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It won't work.
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It won't work.
Is it possible to build a structure that, during a siege, mimics one of the hero's abilities or specializations?
I was just thinking about a structure that would mimic a guardian angel. Or even Lethos's special building. Such structures would be quite valuable when it comes to defending a city.
I don't know, even if it's possible, it would be a significant change, as the hero is already quite strong in the city.
But why? The Dwarves have a recognized overpowered unit in their city, the tower with warriors. In principle, they could have left this overpowered unit as is and given other factions an alternative.
Guys, please add Ifrits back, portals for traveling to Inferno, a secret passage for Barbarians, a treasure trove for Elves, and those 2 races (Elementals and Swamp). I think it would be awesome.
P.S.: Especially Zehir!
Soon, the development of the mod for new heroes will move on to the stage of balancing and this mod will be developed concurrently. For now, it's just about collecting ideas.
Is this thread still active?
Are you still considering building suggestions? They aren't exactly brilliant, maybe a three or four out of ten. Here's what I've got.
First idea: A building for the Dark Elves that increases the growth rate of Hydras and Minotaurs, and also allows you to sell units for gold. It could be called something simple like "Black Market" or "Slave Traders' Guild." In my opinion, it wouldn't break the balance too much, because you can't increase the growth rate significantly on the sacrificial pit, unless you're willing to sacrifice your own units. And that large ruby provides the ability to see the element of creatures (I don't remember the name), which doesn't have a significant impact on magic damage.
Second idea: A Foundry. It allows you to increase the growth rate of Golems by using Goblins, as if they are working there. It also increases the attack, defense, and health of chests, tents, catapults, and the Golems themselves. If necessary, we can adjust these bonuses, or we can replace all these increases with an ability: it fires magical arrows, the damage of which depends on the hero's spellcasting skill, and is calculated indirectly using a formula. Of course, balance isn't a concern here.
In my opinion, this would be a great counter to the Dwarves' tower, and it would give them a significant advantage.