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08.09.2013 Defiant (blue, Rampart, Kyrre, Kyrre) lose The (red, stronghold, crag hack, crag hack) Jebus Cross 124
For some reason I gave away the red Citadel, but oh well. We used up all the restarts, started playing, and immediately a bad omen in the form of a block of ghost horde for the Tunic of the Cyclops King; had to take a tech restart. In the end, the spawn turned out poorly: elves didn't spawn at all, but 50 Centaurs did, so I decided to play through their upgrade. The road to one of the secondary heroes was blocked by Grand Elves behind a prison, near them a Dragon Fly Hive behind Dendroid Guards. The road to the other secondary was also blocked by Dendroid Guards and again behind a prison :D. There's an external dwelling of Dragons guarded by 20-49 Cyclops, and they don't guard anything else (honestly, I was surprised by such a guard). On the way to the key location - a box guarded by a pack of Gold Golems; I checked with a scout hero - there are 42 of them :( . On the first few days I take Crypts, an Arena guarded by 40 ghosts; Kyrre got Armor. I build Elves, Dendroid Guards, go with Kyrre to the Dragon Fly Hive near the Grand Elf block, it turned out to be a level 6. I get wiped, run to another Hive discovered by scouts. Near it, Genies guard a quest Battle Axe +2, had to fight them too with minor losses. The Hive itself turned out to have 8 Wyverns. On the next turn, I hit a mini Naga Bank, lost a Wyvern in it due to a misplay. I see a Griffin Conservatory guarded by 20-49 Beholders, but I realize there are about 40 of them, since they also guard the Legion Statue and a bunch of resources, and my meat ran out and Tactics didn't appear. I get wiped back home with Kyrre and on the next day find in the very back of the spawn, not far from where I got wiped, a box and a grave guarded by Golems and a Griffin Conservatory guarded by Zombies (classic). Meanwhile, scouts are actively trying to bypass the blocks to the secondary heroes. One of them captures a secondary town (the native one); I'm slowly thinking how to transport meat from there. The other, bypassing the block to a secondary hero, finds on day 117 another external Dragon dwelling guarded by upgraded Necro Knights, another 2 Hives, and a Chain Mail +4 guarded by a pack of upgraded Vampires. A super cool plan is conceived to grab a secondary town, build a Tavern and Guild there (which of course was supposed to have Slow), move Kyrre there, and then collect all the aforementioned goodies. But the mega-plan failed at the very first stage: the secondary town is blocked by Thunderbirds. I had to run to all those goodies with Kyrre on foot. Along the way, I fight those same 42 Gold Golems (naturally losing another Wyvern), the box is empty (classic #2). But I do pull Mullich out of the prison with Expert Earth, clear the Vampires with him, take the Chain Mail, take an experience chest for Kyrre hoping to get enough to level up Earth, but nothing. I take the external Dragon dwelling, wipe Kyrre into the town, build a Mage Guild there (no Slow), sit to regenerate mana, on day 123 I stand before the key location, with only Blind as useful magic. The opponent, apparently, went to the center. Meanwhile, the scout heroes take 2 Hives (both mini - classic #3), on day 124 I return the army back, wipe Mullich, take the external Dragon dwelling guarded by Cyclops with him, build them in town too, bring meat from the native secondary (which also didn't have Slow), transport everything to the key location (fortunately I had enough gold and resources; there was also an external Market), near the key location in a prison I get Ciele. In the end, Kyrre with stats 10 11 2 3 (30) and an army of 3 Dragons, 20 Grand Elves, 5 Unicorns, 14 Dendroid Guards, a few singles of Fairies, and a small pack of Dwarves fights 60 Castle-level Unicorns with a Grand Elf stack. Auto-battle lost the fight; as for me, with 2 Blinds I lost everything except 14 Wyverns. I run a bit forward, see the opponent near a Hive, no room to retreat, I get killed on him, his army was bigger.
Thanks for the game!
For some reason I gave away the red Citadel, but oh well. We used up all the restarts, started playing, and immediately a bad omen in the form of a block of ghost horde for the Tunic of the Cyclops King; had to take a tech restart. In the end, the spawn turned out poorly: elves didn't spawn at all, but 50 Centaurs did, so I decided to play through their upgrade. The road to one of the secondary heroes was blocked by Grand Elves behind a prison, near them a Dragon Fly Hive behind Dendroid Guards. The road to the other secondary was also blocked by Dendroid Guards and again behind a prison :D. There's an external dwelling of Dragons guarded by 20-49 Cyclops, and they don't guard anything else (honestly, I was surprised by such a guard). On the way to the key location - a box guarded by a pack of Gold Golems; I checked with a scout hero - there are 42 of them :( . On the first few days I take Crypts, an Arena guarded by 40 ghosts; Kyrre got Armor. I build Elves, Dendroid Guards, go with Kyrre to the Dragon Fly Hive near the Grand Elf block, it turned out to be a level 6. I get wiped, run to another Hive discovered by scouts. Near it, Genies guard a quest Battle Axe +2, had to fight them too with minor losses. The Hive itself turned out to have 8 Wyverns. On the next turn, I hit a mini Naga Bank, lost a Wyvern in it due to a misplay. I see a Griffin Conservatory guarded by 20-49 Beholders, but I realize there are about 40 of them, since they also guard the Legion Statue and a bunch of resources, and my meat ran out and Tactics didn't appear. I get wiped back home with Kyrre and on the next day find in the very back of the spawn, not far from where I got wiped, a box and a grave guarded by Golems and a Griffin Conservatory guarded by Zombies (classic). Meanwhile, scouts are actively trying to bypass the blocks to the secondary heroes. One of them captures a secondary town (the native one); I'm slowly thinking how to transport meat from there. The other, bypassing the block to a secondary hero, finds on day 117 another external Dragon dwelling guarded by upgraded Necro Knights, another 2 Hives, and a Chain Mail +4 guarded by a pack of upgraded Vampires. A super cool plan is conceived to grab a secondary town, build a Tavern and Guild there (which of course was supposed to have Slow), move Kyrre there, and then collect all the aforementioned goodies. But the mega-plan failed at the very first stage: the secondary town is blocked by Thunderbirds. I had to run to all those goodies with Kyrre on foot. Along the way, I fight those same 42 Gold Golems (naturally losing another Wyvern), the box is empty (classic #2). But I do pull Mullich out of the prison with Expert Earth, clear the Vampires with him, take the Chain Mail, take an experience chest for Kyrre hoping to get enough to level up Earth, but nothing. I take the external Dragon dwelling, wipe Kyrre into the town, build a Mage Guild there (no Slow), sit to regenerate mana, on day 123 I stand before the key location, with only Blind as useful magic. The opponent, apparently, went to the center. Meanwhile, the scout heroes take 2 Hives (both mini - classic #3), on day 124 I return the army back, wipe Mullich, take the external Dragon dwelling guarded by Cyclops with him, build them in town too, bring meat from the native secondary (which also didn't have Slow), transport everything to the key location (fortunately I had enough gold and resources; there was also an external Market), near the key location in a prison I get Ciele. In the end, Kyrre with stats 10 11 2 3 (30) and an army of 3 Dragons, 20 Grand Elves, 5 Unicorns, 14 Dendroid Guards, a few singles of Fairies, and a small pack of Dwarves fights 60 Castle-level Unicorns with a Grand Elf stack. Auto-battle lost the fight; as for me, with 2 Blinds I lost everything except 14 Wyverns. I run a bit forward, see the opponent near a Hive, no room to retreat, I get killed on him, his army was bigger.
Thanks for the game!
ICQ 239312697
Spring 2014
Spring 2014