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7.09 2013 Lem (Blue, Conflux, Labeth, Lacus) def cuc9ctblu (Red, Inferno, Marasya, Clavius)126.
Thanks for the game.
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7.09 2013 Lem (Blue, Conflux, Labeth, Lacus) def cuc9ctblu (Red, Inferno, Marasya, Clavius)126.
Thanks for the game.
07.09.2013 RaiseTheDead (red, random, Tower, Serena, Neela) def Rockmachine (blue, random, Inferno, Olema, Kyrre) 2sm4d(3) 131.
Made a lot of mistakes during the game, so no comments. Thanks for the game!
07.09.2013 The_ (red, swamp, Tazar) def COBECTb (blue, Citadel, Kreg) JC 142.
Good respawn with two external dwellings of hydras, three Dragon Fly Hives, two Griffin Conservatories, Tazar started developing well, earth log, but then, wisdom, scouting, resistance, pathfinding, learning. Entered the center late due to lack of money, but the opponent even later, managed to eat the entire center, full control, alliance of angel + red orb, as a result covered part of the army on a boat, followed by surrender.
Thanks for the game!
07.09.13 Sanin (Blue, Castle, Valeska, Vidomina/Crag) def Yostairs (Red, Inferno, Marius, Galthran) Spider 136
I re-rolled a pretty good layout due to a bad spread on 112. The second time gave me something more modest, but I really liked the opponent's towns: two Confluxes, Tower, and Swamp, while I had two Ramparts, Conflux, and Swamp. To my surprise, the opponent did not re-roll, so we play.
On the first week, the pink Rampart was killed, I placed Cavaliers in the Citadel there, also Cavaliers in the Citadel at home, took an external dwelling of Dendroids and a Summoning Portal with them in a Dungeon village. For heroes, a full family is shaping up: Vidomina - mom, Crag - dad :D
At the start of the second, Griffin Conservatory-1 is taken, money is recovered, Vidomina necros and levels up perfectly, I take the first Dragon Fly Hive. Killed the green Swamp player. Angels are being built in the Castle at home. Overall, everything is going very smoothly.
On the third, I go into a treasure zone, where five Pit Lords stand in a row, Vidomina in a Necromancer’s Shroud reaps the harvest. With Crag, I take Griffin Conservatory three, upgrade the dwarves. In the treasure zone, I find two Dragon Utopias, mom goes to one, dad to the other. 134-135 I take the Dragon Utopias with the loss of all skeletons. In the Dragon Utopias, I found a Helm of Heavenly Enlightenment, КЗ, КО, a red orb, Wings. I upgrade the Archangels, planning to push further from the green Swamp zone, but it was not to be...
"I'll risk it" - said my opponent, choosing on turn between Swamp and Inferno, and so, the gamble did not pay off.
Thanks for the game.
rate my Vidomina :D
But on turn 136, he decided to attack 80 mages with a scout unit that had -2 morale (as a reminder, this is an 8.3% chance of antimorale). As a result, the attacking stacks (efreets and demons) could only move once in 4 rounds!!!! The outcome was almost a complete defeat, a loss of morale, and a lack of desire to continue. Thank you for the game.
08.09.2013 Defiant (blue, Rampart, Kyrre, Kyrre) lose The (red, stronghold, crag hack, crag hack) Jebus Cross 124
For some reason, he gave away the red Citadel. We spent all our restarts, started playing, and immediately got a bad omen in the form of a ghost horde blocking the way to the King of Cyclops tunic; we had to take those guys. In the end, it didn't go well: the elves weren't taken at all, but 50 Kentaur, so I decided to play through their upgrade. The road to one of the secondary resources is blocked by Grand Wizards guarding the Prison; near them, there's a resource guarded by Dendroids. The road to another secondary resource is also blocked by Wooden Golems and also guarded by the Prison :D. There's a hidden stash of Draconians for 20-49 Cyclops, and they don't guard anything else (honestly, I was surprised by such a guard). On the way to the main resource, there's a box guarded by a lot of Gold Golems; I checked with a scout – there are 42 of them :( . For the first few days, I take the Necropolis, the Arena for 40 Ghosts, and Kyrre got armor. I build Elves, Wooden Golems, and Kyrre goes to the resource near the Grand Wizards' block; it turned out to be a 6-stack. I get defeated, run to another Hive, discovered by scouts. Near it, Djinns guard a +2 quest axe; I had to fight them too, with some losses. The resource itself turned out to be an 8-stack of Vivs. On the next turn, I attack a Naga bank mini; I stupidly lost a Viv in it. I see a resource for 20-49 Beholders, but I realize that there are about 40 of them there, because they are also guarding the Legion's Torus and a lot of resources, and I'm already out of meat and tactics. I retreat with Kyrre and on the next day, I find a respawn in the very back, not far from the place where I was defeated, a box and a tomb guarded by Golems and a resource guarded by Zombies (classic). Meanwhile, the scouts are diligently trying to bypass the blocks to the secondary resources. One of them manages to capture a secondary resource (my own); I'm slowly thinking about how to get the meat out of there. Another, bypassing the block to the secondary resource, finds on 117 another hidden stash of Dragons guarded by upgraded Necroknights, 2 more Hives, and a +4 Chain guarded by a lot of upgraded Vampires. A great plan is being made to capture the secondary resource, build a Tavern and a Guild there (where, of course, a slow unit is planned), bring Kyrre there, and then collect all the above-mentioned goodies. But the mega-plan fails at the very first stage: the secondary resource is blocked by Thunderbirds. I have to run to all these goodies with Kyrre on foot. Along the way, I fight those 42 Gold Golems (naturally, losing another Viv), the box is empty (classic #2). But I pull Mullich out of the Prison with Earth expertise, use him to defeat the Vampires, take the Chain, take the chest for Kyrre's experience, hoping that he will get enough Earth expertise, but no luck. I take the hidden stash of Draconians, defeat Kyrre in the Castle, build a Garrison there (no slow unit), sit down to replenish mana, and on 123, I stand in front of the main resource; the only useful magic is Blind. The opponent, it seems, has moved to the center. The scouts take 2 resources at this time (both mini – classic #3), on 124, I return the army back, defeat Mullich, take the hidden stash of Dragons guarded by Cyclops, build them in the Castle, bring the meat from my own secondary resource (where there was also no slow unit), bring everything to the main resource (thankfully, there was enough money and resources, and there was also an external market), near the main resource, I get Cyriel out of the Prison. In the end, Kyrre has stats of 10 11 2 3 (30) and an army of 3 Draconians, 20 Archers, 5 Knights, 14 Grand Wizards, a few Fairies, and a small pack of Gnomes, fighting 60 Castle Knights with a grouped stack. The autobattle lost the battle; I lost everything except 14 Vivs with 2 Blinds. I run a little forward, see the opponent near the resource, there's nowhere to retreat, I get killed by him; there's a bigger army there.
Thanks for the game!
08.09.2013 Lucky George (blue, random, Dungeon, random, Galthran) def ColdRain (red, random, Dungeon, random, Gunnar) 2sm4d(3) 144