Umka:
1. If I had known that this situation would arise, I wouldn't have approved taking the "Native Lands" skill. If an Elf spends 6 skill points on Logistics and takes "Expert Summoning" with Fire Warriors, they will already be level 11. In a battle with a Demon, the following might happen: Imps will drain mana, and only one useful skill will remain - "Native Lands."
2. You can reduce the skill point cost for Logistics by upgrading it to "Advanced Logistics" and then taking other skills. Or you can take "Keen Mind." In this case, the hero will move before the Imps and push them back with the "Hive." Consequently, before the Imps' turn, the hero and Furies (with "Hive"), as well as Archers and Druids, will have time to attack them.
3. Choosing "Education" instead of Druids is original, at least because one doesn't contradict the other. You can, of course, skip it. The main thing is not to run out of mana in a battle with Jaleb. Developing Druids instead of Archers or Dancers is a good idea. For Jaleb's Ballista, our Archers are easy targets, and, of course, Blades are no match for Druids. The only benefit of Archers is that they can help eliminate the Imps before they are shot down.
4. I deal with the Dogs in the first week the same way I deal with Archdevils - I go around them through the forest. Dire, of course, starts quickly, but there should be at least some rules of decency. :)
5. What is your hero's level at the end of the first week, and what level does the second week hero reach on this map?
1. The hero is usually level 9-10 in the first week and around level 15 in the second week. Hero mode.))
2. Lately, the summoning spell doesn't become available quickly enough. Usually, at level 2, they offer: Logistics (Education), Avenger, Rain, Deadly Shot. At level 3: Luck or Avenger. As a result, Fire Warriors appear, if I'm lucky, at level 8. And Defense doesn't appear until after level 10. :smile18:
3. Recently, the Dogs spawned on all the crystal mines. I also avoid them in the first week