It turns out that the value of this patch for a player who knows the rules is practically zero.
So, let's create a poll right now about removing the Hill Fort and Cartographer. Everyone has discussed it 100,500 times; only the laziest old-school player hasn't pushed for not making the second Town Hall.
+1.
Regarding the obelisks, I posted a topic as an example from the M200 patch. It might not be worth removing them from large templates, but then it would be logical to allow digging for the Grail right away. Or, remove them altogether, which would slightly simplify (fewer blocks at the beginning of the game), enrich (something useful will be generated instead of obelisks), and thus speed up the game.
If Vidome and Isre simply give one skill, roughly speaking, when choosing between an expert Necromancer and something else, then that would be great.
