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Satyr
And please, finally remove the 50% chance of neutral zones appearing; it's absurd. Thanks in advance.
It seems to have been removed in the previous version.
#2675
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In the game, on the new version, I got stuck in a castle, and the computer attacked me; the result of the quick battle couldn't be undone.
Мой стрим-канал: http://heroes3.tv/Grizvald.

Восстановил старый номер аси, теперь тут: 625045517

"Это нам идеально подходит" (с)

"Лабета - папашка на первую неделю" (с)

In reply to Сатир
#2676
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Satyr
Is it possible to avoid having to recreate the game or exit to Windows after entering an incorrect password?

I don't think it's necessary. You can simply change the password in the additional options and then click "Start" again. I think that's how it works, if I'm not mistaken.
__________________
The hardest battles are fought in the mind
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#2677
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The question is, does anyone know how to make the AI play at 200% difficulty from the start, regardless of the chosen difficulty level, without affecting the player's resources? Is there a mod or something else that can be used? Please advise.
It's really important, I'm not doing it for myself, but for my beloved mother-in-law!

Added 22 hours and 9 minutes ago
Today, I was experimenting a bit. And I noticed that the quick battle function, activated by the Q key, doesn't quite complete its task. It seems to have a limited number of rounds.
There doesn't seem to be the same limitation with autobattle. But it's harder to verify.

Take a look: D
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
#2678
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I don't remember if I've mentioned this before: Quick Battle lasts for a maximum of 30 rounds; after 30 rounds, it ends, and the calculation begins as in a battle between two AIs (albeit a flawed one; the armies are taken as they were before the battle, but the mana spent during the battle is not returned). In general, this makes sense: the game shouldn't freeze because of a battle between two weak units, for example. In HD, as you can see, Quick Battle simply turns off after 30 rounds to avoid any unpleasant surprises.
#2679
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Today, there was a bug during the game. I was playing as Haven, with a Necropolis hero at level 137, and he had an Angel on the battlefield. My opponent (playing as Castle) passed his turn, and a message appeared indicating that the week of creatures had begun (we replayed twice – the first time it was the week of the Great Basilisk, and then two weeks of Elves). As a result, my Necropolis hero no longer had the Angel on the battlefield, but instead had a random army from the tavern (three times it generated 25-30 skeletons and a few zombies). The number of movement points was corresponding. Trading an Angel for 30 skeletons isn't exactly enjoyable.
In reply to Sav
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#2680
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Sav
In HD, as you can see, Q simply stops working after 30 rounds.

Damn, this idea will never be tested. How long will this fight take on quick mode? :D
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
#2681
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Lider1
Damn, this idea will never be tested. How long will this battle take in a quick match? :D
Send me the save file, and I'll take a look. :)
And maybe I'll remove the 30-round limit...

But then we'll have to come up with something to prevent an endless battle
or implement a way to interrupt a drawn-out quick match...

Added 24 minutes later
In the game on the new version, I got stuck in a castle, and the computer attacked me; the result of the quick match couldn't be undone.
Send me the save file.
And in general, if anyone has encountered this problem and has an up-to-date save file, please provide it.

I'll say it again: a save file with a bug that consistently reproduces is a million times more useful than any mention of the bug or a crash log.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

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