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NTBF – New buildings for the towns in Tribes of the East 3.1.Auto-translated
For example, for the Sylvan faction: Tavern gives a +1 bonus to Defense. Gleaming Fountain gives a +2 bonus to the luck of the defender. Daughter of Silanna gives a +2 luck bonus to all heroes (including defenders).
So, for the Sylvan faction:
Were there buildings that gave a bonus ONLY to the capital?
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What does it mean, only the capital? Will it be like Moscow, taking people and food from the provinces?
Well, in Heroes, the capital is where the capitol building stands. But here, you also need to understand that the enemy can dismantle it, which makes such buildings seem a bit far-fetched.
Hmm, there's another fantastic idea: A mercenary guild – allows you to hire a random unit once a week, similar to a refugee camp. You could also add improved versions that, for example, start selling improved creatures when upgraded, or make it so that the first level of the guild only offers low-level creatures, and the second...
Hmm, there's another fantastic idea: A mercenary guild – allows you to hire an additional random unit once a week, similar to the refugee camp. You could also add improved versions that, for example, start selling improved creatures when upgraded, or make it so that the first level of the guild only offers low-level creatures, and the second...
The idea is interesting and has been suggested before. It's like a "Refugee Camp," but within a castle. However, there will be implementation issues (in terms of usability), so we'll have to decline for now :(
Well, in Heroes, the capital is where the capitol building stands. But here, you also need to understand that its enemy can dismantle it, which makes such buildings seem a bit far-fetched.
1) Buildings will not function. 2) They will be destroyed along with the capitol. 3) All bonuses from them will be in the capitol.
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Another idea for a building:
For a fee/once a week, transforms units placed inside into other random units of the same level.
Second:
Shipyard upgrade. For a smaller fee, moves the nearest ship to the city to where a newly built ship in the city would be located.
If you're going to upgrade the tavern, it should offer more interesting features.
For example, a level 2 tavern could grant heroes a bonus upon hiring, depending on their race (experience, artifact, stat, movement range, etc.). A multi-tiered bonus system is also possible.
Разработчик Heroes 5.5 WarGame Edition. Сайт проекта - пока неактивен Автор Асимметричных шахмат
If you're going to upgrade the tavern, it should have more interesting features.
For example, a level 2 tavern could give hired heroes a bonus depending on their race (experience, artifact, stat, movement range, etc.). A multi-level bonus system is possible.
Technically, Artifact Power can be increased up to 4 times.
- I have an idea for a building: when constructed, it would re-roll the magic skills in the guild, allowing you to change the primary school of magic.
- I think that city classes should be determined by buildings, not by the initial choice:
> When a specific building is constructed, the city class changes.
> When a specific building is constructed, one skill tree is closed, but another is opened.
Added 1 minute ago
For example, you could change the city's focus to swords or magic, to maps or armies...
Added 2 minutes ago
You could build fortresses from some of them, which could damage nearby enemy heroes (with arrows, magic), and small forts from others.