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Posts from NTBF – New buildings for the towns in Tribes of the East 3.1.

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In reply to Dyrman
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Dyrman
It won't work.
Too bad, but it would still create an imbalance because this building can only be placed in Haven, and if they were to add it, it would be difficult to counter:D
In reply to Ple-Sen
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Ple-Sen
Is it possible to build a structure that, during a siege, mimics one of the hero's abilities or specializations?
I don't know, the city has different abilities, and you can change them too, but it's probably more effective against the besieger.
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I was just thinking about a structure that would mimic a guardian angel. Or perhaps something similar to Leto's special building. Such structures would be quite valuable when it comes to defending a town.
In reply to Ple-Sen
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Ple-Sen
I was just thinking about a structure that would mimic a guardian angel. Or even Lethos's special building. Such structures would be quite valuable when it comes to defending a city.
Well, I don't know, even if it's possible, it would be too strong, because the hero in the city is already strong enough.
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I don't know, even if it's possible, it would be a significant change, as the hero is already quite strong in the city.
But why not? The Dwarves already have a powerful unit in their city, the tower with warriors. In principle, they could have kept that unit as is and given other factions an alternative.
 

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In reply to Ment
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Ment
But why? The Dwarves have a recognized overpowered unit in their city, the tower with warriors. In principle, they could have left this overpowered unit as is and given other factions an alternative.
In tournaments, people complain about the overpoweredness of castles, especially the Mage, the Dwarf (the tower under Ingvar is incredibly strong), etc., and you still want to make it stronger...
The Dwarf is very weak at the start (except for some unique units), so they have a tower in their castle so that they won't be easily defeated within two weeks.
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NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
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Guys, please bring back the ifrits, portals for traveling to Inferno, a secret passage for the Barbarians, a treasure chamber for the Elves, and those two races (Elementals and Swamp). I think it would be awesome.
P.S.: Especially Zehir!
In reply to Eleondor
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Eleondor
Guys, please add Ifrits back, portals for traveling to Inferno, a secret passage for Barbarians, a treasure trove for Elves, and those 2 races (Elementals and Swamp). I think it would be awesome.
P.S.: Especially Zehir!
Ifrits are not a new building; they are just a replacement for the regular one.
It is possible to add portals for traveling in some sense.
A secret passage cannot be added.
Elves already have a treasure trove.
The mod will not include new races.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
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Is there any progress?
In reply to denis-cam
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denis-cam
Is there any progress?
Soon the mod for new heroes will enter the balance adjustment stage, and this mod will be developed in parallel. For now, it's just gathering ideas.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
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In reply to Dyrman
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Dyrman
Soon, the development of the mod for new heroes will move on to the stage of balancing and this mod will be developed concurrently. For now, it's just about collecting ideas.
Well, at least the work isn't stalled, and that's something to be thankful for:smile03:
But I'm still more interested in cities than in heroes)).

P.S. I used to dabble in modding myself and can do some things:smile43:.
So, could you tell me how to create a portal between cities or even just a portal?
In reply to denis-cam
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Is this topic still active?
In reply to Radionich
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Radionich
Is this thread still active?
Of course, the post is from yesterday.
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NHF 0.90 : NHF - группа в VK

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In reply to Dyrman
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Are you still considering building suggestions? They might not be groundbreaking, but here are a few ideas.
First thought: A building for the Dark Elves that increases the growth rate of Hydras and Minotaurs, and also allows you to sell units for gold. It could be called something simple like "Black Market" or "Slave Traders' Guild." In my opinion, it wouldn't unbalance the game too much. The sacrificial pit doesn't significantly increase growth unless you sacrifice a lot, and this building provides a large ruby that allows you to see the element of creatures (I don't remember the exact name), which doesn't have a huge impact on magic damage.
Second thought: A Foundry. It allows you to increase the growth rate of Golems by using Gremlins, as if they are working there. It also increases the attack, defense, and health of chests, tents, catapults, and the Golems themselves. If needed, we can adjust these bonuses, or we can replace them with an ability that fires magical arrows, with the damage depending on the hero's spellcasting skill, calculated indirectly using a formula. Of course, balance is a concern here.
I think this would be a great counter to the Dwarves' tower, and it would give them a significant advantage
In reply to Radionich
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Radionich
Are you still considering building suggestions? They aren't exactly brilliant, maybe a three or four out of ten. Here's what I've got.
First idea: A building for the Dark Elves that increases the growth rate of Hydras and Minotaurs, and also allows you to sell units for gold. It could be called something simple like "Black Market" or "Slave Traders' Guild." In my opinion, it wouldn't break the balance too much, because you can't increase the growth rate significantly on the sacrificial pit, unless you're willing to sacrifice your own units. And that large ruby provides the ability to see the element of creatures (I don't remember the name), which doesn't have a significant impact on magic damage.
Second idea: A Foundry. It allows you to increase the growth rate of Golems by using Goblins, as if they are working there. It also increases the attack, defense, and health of chests, tents, catapults, and the Golems themselves. If necessary, we can adjust these bonuses, or we can replace all these increases with an ability: it fires magical arrows, the damage of which depends on the hero's spellcasting skill, and is calculated indirectly using a formula. Of course, balance isn't a concern here.
In my opinion, this would be a great counter to the Dwarves' tower, and it would give them a significant advantage.
The Orcs have a slave market.
What's the point? The growth rate will always be static.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...

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