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Who goes first – the improved Imps or the Elven hero with high Intellect?

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Is Chaos more dangerous to the Elf than Darkness?

A newbie's perspective. In reality, by the 2nd or 3rd month, a well-developed Chaos build, plus the right artifacts, can work wonders against Demons. And of course, the right artifacts.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



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Actually, he’s much more effective against demons. An Elf easily handles Education and Chaos, while demons have nothing to counter that Chaos. Plus, demons don’t have Rain. So, I don’t see any advantages at all.
 

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In reply to Саня Изи
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Lord of Death
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A newbie's perspective. In reality, by the 2nd or 3rd month, a well-developed Chaos plus a Sorceress can work wonders against Demons. And of course, the right artifacts.
Pff, and how much can a Demon cast? His Elves, by the 2nd or 3rd month, with luck, enchanted weapons, and speed aura, will defeat them in 2 turns. And the chance of encountering resistance is quite high.
Ment
An Elf can easily acquire Education and Chaos, but Demons have nothing to resist this Chaos with.
Just look in the tavern, assess the stats, and try to find Marbas.
P.S. What is the chance of getting a spellcaster among the Demons?
P.P.S. In my opinion, it will work if you develop a second Warlock.
Там бугага - там Ктулху бродит, Креведко на ветвях висит...
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Just take a look at the tavern, assess the stats, and try to recruit Marbas.
As I understand it, the opponent has Deleb. Marbas will be significantly slower in terms of tempo, to put it mildly. Even if it's him, it's one thing to defend against single chaos demon spells, and another to defend against three spells from an elven barrage (plus, in the first two or three rounds, the elf's dryads can help).
What's the chance of getting spellcasting for demons?
They have 8, the elf has 4. But the elf has 8 for leadership (the demon only has 2, which isn't serious), and empathy is no worse than spellcasting.
In my opinion, it will work if you level up the second warlock.
Warlocks are unmatched in chaos, but anyone can level them up if they get lucky.
 

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Will the demon have enough mana for active spellcasting, considering the cost of Hellfire? And how much mana does Hellfire actually cost? Also, do the mana costs increase after upgrading Hellfire along the Fire Lord skill tree?
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Consumes resources. Of course, you don't need to cast it with a hero every time it triggers. I don't remember the exact amount, but the tooltip says it consumes 5 units, regardless of the "Withering Flame" skill. In principle, this is only critical at the beginning of the game; later on, it's not that significant, and you also have the "Soul Eater" skill.
 

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In reply to ramzez
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ramzez
Umka:
1. If I had known that this situation would arise, I wouldn't have approved taking the "Native Lands" skill. If an Elf spends 6 skill points on Logistics and takes "Expert Summoning" with Fire Warriors, they will already be level 11. In a battle with a Demon, the following might happen: Imps will drain mana, and only one useful skill will remain - "Native Lands."
2. You can reduce the skill point cost for Logistics by upgrading it to "Advanced Logistics" and then taking other skills. Or you can take "Keen Mind." In this case, the hero will move before the Imps and push them back with the "Hive." Consequently, before the Imps' turn, the hero and Furies (with "Hive"), as well as Archers and Druids, will have time to attack them.
3. Choosing "Education" instead of Druids is original, at least because one doesn't contradict the other. You can, of course, skip it. The main thing is not to run out of mana in a battle with Jaleb. Developing Druids instead of Archers or Dancers is a good idea. For Jaleb's Ballista, our Archers are easy targets, and, of course, Blades are no match for Druids. The only benefit of Archers is that they can help eliminate the Imps before they are shot down.
4. I deal with the Dogs in the first week the same way I deal with Archdevils - I go around them through the forest. Dire, of course, starts quickly, but there should be at least some rules of decency. :)
5. What is your hero's level at the end of the first week, and what level does the second week hero reach on this map?

1. The hero is usually level 9-10 in the first week and around level 15 in the second week. Hero mode.))
2. Lately, the summoning spell doesn't become available quickly enough. Usually, at level 2, they offer: Logistics (Education), Avenger, Rain, Deadly Shot. At level 3: Luck or Avenger. As a result, Fire Warriors appear, if I'm lucky, at level 8. And Defense doesn't appear until after level 10. :smile18:
3. Recently, the Dogs spawned on all the crystal mines. I also avoid them in the first week
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Pff, how much can a demon even cast? His elves will take them down in 2 turns within 2-3 months with luck, cursed, and speed aura. And the chance of encountering resistance is high.

Luck, cursed, and speed aura, you say?

That's why I don't see the point in choosing Darkness. The whole point of the demon is speed. If he just waits for the elf to develop, there's nothing to play.

Added after 1 hour 22 minutes
I just remembered Heroes, played against Wing Daleboy on old friends. In fact, the demon with Chaos is great. The first strike against the elves, yes. But Daleba outpaces Wing in development, due to this, the demons have more meat. In general, I'm not the best player for demons, but I'm sure that a pro can easily defeat an elf, and definitely won't wait 3 months.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



In reply to Саня Изи
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Death Lord
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Someone wrote that "sharp mind" gives almost a 100% chance for the hero to go first. I tested it in 30 staged duels: elf vs. demon. Death Lord is right – an elf with sharp mind against imps has a 50/50 chance; dancers and flies almost always go first.
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It’s interesting to think about who would play as Elves against a demon engineer using former friends as units.
Там бугага - там Ктулху бродит, Креведко на ветвях висит...
In reply to Soljie
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Good afternoon/evening/night. I always play as elves in all parts of the game, and I was very pleased with them in the 5th part. A demon in Chaos can't compare to an elf – both have weak magic, the same knowledge level, but elder druids transform a ranger – after using the channel, the magic increases by one knowledge level and becomes higher than that of mages and approximately the same as that of a warlock. Now, imagine a rain of enchanted spells with shock earth/meteor shower/chain lightning – I prefer meteor shower because emeralds often go out as one of the first (especially with Wingael) and get hit by at least one of the meteors, and they have immunity to earth, so they don't care. Three enchanted ballistas against five is a huge advantage (due to the druids' damage), and I don't think a demon can put up that much of a fight:smile02:. And if you manage to get an enchanted ballista – it's rare, but still...
In reply to SRD
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SRD
Good afternoon/evening/night. I always play as elves in all parts of the game, and I was very pleased with them in the 5th part. A demon in Chaos cannot be compared to an elf – both have weak magic, the same knowledge, but elder druids transform a ranger – after using the channel, magic increases by one knowledge level and becomes higher than that of mages and approximately the same as that of a Warlock. Now, imagine a rain of enchanted units with Shock Earth/Meteor Shower/Chain Lightning – I prefer Meteor Shower because emeralds often go out as one of the first (especially with Wingael) and fall under the area of coverage of at least one of the meteors, and they have immunity to earth and don't care, and three enchanted units against five is a huge advantage (due to the druids) in terms of damage, I don't think a demon can achieve that:smile02:, and if you take an enchanted ballista – it's rare, but if you manage to...

And what do your dryads, dancers, and unique units do? They don't have resistance to earth... Chaos against Red – it's just for fun. It's easier to defeat them in a conventional way.
Белый и Пушистый! Иногда.....
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I play on the old maps.
By the way, I made a cooperative version of the map with garrisons and outposts, because I'm not a fan of rushing.
I take a Winged Horror and an Osshe on the map, and 1-2 units for gathering resources at the mill and watermill. The Winged Horror runs around with shackles, and the Osshe defends the castle (or an Envenom instead of the Osshe). I upgrade the Special Ability, and fill the remaining skill slots with defense and attack skills.

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