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Inferno... yes, I loved playing this town. It's certainly not as cheesy as Necropolis, not as balanced as Castle, not as mobile and fast as Fortress or Rampart - but playing it is a pleasure for those who enjoy an element of randomness in Heroes.
With Inferno, it's generally hard to predict how you'll play on a given template. There are two main strategies: fast Efreeti and Demonology. Obviously, for some templates, Demonology is more suitable, for others - a fast rush to Efreeti. Generally, I wouldn't specifically focus on Demonology, but as they say, it's a matter of taste; the ability is very useful anyway, it's essentially "Sacrifice" working only on demons. So, back to our sheep... or rather demons :) I don't think you should specifically focus on Demonology; you can, on small templates for example, cut everything and anything into a striking stack of ~30-50 demons in the first week, come to your opponent and kill them, but it's still a rather risky venture, plus it's not a given that you'll have enough "meat" for the "smelting" on your respawn. "Cutting" big, in my opinion, is better on large templates - there's more space, more time, more "meat", more gold... in short, you have more of everything there :) For small templates, it's better to go for fast Efreeti - clear the respawn, build Efreeti, and rush your opponent with singles of upgraded Efreeti and Armageddon = EASY WIN! (oh yes, it's better if you also have the Orb of Fire and Angelic Alliance by then :smile52: well, and your opponent shouldn't have the Red Orb - :smile18: )
Inferno units... the units are weak, frail, sickly, and die in one hit... damn, why did I choose this town? Okay, so everything written in the previous sentence is pure truth, but with one caveat - Inferno units have a ton of excellent abilities, which makes them some of the most tactically variable units to use among all towns (except Imps - Imps suck :smile32: ). Let's start in order, the splash of Gogs or Magogs if we're being completely correct... yes, the ability is questionable, as it hits both friend and foe (maybe they use the tactic "beat your own so the enemy fears you"? :smile04: ) but the Lich's ability isn't any better, although many say it's better and don't complain about it - they don't splash on "native" creatures, but by the end of the first - middle of the second week, will a Necromancer's army consist solely of undead? Definitely not against Fortress, where those same Liches might simply not be there (like Gogs) and where they certainly won't be the main damage dealers (like Gogs) (although... oh no, the opponent has the Cloak of the Undead King - Liches are the main striking force, WHAT TO DO!!!?? :smile45:). Moving on, 2 no-retaliations... no, just think about it, 2 NO-RETALIATIONS IN A TOWN! This is just terrible... let's start with the fact that no other town has anything remotely like it and they can only dream of it; moreover, Cerberi are supposedly just a level 3 unit, or bluntly speaking, judging by the unit's level, "not so great" - but in terms of usefulness, it turns out to be very, very good, combining the abilities of as many as two level 7 units: the no-retaliation of the Devil (ARCHDEVIL!! :smile22: ) and the Hydra's surrounding attack; in short, there are many options for its tactical use on the battlefield, and it's a very useful unit early in the game... and it might even come in handy at the end (of course, if you don't have a stack of Archangels on hand to replace it :smile50: ), well, about Demons, Pits, and Demonology was written above... what else, oh yes, Efreeti and Devils... well, about Devils in a nutshell: it's no-retaliation, teleport, decent starting speed, and good damage - I think the pros clearly outweigh the cons; maybe not the strongest level 7 unit, but certainly not one of the weak ones. And the Efreeti... by general consensus - the best Inferno unit, and general consensus must be respected :) (OH REALLY? :smile04: ). They are the ideological embodiment of Inferno's most ideological embodiment (am I not being too confusing? :)) - the element of fire, a bunch of excellent abilities: Fire Shield, immunity to fire spells, high speed - what more could you want? (Cloak of the Undead King and Dead Man's Cursed!! :smile04: ...and the Red Orb and КЗ to boot :smile12: ) In short, in terms of units, the town is clearly not weak, and in terms of unit abilities, it might be one of the strongest.
Inferno Heroes... well, with heroes things are a bit worse than with units :smile05: There's no Tazar or Hark here... and in general, if you don't have Tazar or Hark, your heroes are "nothing special" :smile04: ... just kidding. Well, Pyre with her rocket complex launcher, commonly known among heroes as the "ballista", is useful on both small and large templates; Nymus and Mar, due to their specialties, especially if you're going for Demonology, will be useful on small ones... you could also look at Ayden and Octavia if you're the ultimate loser and were so unlucky with the hero distribution that you have none of these three :smile21: (or just buy Hark, or someone else worthwhile in the tavern - that's also possible :smile20: ).
Conclusion: well, you can play Inferno... I'll even say more, you can even win with this town... if you try very hard :smile13: (but just not against Necropolis - if Necropolis is chosen against you, surrender immediately and write a report... and it doesn't matter what town you're playing... or who you're against... don't surrender and don't write a report only if you're also playing Necropolis! :smile04: ).
Good game!