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If the red player cannot see, this move from the blue player will not work, as the red player's attack will not be considered a red rush.
However, if the red player can see, then this move makes sense.
New here? I'm Roha — want a quick tour?
If the red player cannot see, this move from the blue player will not work, as the red player's attack will not be considered a red rush.
However, if the red player can see, then this move makes sense.
This new version of the rules results in a very monstrous structure...
You can position yourself on the side of the portal that red sees.
Unlike the Poles, we are allowed to block the delivery of growth, and this is taken advantage of.
I have nothing against it if you block with a strong hero and army who can put up a fight, but here you could block with any scout hero with a single creature, simply by using a rule clause. That is, it would not be a gameplay moment, but an artificial one.
...a player playing as red does not have the right to attack on the first day of the week with growth purchased on that day:
б) heroes or guarded mines of blue, if the presence of growth could affect the outcome of the battle or losses in battle for either player.
If blue has a scout hero with a single unit, then why not kill it without losses? That is not considered a red rush.
This kind of wording, by the way, foreshadows a lot of debate about what and how influenced the outcome of the battle.
Such wording, by the way, foreshadows a lot of debate about what and how influenced the outcome of the battle.
I can also give other examples where, by attacking with a weekly growth advantage against a scout hero, you violate the rule.
Alright, I feel I shouldn't have gotten involved in this discussion, do as you see fit.
In the CIS Championships, an interpretation almost the same as Pete's was used, except growth from secret stashes (previously colored) and portals (previously built) was indeed considered growth.
5.14. Actions not prohibited/unrestricted by these rules are permitted.
Guys! The Red - rush in my understanding was something different from what I imagined it to be. I reread the rule and realized I checked the wrong box. I vote for points 2, 4, and 6.
Regarding possible influences on the outcome of a battle. Suppose Blue has a scout hero with non-zero magic and one snake, who has death wave dealing 50 damage in their arsenal. Red, unaware of this, attacks with growth. The first turn goes to Blue, they cast death wave, not all of Red’s units die. Red will then say they didn’t know about the death wave, but do I understand correctly that in this situation Blue will be awarded the victory? If I am that Blue, I will definitely demand that victory.
Suppose Red anticipated the speed and also brought a snake, but Blue accidentally forgot an artifact that gives +1 to speed on the scout, and the first turn still goes to Blue. Another tech loss? Is that how this will all work? It could be possible to deliberately set oneself up for a red rush with such cunning plans. Am I understanding everything correctly?
Allow it everywhere, play a season, and draw conclusions.