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The "value" thing is complete nonsense. Palach and I played today, for example, a tournament template on Panic. One of the Treasures had the following spawn: a town, a gold mine, and 4 piles of gold. That's it! That's it!!! I'm not arguing that there are some general trends, like Dragon Fly Hives and Dragon Utopias appearing in Treasures more often than in regular zones, but believing that Obelisks and Cartographers eat up the respawn value and prevent something fat from appearing is the lot of people who don't want to think and analyze. Although a Cartographer with a fort really might be worth removing. But Obelisks are normal objects; they might not be needed on M-size templates, but on other templates they don't interfere at all, and besides, you can level up and raise Necropolis on their guards.