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twaryna teh win LeBron
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twaryna teh win LeBron

I was watching Dirty's video and came across an interesting interface http://www.youtube.com/watch?feature=player_embedded&v=-TeHcDQEpuk
There are probably even better ones out there, does anyone know of any links? SZOТ.
Managed to take revenge. They predictably banned all my HLs, and I quickly chose balance. Here Twaryna thought long and hard about towns, but after banning Necro and Conflux, we expectedly ended up playing Dungeon vs Rampart. We strictly chose all restarts; Twaryna took his last one on week 1, day 12, when I had an external dwelling of Minotaurs and a stable next to the castle.. Then an external dwelling of Minotaurs generated again, but Twaryna took an objective one.. After that, there were no more such sweet external dwellings..
28.07.13 KobRa (blue, Dungeon, Shakti, Vidomina) def twaryna (red, Rampart, Ivor, Ivor) on balance at 135
In the new generation, however, stables and a pillar under them again; I ran everyone through them to see who would level up how. Laura arrived.. but then 6 heroes, and Vidomina with Fakir. Laura got Log, Vidomina got Intelligence. +5% to Necro from the start, I was forced to level her) The path upwards along the road is blocked by an Air Elemental Lot, the path through the wasteland to the Lava has a horde of Beholders; I decide to start with them. In the army: 76 Troglodytes and 31 Skeletons.
112 - Beholders don't fall very well, then I take the Necropolis through an external dwelling of Skeletons (without thinking..). I give Vidomina Wisdom and Earth Magic; in the army: 10 Harpy Hags (upgraded them on 111), 74 Skeletons, and 57 Troglodytes. I think it would be good to build a Fort..
113 - The road from the Necropolis ends very close to a Teleporter behind a pack of Enchanters; below, I reveal an external dwelling of Liches; above, I open an Observatory which reveals a lone Naga Bank and absolutely no other money structures! Already 100 Skeletons in the army.
114 - I pick up an Animate Dead scroll behind a horde of Gnolls. Vidomina spends the night in the Necropolis town with Mage Guild level 2 and 62 mana; she also got Log! My mood improves significantly)) Finally broke the Air Elemental (20) with Fakir and run to the home town.
115 - Captured the town, sent troops back (the stables, Harpy Hags, and fast roads help a lot)). Mage Guild level 3 in the Necropolis, also has Animate Dead there)) Vidomina, having learned Teleport from a Shrine along the way, breaks a Hell Hound Lot and ends up at an external dwelling of Liches.
116 - The external dwelling is mine; army: 134 Skeletons and 34 Troglodytes. They even gave me Offense! I build a Fort for the Transformer in the Necropolis.
117 - Added Liches for good measure, let them accumulate.. I replenish mana (75). No resources left for Summoning in the Dungeons((
121 - The question arises - what to do? I don't feel like fighting the Enchanters yet; running down from the main is very far and off-road; I decide to accumulate the army for now and move toward the Naga Bank. First disappointment (actually third, first was Laura, second was the Enchanters) - Vidomina has to take Eagle Eye on level-up((
122 - Naga Bank is a level 3 one, but the army has 283 Skeletons, 8 Liches, and 21 Evil Eyes. Vidomina sets up camp above at a mine to break through; Fakir runs down deep into the respawn area.
123 - Vidomina fights her way to the Necropolis; Mage Guild level 4 "pleases" with Water Walk and Berserk ("solves" things without Fire, you see!). Fakir below clears an external dwelling of Medusas (never captured until the game's end due to lack of money), slowly occupying himself with his main purpose - Necroing) - 323 Skeletons already.
124 - I take the Teleporter to the center behind 19 Enchanters, then 30 Trolls, then Giants for a Sacrifice scroll (extremely useful for me, a level 5 spell)) - they just ran away) I hit a Tomb (Anti-Morale there!) and Dwarves on snow on the last cell on day 15; forced to take Pathfinding in the last slot (goodbye Air!..(() Army: 390 Skeletons. The opponent, meanwhile, entered the treasure zone (I don't know this for sure yet, but I suspect it(( )
125 - I take the central Necropolis, open the Observatory, see a broken but uncaptured Lich external dwelling above and a piece of sandy treasure zone where the opponent is. My fears are confirmed. I take out one scout at the cost of a couple of Evil Eyes. Still lacking Mercury for Mage Guild level 5.. I fight my way home for Double Mana, leaving the troops in the Necropolis just in case (but the enemy shouldn't see them, theoretically). Vidomina level 12, stats 3 2 5 6 (150)
126 - I break back to the center; essentially wasted a turn because of this mana. Frustrated, I capture a Gold Mine. And I cut off his vision! Twice, even.)) The opponent, meanwhile, is vigorously shaking down Dragon Fly Hives(( I'm not ready for an open battle yet; no War Machine and I'm not sure exactly what's there. There are 2 directions - a Teleporter behind a pack of Psychos and a path down into the snow.
127 - Opponent "out of fear" fights his way home (I precisely spot the edge of his Swamp town..), and I choose the Teleporter closest to the enemy, capturing a Lich external dwelling along the way and chasing off another scout. I just barely don't reach the Rampart town; I reveal an external dwelling of Unicorns and Behemoths!! (but 2 days away) Army still around 400 Skeletons - kinda stalled at this number(
131 - I set up camp in the Necropolis with Cyclopes for a +1 Speed upgrade; glance up at the Behemoths, estimating if I can capture them. The army controls the road network. Finally accumulated 10 Mercury, but a new problem - 0 Wood.. The enemy again moves his troops back to the center, meaning the master was left there.
132 - I make tricky maneuvers near his GO with a scout hero so it looks like I'll "reach the castle". Vidomina takes +1 Speed and sets up camp at Demons for a scroll. Army: 461 Skeletons, still haven't bought anything new; all money goes to battles and buying scout heroes.. The enemy finally fights his way home.
133 - I build the 5th mage tower, ta-dam...... I hope for Dimension Door, but I think about Implosion - and that's what I get)))) I mess up the chains, failing to reach the Teleporter. We could have ended here, basically. But the enemy, standing at the GO, doesn't risk attacking the horde of Ghost Dragons (not knowing who's on the other side) and runs to the wrong Teleporter, into the grass.
134 - Now I emerge to the center through another Teleporter, wiping out the scout with a Death Wave and menacingly heading towards the towns. Decoy troops: 15 stacks of 6 Skeletons, 8 Liches, and 1 Ghost Dragon. Here I receive a gift better than any - a mage scout hero attacks with 22 stacks of 2 Wyverns, Dwarves, and 1 Pegasus, loses - 26 Wyverns!! And I buy myself out with the remnants! Almost a victory!
135 - I double my mana (174) and attack with all my might - I box in 500 Skeletons and 18 Liches; Mass Haste is slightly under-leveled, but I don't care about Mass Slow)) Explosion and a ton of mana saved me in this game.
Thanks for the game!
PS. Long live the new King!)))))))))))))
08/04/13 KobRa (blue, Castle, Valeska, Monere) def Yostairs (red, Conflux, random, Ciele, Tyraxor) on 6lm10a at 212
Thanks for the game!
■ KobRa_RR (icq 286406830) — vs — ■ =Stinger= (icq 592635010)
Once the game is out, I'd be happy to provide commentary with a dual-stream.
Alright. I think we'll use this game as the starting point for "Voice of Heroes." We'll either strategize "as a team of three" if Schizophrenic accepts the "anti-Dota" approach, or we'll do it as a duo. The game promises to be extremely interesting, especially since two MONSTERS will be competing!