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Posts from Inferno tactics.

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In reply to mrshch
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mrshch
Does anyone take pets into the Utopia map?
If so, how do you manage to keep them safe?
Apparently, pets are not very useful in the Utopia map, as there were no affirmative answers.)
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I enjoy playing with weaker castles, and I often win. With Inferno, the tactic is similar, but if the game is long and on XL+U difficulty:
Hero: Zidar (Magic)
Efreet, Devil, Cerberus from Inferno
From Griffin towers and various hives: Angels, Wyverns

Try to find another castle within two weeks, build archers there, and 6-7 level units, and strong damage dealers, even 4-5 level units
Even the Sphere of Inhibition won't help here, and magic is needed to gather normal units and fight them. I often do this.
In reply to SoLaR1s
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SoLaR1s
I like to play with weak factions, and I often win, especially with Inferno. The tactic is as follows, but it works if the game is long and on XL+U difficulty.
Hero: Zidar (Magic)
Inferno units: Efreet, Devil, Cerberus
From Griffin Towers and various Hives: Angels, Wyverns

Try to find another faction within two weeks, build Archers there, and 6-7 high-level units, and strong damage dealers, even level 4-5.
Even the Sphere of Inhibition won't help here, and magic is needed to gather normal units and fight them... I often do this.
This is quite a tactic! It's a tactic for all tactics! :D
ICQ 239312697
Spring 2014
In reply to SoLaR1s
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SoLaR1s
I like playing with weak castles, and I often win. With Inferno, this is the tactic, but if the game is long and on XL+U
Hero Zidar (Magic)
Efreet, Devil, Cerberus from Inferno
From griffin towers and various hives, Angels, Wyverns

Try to find another castle within two weeks, build archers there, and 6-7 level units, and strong damage dealers, even 4-5 level
Even the spell of prohibition won't help here, and magic to gather normal units and fight them... I often do this.

Awesome! xD
I want to see tactics for other castles, write more :D
In reply to nik312
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Inferno... yes, I loved playing this town. It's certainly not as cheesy as Necropolis, not as balanced as Castle, not as mobile and fast as Fortress or Rampart - but playing it is a pleasure for those who enjoy an element of randomness in Heroes.
With Inferno, it's generally hard to predict how you'll play on a given template. There are two main strategies: fast Efreeti and Demonology. Obviously, for some templates, Demonology is more suitable, for others - a fast rush to Efreeti. Generally, I wouldn't specifically focus on Demonology, but as they say, it's a matter of taste; the ability is very useful anyway, it's essentially "Sacrifice" working only on demons. So, back to our sheep... or rather demons :) I don't think you should specifically focus on Demonology; you can, on small templates for example, cut everything and anything into a striking stack of ~30-50 demons in the first week, come to your opponent and kill them, but it's still a rather risky venture, plus it's not a given that you'll have enough "meat" for the "smelting" on your respawn. "Cutting" big, in my opinion, is better on large templates - there's more space, more time, more "meat", more gold... in short, you have more of everything there :) For small templates, it's better to go for fast Efreeti - clear the respawn, build Efreeti, and rush your opponent with singles of upgraded Efreeti and Armageddon = EASY WIN! (oh yes, it's better if you also have the Orb of Fire and Angelic Alliance by then :smile52: well, and your opponent shouldn't have the Red Orb - :smile18: )
Inferno units... the units are weak, frail, sickly, and die in one hit... damn, why did I choose this town? Okay, so everything written in the previous sentence is pure truth, but with one caveat - Inferno units have a ton of excellent abilities, which makes them some of the most tactically variable units to use among all towns (except Imps - Imps suck :smile32: ). Let's start in order, the splash of Gogs or Magogs if we're being completely correct... yes, the ability is questionable, as it hits both friend and foe (maybe they use the tactic "beat your own so the enemy fears you"? :smile04: ) but the Lich's ability isn't any better, although many say it's better and don't complain about it - they don't splash on "native" creatures, but by the end of the first - middle of the second week, will a Necromancer's army consist solely of undead? Definitely not against Fortress, where those same Liches might simply not be there (like Gogs) and where they certainly won't be the main damage dealers (like Gogs) (although... oh no, the opponent has the Cloak of the Undead King - Liches are the main striking force, WHAT TO DO!!!?? :smile45:). Moving on, 2 no-retaliations... no, just think about it, 2 NO-RETALIATIONS IN A TOWN! This is just terrible... let's start with the fact that no other town has anything remotely like it and they can only dream of it; moreover, Cerberi are supposedly just a level 3 unit, or bluntly speaking, judging by the unit's level, "not so great" - but in terms of usefulness, it turns out to be very, very good, combining the abilities of as many as two level 7 units: the no-retaliation of the Devil (ARCHDEVIL!! :smile22: ) and the Hydra's surrounding attack; in short, there are many options for its tactical use on the battlefield, and it's a very useful unit early in the game... and it might even come in handy at the end (of course, if you don't have a stack of Archangels on hand to replace it :smile50: ), well, about Demons, Pits, and Demonology was written above... what else, oh yes, Efreeti and Devils... well, about Devils in a nutshell: it's no-retaliation, teleport, decent starting speed, and good damage - I think the pros clearly outweigh the cons; maybe not the strongest level 7 unit, but certainly not one of the weak ones. And the Efreeti... by general consensus - the best Inferno unit, and general consensus must be respected :) (OH REALLY? :smile04: ). They are the ideological embodiment of Inferno's most ideological embodiment (am I not being too confusing? :)) - the element of fire, a bunch of excellent abilities: Fire Shield, immunity to fire spells, high speed - what more could you want? (Cloak of the Undead King and Dead Man's Cursed!! :smile04: ...and the Red Orb and КЗ to boot :smile12: ) In short, in terms of units, the town is clearly not weak, and in terms of unit abilities, it might be one of the strongest.
Inferno Heroes... well, with heroes things are a bit worse than with units :smile05: There's no Tazar or Hark here... and in general, if you don't have Tazar or Hark, your heroes are "nothing special" :smile04: ... just kidding. Well, Pyre with her rocket complex launcher, commonly known among heroes as the "ballista", is useful on both small and large templates; Nymus and Mar, due to their specialties, especially if you're going for Demonology, will be useful on small ones... you could also look at Ayden and Octavia if you're the ultimate loser and were so unlucky with the hero distribution that you have none of these three :smile21: (or just buy Hark, or someone else worthwhile in the tavern - that's also possible :smile20: ).
Conclusion: well, you can play Inferno... I'll even say more, you can even win with this town... if you try very hard :smile13: (but just not against Necropolis - if Necropolis is chosen against you, surrender immediately and write a report... and it doesn't matter what town you're playing... or who you're against... don't surrender and don't write a report only if you're also playing Necropolis! :smile04: ).
Good game!
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It's a good castle; I don't know why people don't like it. In 90% of cases, Efreet are used, and Ignathus with level 111 imps can deal decent damage. Also, the 7 speed is a plus for the units. Perhaps there are no weak factions, just people who don't know how to use all the advantages of each faction, in my opinion.
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Why aren't you playing online? You could show us how to properly control Inferno.
In reply to RiMpel2
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RiMpel2
Why aren't you playing online? You could show us how to properly control Inferno.

I just don't have time to play! Playing is different from discussing strategies: D
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
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RiMpel2
Why aren't you playing online? You could show us how to properly control Inferno.
What do you think, clockwise or counter-clockwise? Actually, I wasn't claiming anything, I was just expressing my opinion.
Lider1
I just don't have time to play! Playing is different from writing out strategies :D
It's interesting where you saw a strategy, but that's good, it seems you have a great imagination. ;)

Sure, write, maybe I'll learn something from you, and then I'll tell everyone that I came up with this trick) Hehe.
Dedent
I'll play a skirmish, balance map, time around 7-15 Moscow time, ID 689798392, preferably through a group.
In reply to Dedent
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Dedent
How do you like it? Clockwise or counterclockwise? And in general, I wasn't claiming anything, I was just expressing my opinion.
Well, there are two options:
1. You consider yourself to be among those who are not very skilled, which is why we don't see your crushing victories with Inferno in tournaments.
2. You actually play Inferno, and now we will see a mass of reports in the season, proving your dominance.
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it's a normal Castle, a truly normal one. Playing as it is, of course, a bit more challenging than playing as the others, but still:
Cerberuses and Ifrit Sultans are the main advantage in terms of units; the rest of the units are quite mediocre. Upgrading a Golem to a Magog is debatable (of course, when defending the Castle, upgraded units are better, but in open-field battles, the basic ones are better because they don't harm your own units). Pit Lords with Demonology are questionable – you still have to sacrifice a stack to raise demons, and you need to find enough fodder for that. Demons with Imps are just cannon fodder. Devils are decent guys...
There aren't any super outstanding heroes; they're all mediocre and well-rounded (the main stats of the heroes are balanced and don't stand out; there aren't any clearly defined mages or warriors; they're all good at everything in moderation).
I think a good tactic would be to capture another Castle or some dwellings and only use Cerberuses, Ifrits, and Devils in your home Castle, and build good units (preferably archers) in the others.
In battle, the tactics are again diverse; there really aren't any clear templates or standards. You need to have a good head on your shoulders and be skilled to play as Inferno, especially online against other players.
Still, most online players think in a standard and template-like way, especially if they specialize in a particular Castle: on this day, they do this, on the next day, they do that; they take this hero first, then that one; they need this special ability, that skill, and so on. But there's none of that here; everything is very flexible. There aren't any heroes that provide a quick start and a good breakthrough, and the Castle itself isn't suitable for fast-paced games or rushes. It also looks sad on small dueling maps. There are players who take Inferno and crush everyone; their gameplay is what you should watch, but they don't seem to be writing anything in this thread or want to share their secrets...
Overall, Inferno requires an approach and skill that I unfortunately don't have, so I'm just expressing my opinion without claiming anything...
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ah yes, there are a few options:
if Armageddon drops in Heroes of Might and Magic, you can run around with Ifrits and burn everything, but you need to have enough magic power, and a decent mana reserve. Another option is to take Cerberuses or Archdevils, cast Antimagic on them, and then crush them with Armageddon on the next turn. If you're an Earth expert, you can first cast Mass Slow, then run around and hit with Armageddon, but again, it depends on who you run into...
In any case, it's better to take a Mage as your hero. If you're lucky and have the Summon Elementals spell at level 5, you can take the fastest and strongest ones and, in addition to fighting, summon Elementals. But again, you need to have a lot of mana and enough power to summon more than 100 Elementals at once.
In reply to bolotnik
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bolotnik
still, it's better to choose a Mage as a hero, because if you're lucky and get the "Summon Elementals" spell at level 5, you can summon faster and stronger creatures and, in addition, summon elementals in battle. However, you need to have a lot of mana and enough power to summon more than 100 elementals at once.

Especially against Krell or Thazar, spamming elementals is a good idea. The Armageddon tactic has one significant drawback: a Red Orb will ruin it! Although, it's still worth taking Fire Magic if it's offered, especially for Inferno, except when fighting Flax, as they have too many units that are immune to Armageddon and Berserk, the two most useful spells of the Fire school.
In reply to Encellad
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Encellad
especially against Krell or Tazar, spamming elementals is a good idea. The Armageddon tactic has one significant drawback: Red Orb, and goodbye! Although it's still worth taking Fire Magic, especially if Inferno is offered, except perhaps against Flax, as they have too many units immune to Armageddon and Berserk, the two most useful spells of the fire school.
Fire also has another very useful spell - Blindness. In general, of course, it's impossible to foresee everything; you can encounter anything.
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I shouldn't have criticized Ignatus and Nimues; they are excellent heroes. Ignatus is great from the start, with straightforward tactics and simple creatures (which is important), although heroes are still more crucial. And Nimues, with her advanced attack (guaranteeing experience on level 2!), is a real find.

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