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Posts from Season: "Autumn 2013". Online games for rating (reports, discussions).

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#82
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Lem
7.09 2013 Lem (Blue, Conflux, Labeth, Lacus) def cuc9ctblu (Red, Inferno, Marasya, Clavius)126.


Thanks for the game.
it's impossible to imagine a worse setup, except maybe if the GO had sultans or fairy dragons instead — exactly 0 cons 0 hives on the respawn, I started leveling necro, thought I could necro at least something, but it turned out there are almost no neutrals on the map and half the respawn is cut off by rocks. on 117 I took an external dwelling of efreets (the only one on the map) for 75 Evil Eyes. As a result, on 126 I attacked the GO — 90 pits, an army of 24 gogs 90 imps 100 skels, 12 efreets and a devil — out of everything, only 5 efreets survived (I fought almost without magic). If I had leveled Marasya — she would have gotten earth, I would have wrecked the pits without any trouble, that's the main mistake
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#83
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7.09.2013 RaiseTheDead (red, random, tower, Serena, Neela) def Rockmachine (blue, random, inferno, Olema, Kyrre) 2sm4d(3) 131. I made a lot of mistakes during the game, so no comments. Thanks for the game!
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#84
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RaiseTheDead
07.09.2013 RaiseTheDead (red, random, Tower, Serena, Neela) def Rockmachine (blue, random, Inferno, Olema, Kyrre) 2sm4d(3) 131.

Made a lot of mistakes during the game, so no comments. Thanks for the game!

I confirm! Thanks for the game.
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#85
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08.09.2013 Galtran (red, Castle, Valeska, Edric) def Psyche_7 (blue, Fortress, Tazar, Wystan) 6lm10a 127
On day 1 bought only 3 heroes (CRAZY). On week 1 had 8 heroes. In the castle - archers, Valeska in 2 stacks, ended up with 24 archers, found a dwelling for griffins and horses (never got the horses, didn't have enough money, spent all gold on heroes) + stables under the castle, decided to buy a couple of horses and go break everything. On day 15 captured a secondary Citadel, but had to give it back to the computer, decided I'll gather all the income from one castle and look for the opponent. On day 17 scouted the tower and saw the opponent. There was a very unpleasant moment when the electricity surged and the computer just rebooted lol(( it's a shame the opponent might have thought badly of me, we've got rain and thunderstorms here in Kyiv, that's probably the reason. Well, I think we can still play another game. On day 24 was called to eat and that's where the failure happened, my brother attacked the opponent's castle on my behalf. I came back almost at a critical time, but decided to salvage the game with all my might. Ran along the road, after capturing the opponent's castle and oh my I see a Wyvern dwelling under the opponent's flag, figured there must be a ton of Wyverns there since there was a Dragon Fly Hive nearby. I take my turn and the opponent attacks, I have Mass Haste and pathetic stats 7 6 2 2, managed to kill as much of the opponent's meat as I could and retreated, and here was a very important moment - with his other hero the opponent attacked my Ciele, I cunningly placed her on the portal and waited for him to attack, and lo and behold he attacks)) I also retreat to the opponent's castle, from where on day 27 she makes it with exactly one turn of movement, bought 6 Serpent Flies and took one griffin, and attacked his main hero and then blasted him with a Magic Arrow. Ciele had full mana, upgraded specialty for such moments) Killed the Wyvern with one arrow. Well, GG.
Thanks for the game.
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#87
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09/08/2013 Lucky George (blue, random, Dungeon, random, Galtran) def. ColdRain (red, random, Dungeon, random, Gunar) 2sm4d(3) 144
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#89
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The_
07.09.2013 The_ (red, swamp, Tazar) def COBECTb (blue, Citadel, Kreg) JC 142.

Good respawn with two external dwellings of hydras, three Dragon Fly Hives, two Griffin Conservatories, Tazar started developing well, earth log, but then, wisdom, scouting, resistance, pathfinding, learning. Entered the center late due to lack of money, but the opponent even later, managed to eat the entire center, full control, alliance of angel + red orb, as a result covered part of the army on a boat, followed by surrender.

Thanks for the game!

I confirm.
This is what a replay means. Planned one thing, but played it again a week later and couldn't remember what and how I wanted. Remembered that on 122 I was going to be in the treasure zone, but never made it. Respawn for Citadel is great. Dragon Fly Hives once or twice and no conservatories, but on the plus side, 2 external dwellings of bears, 3 external dwellings of birds, external dwelling of cyclopes, 2 external dwellings of wolves and dark armor + kettle on respawn. While I was gathering all this, 3 weeks passed. On 141 the opponent didn't let me consolidate an army, had to surrender :)
Аська: 370-371-060
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#90
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08.09.2013 Defiant (blue, Rampart, Kyrre, Kyrre) lose The (red, stronghold, crag hack, crag hack) Jebus Cross 124

For some reason I gave away the red Citadel, but oh well. We used up all the restarts, started playing, and immediately a bad omen in the form of a block of ghost horde for the Tunic of the Cyclops King; had to take a tech restart. In the end, the spawn turned out poorly: elves didn't spawn at all, but 50 Centaurs did, so I decided to play through their upgrade. The road to one of the secondary heroes was blocked by Grand Elves behind a prison, near them a Dragon Fly Hive behind Dendroid Guards. The road to the other secondary was also blocked by Dendroid Guards and again behind a prison :D. There's an external dwelling of Dragons guarded by 20-49 Cyclops, and they don't guard anything else (honestly, I was surprised by such a guard). On the way to the key location - a box guarded by a pack of Gold Golems; I checked with a scout hero - there are 42 of them :( . On the first few days I take Crypts, an Arena guarded by 40 ghosts; Kyrre got Armor. I build Elves, Dendroid Guards, go with Kyrre to the Dragon Fly Hive near the Grand Elf block, it turned out to be a level 6. I get wiped, run to another Hive discovered by scouts. Near it, Genies guard a quest Battle Axe +2, had to fight them too with minor losses. The Hive itself turned out to have 8 Wyverns. On the next turn, I hit a mini Naga Bank, lost a Wyvern in it due to a misplay. I see a Griffin Conservatory guarded by 20-49 Beholders, but I realize there are about 40 of them, since they also guard the Legion Statue and a bunch of resources, and my meat ran out and Tactics didn't appear. I get wiped back home with Kyrre and on the next day find in the very back of the spawn, not far from where I got wiped, a box and a grave guarded by Golems and a Griffin Conservatory guarded by Zombies (classic). Meanwhile, scouts are actively trying to bypass the blocks to the secondary heroes. One of them captures a secondary town (the native one); I'm slowly thinking how to transport meat from there. The other, bypassing the block to a secondary hero, finds on day 117 another external Dragon dwelling guarded by upgraded Necro Knights, another 2 Hives, and a Chain Mail +4 guarded by a pack of upgraded Vampires. A super cool plan is conceived to grab a secondary town, build a Tavern and Guild there (which of course was supposed to have Slow), move Kyrre there, and then collect all the aforementioned goodies. But the mega-plan failed at the very first stage: the secondary town is blocked by Thunderbirds. I had to run to all those goodies with Kyrre on foot. Along the way, I fight those same 42 Gold Golems (naturally losing another Wyvern), the box is empty (classic #2). But I do pull Mullich out of the prison with Expert Earth, clear the Vampires with him, take the Chain Mail, take an experience chest for Kyrre hoping to get enough to level up Earth, but nothing. I take the external Dragon dwelling, wipe Kyrre into the town, build a Mage Guild there (no Slow), sit to regenerate mana, on day 123 I stand before the key location, with only Blind as useful magic. The opponent, apparently, went to the center. Meanwhile, the scout heroes take 2 Hives (both mini - classic #3), on day 124 I return the army back, wipe Mullich, take the external Dragon dwelling guarded by Cyclops with him, build them in town too, bring meat from the native secondary (which also didn't have Slow), transport everything to the key location (fortunately I had enough gold and resources; there was also an external Market), near the key location in a prison I get Ciele. In the end, Kyrre with stats 10 11 2 3 (30) and an army of 3 Dragons, 20 Grand Elves, 5 Unicorns, 14 Dendroid Guards, a few singles of Fairies, and a small pack of Dwarves fights 60 Castle-level Unicorns with a Grand Elf stack. Auto-battle lost the fight; as for me, with 2 Blinds I lost everything except 14 Wyverns. I run a bit forward, see the opponent near a Hive, no room to retreat, I get killed on him, his army was bigger.

Thanks for the game!
ICQ 239312697
Spring 2014
In reply to Defiant
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#91
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07.09.13 Sanin (Blue, Castle, Valeska, Vidomina/Crag) def Yostairs (Red, Inferno, Marius, Galtran) Spider 136


I re-rolled a pretty decent setup due to a bad spread on 112. The second time gave a more modest one, but I really liked the opponent's towns: two Confluxes, Tower, and Fortress, while I had two Ramparts, Conflux, and Fortress. To my surprise, the opponent didn't re-roll, so we play.
On the first week, the pink Rampart was killed; I placed Centaurs in the Citadel there, also Centaurs in the Citadel at home, took an external dwelling of Dendroid Soldiers and a summoning portal with them in the village-dungeon. A full family is shaping up for the heroes: Vidomina as mom, Crag as dad :D
At the start of the second week, Griffin Conservatory-1 is taken, money is recouped, Vidomina necros and levels up perfectly, I take the first Dragon Fly Hives. Killed the green Fortress player. Angels are being built at home in the Castle. Everything is going very smoothly overall.
On the third week, I go into the treasure zone, where five Pit Lords are lined up; Vidomina in Necromancer's Cloak reaps the harvest. Crag takes Griffin Conservatory-three, levels up skills. In the treasure zone I find two Dragon Utopias, mom goes to one, dad to the other. On days 134-135 I take the Dragon Utopias with the loss of all skeletons. In the Utopias I found a Helm of the Alabaster, КЗ, КО, red orb, Wings. I upgrade Archangels, planning to push further from the green Fortress zone, but it was not to be...
"I'll risk it," said my opponent, choosing between Fortress and Inferno on the Black, and the bet didn't pay off.

Thanks for the game.

rate my Vidomina :D
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ICQ 423164784

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#92
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Sanin
07.09.13 Sanin (Blue, Castle, Valeska, Vidomina/Crag) def Yostairs (Red, Inferno, Marius, Galthran) Spider 136


I re-rolled a pretty good layout due to a bad spread on 112. The second time gave me something more modest, but I really liked the opponent's towns: two Confluxes, Tower, and Swamp, while I had two Ramparts, Conflux, and Swamp. To my surprise, the opponent did not re-roll, so we play.
On the first week, the pink Rampart was killed, I placed Cavaliers in the Citadel there, also Cavaliers in the Citadel at home, took an external dwelling of Dendroids and a Summoning Portal with them in a Dungeon village. For heroes, a full family is shaping up: Vidomina - mom, Crag - dad :D
At the start of the second, Griffin Conservatory-1 is taken, money is recovered, Vidomina necros and levels up perfectly, I take the first Dragon Fly Hive. Killed the green Swamp player. Angels are being built in the Castle at home. Overall, everything is going very smoothly.
On the third, I go into a treasure zone, where five Pit Lords stand in a row, Vidomina in a Necromancer’s Shroud reaps the harvest. With Crag, I take Griffin Conservatory three, upgrade the dwarves. In the treasure zone, I find two Dragon Utopias, mom goes to one, dad to the other. 134-135 I take the Dragon Utopias with the loss of all skeletons. In the Dragon Utopias, I found a Helm of Heavenly Enlightenment, КЗ, КО, a red orb, Wings. I upgrade the Archangels, planning to push further from the green Swamp zone, but it was not to be...
"I'll risk it" - said my opponent, choosing on turn between Swamp and Inferno, and so, the gamble did not pay off.

Thanks for the game.

rate my Vidomina :D
Even though I "risked it", I was very happy with this Castle; by the middle of the third week, I had already demon-summoned almost 100 demons even with such towns (largely thanks to three external dwellings of dogs at home). But on 136, I decided with a scout carrying -2 morale (let me remind you, that's an 8.3% chance of an anti-morale penalty) to attack 80 mages, as a result, the main stacks (Efreeti and Demons) could only act 1!!!! time over 4 rounds, the outcome being almost total loss, loss of motivation, unwillingness to continue. Thanks for the game.
http://ru.twitch.tv/yostairs
#93
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01.09.13 Egor Korobeinikov (Blue, Dungeon, Shakti, Shakti) def Player_(Red, Inferno, Marius, Galthran) 8mm6a 114
OP took auto, but then surrendered.
There were 3 external dwellings of Troglodytes, 1 of Minotaurs, 1 of Harpies — didn't take anything. There were also 3 Griffin Conservatories, didn't have time to check all of them.
Thanks for the game.
icq - 470286448
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#94
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Yostairs
But on turn 136, he decided to attack 80 mages with a scout unit that had -2 morale (as a reminder, this is an 8.3% chance of antimorale). As a result, the attacking stacks (efreets and demons) could only move once in 4 rounds!!!! The outcome was almost a complete defeat, a loss of morale, and a lack of desire to continue. Thank you for the game.
If I'm not mistaken, the chance isn't 8.3%, but higher. 8.3% is the chance of morale with a +2 morale bonus. With negative values, the probability of skipping a turn is higher than with positive values, the probability of moving again.
heroes3.tv/juristis
ICQ - 488-784-621, skype - juristis18

Весна 2014.
#95
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Negative morale affects troops twice as often as positive morale, meaning the chance of skipping a turn due to -2 morale is 1/6.
#96
08.09.2013 Maretti (red, tower, aine, shiva) def Simon5760 (blue, stronghold, hack) 2sm4d(3) 127

Split army in 2 week 1 and could pick up alot of gold that way and was able to build nags plus castle. Portal to 2nd area was guarded by lots grand elfs and when i saw opponent close to it I went through at 123 with 6 naga queens, 150 mgs and 12 magis. He escaped and defended his town but had no chance and gave up later. Thanks for game.
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#97
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Defiant
08.09.2013 Defiant (blue, Rampart, Kyrre, Kyrre) lose The (red, stronghold, crag hack, crag hack) Jebus Cross 124

For some reason, he gave away the red Citadel. We spent all our restarts, started playing, and immediately got a bad omen in the form of a ghost horde blocking the way to the King of Cyclops tunic; we had to take those guys. In the end, it didn't go well: the elves weren't taken at all, but 50 Kentaur, so I decided to play through their upgrade. The road to one of the secondary resources is blocked by Grand Wizards guarding the Prison; near them, there's a resource guarded by Dendroids. The road to another secondary resource is also blocked by Wooden Golems and also guarded by the Prison :D. There's a hidden stash of Draconians for 20-49 Cyclops, and they don't guard anything else (honestly, I was surprised by such a guard). On the way to the main resource, there's a box guarded by a lot of Gold Golems; I checked with a scout – there are 42 of them :( . For the first few days, I take the Necropolis, the Arena for 40 Ghosts, and Kyrre got armor. I build Elves, Wooden Golems, and Kyrre goes to the resource near the Grand Wizards' block; it turned out to be a 6-stack. I get defeated, run to another Hive, discovered by scouts. Near it, Djinns guard a +2 quest axe; I had to fight them too, with some losses. The resource itself turned out to be an 8-stack of Vivs. On the next turn, I attack a Naga bank mini; I stupidly lost a Viv in it. I see a resource for 20-49 Beholders, but I realize that there are about 40 of them there, because they are also guarding the Legion's Torus and a lot of resources, and I'm already out of meat and tactics. I retreat with Kyrre and on the next day, I find a respawn in the very back, not far from the place where I was defeated, a box and a tomb guarded by Golems and a resource guarded by Zombies (classic). Meanwhile, the scouts are diligently trying to bypass the blocks to the secondary resources. One of them manages to capture a secondary resource (my own); I'm slowly thinking about how to get the meat out of there. Another, bypassing the block to the secondary resource, finds on 117 another hidden stash of Dragons guarded by upgraded Necroknights, 2 more Hives, and a +4 Chain guarded by a lot of upgraded Vampires. A great plan is being made to capture the secondary resource, build a Tavern and a Guild there (where, of course, a slow unit is planned), bring Kyrre there, and then collect all the above-mentioned goodies. But the mega-plan fails at the very first stage: the secondary resource is blocked by Thunderbirds. I have to run to all these goodies with Kyrre on foot. Along the way, I fight those 42 Gold Golems (naturally, losing another Viv), the box is empty (classic #2). But I pull Mullich out of the Prison with Earth expertise, use him to defeat the Vampires, take the Chain, take the chest for Kyrre's experience, hoping that he will get enough Earth expertise, but no luck. I take the hidden stash of Draconians, defeat Kyrre in the Castle, build a Garrison there (no slow unit), sit down to replenish mana, and on 123, I stand in front of the main resource; the only useful magic is Blind. The opponent, it seems, has moved to the center. The scouts take 2 resources at this time (both mini – classic #3), on 124, I return the army back, defeat Mullich, take the hidden stash of Dragons guarded by Cyclops, build them in the Castle, bring the meat from my own secondary resource (where there was also no slow unit), bring everything to the main resource (thankfully, there was enough money and resources, and there was also an external market), near the main resource, I get Cyriel out of the Prison. In the end, Kyrre has stats of 10 11 2 3 (30) and an army of 3 Draconians, 20 Archers, 5 Knights, 14 Grand Wizards, a few Fairies, and a small pack of Gnomes, fighting 60 Castle Knights with a grouped stack. The autobattle lost the battle; I lost everything except 14 Vivs with 2 Blinds. I run a little forward, see the opponent near the resource, there's nowhere to retreat, I get killed by him; there's a bigger army there.

Thanks for the game!

Good distribution, three Hives, two resources with 4 Angels, a hidden stash of Bears, a hidden stash of Birds. I immediately took a box for 5k experience – they gave me armor for the Log, Earth – good :). I cleared the respawn on 121 and stood in front of the main resource (double Dark Knights x2), with Oil, I defeated them without problems; I think I only stupidly lost one Bird. Then I defeated another main resource in the neutral zone; there's also a Castle and a Tower; I highlighted the resource with a scout – it's a 4-stack of Vivs, I took two Pandoras – 15 Birds, 50 Wolves (half of the center is my own), I took the Earth book, Wings, then Kyrre appeared, badly beaten by the main resource.

Thanks for the game and the report! :D
241-568-808
#98
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Lucky George

08.09.2013 Lucky George (blue, random, Dungeon, random, Galthran) def ColdRain (red, random, Dungeon, random, Gunnar) 2sm4d(3) 144

We played by the "One for All" rules, with a total of 113

My opponent, playing as Barbarian — on 112 he restarted an excellent roll for Conflux, where there were two external air dwellings (one for 20-49 Troglodytes, the other with a built-in campfire for 100-249 Master Gremlins), where I got Gretchin with 3 stacks of Goblins, where there were Solmyr and Luna who, with 19 Air Elementals, Fairies, and 67 Goblins on 112, took the Griffin Conservatory(1) next to the castle. Solmyr broke through to the grass and saw a bit of Rampart along the road. I wanted to build Grand Elves in Rampart, the Air Elemental dwelling at home, and try to rush with Luna+Solmyr, but the enemy restarted...

Then I took 2 restarts (Inferno and something else against his 2 Castles). Then a mirror match came up; at first it seemed alright, but later it turned out to be a pretty tough roll.

Two swamp zones and one snow zone — adjacent areas, with very little gold, the only luck was getting a Necromancer and having an Eye dwelling. By week 1, barely 5 heroes, Manticores in the Citadel with a Portal, 2 Crypts, 1 Water Mill — but overall, deep poverty.

On 122, after trading, I bought 5 Manticores, as many Eyes as gold allowed, and broke through 20-49 Demons at the swamp entrance from below. But a bit further down the road there was a block of 50-99 Earth Elementals behind a prison and something else. I decided to take a detour and ran into 20-49 Medusas at the metro entrance. I thought it was the treasure zone (turned out to be the path to the enemy) — turned around.

By the time I moved the army out of the swamp, it was already the end of the week. I broke through the swamp entrance from the left of the main zone, luck was immediate — a chest at the entrance + a Dwarf Cottage for 15 and a Crypt for 2.5. Gunnar got Earth Magic and continued down the road. On 131, I took the growth to break through the secondary snow zone. Gunnar found a Griffin Conservatory unguarded, took another Crypt and the swamp. In the snow there was also a block of 10-19 Cyclopes, also behind a prison with a useless artifact stuck in. Xsi — didn't necro much all this time.

On week 3, Gunnar leveled up Earth Magic and Logistics, took the single Griffin Conservatory and went to take the Dragon Fly Hive(6) and the Griffin Conservatory at the native respawn. The Conservatory turned out to be a level 4 with a large stack; luckily by that time I had 68 Master Eyes, 8 Manticores, 1 Angel. With Slow, it was taken almost without losses. Then I went to break through the prison in the lower swamp, which contained Shakti at level 10 with 3 stacks, which immediately went for an upgrade. Gunnar with the Angels took the lower swamp — and that was it, nothing good in sight. One option: split up and head into the snow, or head into the presumed treasure zone behind the 20-49 Medusas I'd run into on day 2.

On 144, Gunnar (8 6 5 4, with 5 Angels, Expert Tactics, Expert Offense) stands before the entrance to the presumed treasure zone, the army nearby — 86 Master Eyes, 24 Medusas, 10 Manticores, 168 Master Troglodytes, 40 Harpies, 196 Skeletons, 5 Wyverns. On his turn, Galthran (6 11 7 7, 747 Skeletons, 2 Angels, 18 Wyverns, 23 Vampires, 33 Eyes, 33 Harpies, 12 Medusas, with Expert Armorer) jumps out of the metro — catches up to Gunnar, gets hit with a Slow, but the Skeletons pop out of Teleport and go straight for the face. Gunnar is knocked out, GG.

It turns out there was necromancy with 2 Necromancers plus a Skeleton Machine in the Necromancer castle + Armageddon in the Mage Guild.

What kind of Necromancers have they become? Just spit in their face — and they immediately jump into a fight :)

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