Posts from "HW rulez" mod (add-on) for HoMM3.
+ anti-hin-n-ran.
Why 5 ore? :)
2500 gold is quite enough.




Added 1 minute ago
Maybe it would be better not to ban cutting down trees, but allow digging instead?
It's not very clear why it's forbidden.
In the same Warlords of the North, they completely removed quests, which made the game less interesting.
Added 1 minute ago
Maybe it's better not to remove it, but allow players to dig for it?
Value is complete nonsense
.......... but believing that obelisks and cartographers eat up the respawn value and prevent something fat from appearing is the lot of people who don't want to think and analyze.
So, let's create a poll right now about removing the Hill Fort and Cartographer. Everyone has already discussed it a million times; only the laziest old-school player didn't push for not making the second tier unit.
Juristis simply doesn't distinguish between strict logic and probabilistic logic; this happens...
He didn't even learn that in school, why are you burdening the guy?
484800548
It would also be good to allow the selection of Mullich at the start, before creating the map.
Can anyone explain?
It turns out that the value of this patch for a player who knows the rules is practically zero.
So, let's create a poll right now about removing the Hill Fort and Cartographer. Everyone has discussed it 100,500 times; only the laziest old-school player hasn't pushed for not making the second Town Hall.
+1.
Regarding the obelisks, I posted a topic as an example from the M200 patch. It might not be worth removing them from large templates, but then it would be logical to allow digging for the Grail right away. Or, remove them altogether, which would slightly simplify (fewer blocks at the beginning of the game), enrich (something useful will be generated instead of obelisks), and thus speed up the game.
If Vidome and Isre simply give one skill, roughly speaking, when choosing between an expert Necromancer and something else, then that would be great.
WHY CAN'T YOU MINE FOR THE GRAIL?
Can anyone explain?
+100500!
It's like saying, "Mages at level 4 create a terrible imbalance in the game." This is an outdated concept. They simply took it out of the gameplay. And the repercussions still linger. They've dealt with the mages (finally!), but the Grail issue remains.
Besides the Tower and the Conflux, the Grail doesn't create any imbalance; it just adds variety.
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
