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#98
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Lucky George

08.09.2013 Lucky George (blue, random, Dungeon, random, Galthran) def ColdRain (red, random, Dungeon, random, Gunnar) 2sm4d(3) 144

We played by the "One for All" rules, with a total of 113

My opponent, playing as Barbarian — on 112 he restarted an excellent roll for Conflux, where there were two external air dwellings (one for 20-49 Troglodytes, the other with a built-in campfire for 100-249 Master Gremlins), where I got Gretchin with 3 stacks of Goblins, where there were Solmyr and Luna who, with 19 Air Elementals, Fairies, and 67 Goblins on 112, took the Griffin Conservatory(1) next to the castle. Solmyr broke through to the grass and saw a bit of Rampart along the road. I wanted to build Grand Elves in Rampart, the Air Elemental dwelling at home, and try to rush with Luna+Solmyr, but the enemy restarted...

Then I took 2 restarts (Inferno and something else against his 2 Castles). Then a mirror match came up; at first it seemed alright, but later it turned out to be a pretty tough roll.

Two swamp zones and one snow zone — adjacent areas, with very little gold, the only luck was getting a Necromancer and having an Eye dwelling. By week 1, barely 5 heroes, Manticores in the Citadel with a Portal, 2 Crypts, 1 Water Mill — but overall, deep poverty.

On 122, after trading, I bought 5 Manticores, as many Eyes as gold allowed, and broke through 20-49 Demons at the swamp entrance from below. But a bit further down the road there was a block of 50-99 Earth Elementals behind a prison and something else. I decided to take a detour and ran into 20-49 Medusas at the metro entrance. I thought it was the treasure zone (turned out to be the path to the enemy) — turned around.

By the time I moved the army out of the swamp, it was already the end of the week. I broke through the swamp entrance from the left of the main zone, luck was immediate — a chest at the entrance + a Dwarf Cottage for 15 and a Crypt for 2.5. Gunnar got Earth Magic and continued down the road. On 131, I took the growth to break through the secondary snow zone. Gunnar found a Griffin Conservatory unguarded, took another Crypt and the swamp. In the snow there was also a block of 10-19 Cyclopes, also behind a prison with a useless artifact stuck in. Xsi — didn't necro much all this time.

On week 3, Gunnar leveled up Earth Magic and Logistics, took the single Griffin Conservatory and went to take the Dragon Fly Hive(6) and the Griffin Conservatory at the native respawn. The Conservatory turned out to be a level 4 with a large stack; luckily by that time I had 68 Master Eyes, 8 Manticores, 1 Angel. With Slow, it was taken almost without losses. Then I went to break through the prison in the lower swamp, which contained Shakti at level 10 with 3 stacks, which immediately went for an upgrade. Gunnar with the Angels took the lower swamp — and that was it, nothing good in sight. One option: split up and head into the snow, or head into the presumed treasure zone behind the 20-49 Medusas I'd run into on day 2.

On 144, Gunnar (8 6 5 4, with 5 Angels, Expert Tactics, Expert Offense) stands before the entrance to the presumed treasure zone, the army nearby — 86 Master Eyes, 24 Medusas, 10 Manticores, 168 Master Troglodytes, 40 Harpies, 196 Skeletons, 5 Wyverns. On his turn, Galthran (6 11 7 7, 747 Skeletons, 2 Angels, 18 Wyverns, 23 Vampires, 33 Eyes, 33 Harpies, 12 Medusas, with Expert Armorer) jumps out of the metro — catches up to Gunnar, gets hit with a Slow, but the Skeletons pop out of Teleport and go straight for the face. Gunnar is knocked out, GG.

It turns out there was necromancy with 2 Necromancers plus a Skeleton Machine in the Necromancer castle + Armageddon in the Mage Guild.

What kind of Necromancers have they become? Just spit in their face — and they immediately jump into a fight :)

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