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In reply to numOne
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numOne
twaryna teh win LeBron
Fish decided to lay low :D
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I sincerely apologize to everyone; real life is increasingly taking over.

"Это нам идеально подходит!" [Новосибирск, 2013]
"Красавчик! Если только не читер.." [Киев, 2014]
"Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015]
Сам ты фиш (с) :D
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I was watching a video by Dirty, and I came across an interesting interface http://www.youtube.com/watch?feature=player_embedded&v=-TeHcDQEpuk. There are probably even better ones out there; does anyone have any links? SZOТ.


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Managed to take revenge. Predictably, they banned all my HLs, while I quickly chose balance. Then Twaryna thought for a long time about the castles, but after crossing out Necro and Conflux, we sat down to play the expected Dungeon vs Rampart. We ruthlessly chose all the restarts; Twaryna took his last one on 112, when I had a Minotaur external dwelling and a stable near the castle.. Then another Minotaur external dwelling generated, but Twaryna had already taken the objective one.. After that, there were no more such sweet external dwellings..
28.07.13 KobRa (blue, Dungeon, Shakti, Vidomina) def twaryna (red, Rampart, Ivor, Ivor) on balance at 135
In the new distribution, however, again stables and a pillar beneath them; I ran everyone through them to see who would level up how. Laura arrived.. but then 6 heroes, and Vidomina with Fakher. Laura got Log, Vidomina got Intelligence. Starting gave +5% to necromancy, I was forced to level her) The path up along the road is blocked by an air vortex, the path off-road onto lava is an orc horde, I decide to start with them. In the army: 76 Troglodytes and 31 Skeletons.
112 - the orcs fall not very well, then through a Skeleton external dwelling (without thinking..) I take the Necropolis fort. Vidomina gets Wisdom and Earth Magic, in the army: 10 Harpy Hags (upgraded them on 111), 74 Skeletons and 57 Troglodytes. I think it would be good to build a fort..
113 - the road from the Necro ends very close to a teleport behind a pack of Enchanters; below I reveal a Lich external dwelling, above I open a lookout which reveals a lonely Naga Bank and absolutely nothing else in terms of money buildings! In the army already 100 Skeletons.
114 - I take the Animate Dead scroll behind a horde of Gnolls. Vidomina spends the night in a Necropolis town with MG2 and 62 mana, she also got Log! My mood improves significantly)) Finally broke through the air (20) with Fakher and run to the home town.
115 - took the town, sent troops back (stables help a lot, Harpy Hags and fast roads too)) GM3 in the Necro, there's also Animate Dead there)) Vidomina, having learned Teleport from a shrine along the way, breaks through a Haspids block and stops at the Lich external dwelling.
116 - the external dwelling is mine, in the army: 134 Skeletons and 34 Troglodytes. Also got Offense! I build a fort in the Necro for the Transformer.
117 - on top of that, I added Liches, let them accumulate.. Replenishing mana (75) I simply don't have the resources to summon in the dungeons((
121 - the question arises - what to do, I don't want to fight the Enchanters yet, running down from the main is very far and not on a road, I decide to accumulate the army for now and move towards the Naga Bank. First disappointment (or rather third, the first was Laura, the second the Enchanters)) - Vidomina has to take Eagle Eye on level up((
122 - the Naga Bank is tier 3, but the army has 283 Skeletons, 8 Liches, and 21 Evil Eyes. Vidomina moves up to the mine to break through, Fakher runs down deep into the resp.
123 - Vidomina fights in the Necro, GM4 "delights" with Water Walk and Berserk ("solves" without fire, after all!) Fakher down below defeats a Medusa external dwelling (never taken until the end of the game due to lack of money), slowly doing his main job - necro-ing) - 323 Skeletons already.
124 - I hit the central teleport for 19 Enchanters, then 30 Trolls, then Grands for a Sacrifice scroll (extremely useful level 5 spell for me)) just ran away) I hit a Tomb (anti-morale there!) and on the last hex a Dwarf on snow for 15, I'm forced to take Pathfinding in the last slot (goodbye air!..(() In the army: 390 Skeletons. Meanwhile, the enemy entered the treasure zone (I don't know this for sure yet, but I suspect it(( )
125 - I take the central Necro, open the lookout, see a broken but untaken Lich external dwelling above and a piece of sandy treasure zone where the opponent is. Fears confirmed. I take out a scout at the cost of a couple of Eyes. Still lacking mercury for GM5.. I fight back home for double mana, leaving troops in the Necro just in case (but the enemy shouldn't see them theoretically). Vidomina level 12, 3 2 5 6 (150)
126 - I fight my way back to the center, essentially wasted a turn because of this mana. I take a gold mine out of frustration. And I cut off his vision! Twice.)) Meanwhile, the enemy is thoroughly shaking the Dragon Fly Hives(( I'm not yet ready for open battle, no war machine and unclear exactly what's there. There are 2 directions - a teleport behind a pack of Magogs and a path down into the snow.
127 - the opponent "out of fear" fights back home (I just barely spot the edge of a swamp castle..), and I choose the teleport closest to the enemy, taking a Lich external dwelling along the way and chasing off another snoop. I don't quite reach the Rampart town, I reveal a Unicorn external dwelling and Golems!! (but 2 days away) The army still has 400 Skeletons - kind of stagnated at this number(
131 - I stand at the Cyclops dwelling for a +1SP booster, eyeing the Golems above, figuring if I can take them. The army controls the road network. Finally accumulated 10 mercury, but new problem - 0 wood.. The enemy again fights his way to the center, meaning the boss was still there.
132 - I make tricky maneuvers at his main base with a scout hero so that it "looks like I'm running to the castle". Vidomina takes +1SP and stands at the Demons for a scroll. In the army: 461 Skeletons, still haven't recruited anyone new, all money goes to battles and buying scout heroes.. The enemy finally fights back home.
133 - I build the 5th mage tower, ta-dam......hoping for Dimension Door, but thinking about a fail - and that's what happens)))) I mess up the chains, not quite reaching the teleport. This could have ended the game in principle. But the enemy, standing at his main base, doesn't risk attacking a horde of gr. Liches (not knowing who's on the other side) and runs into the wrong teleport, onto the grass.
134 - now I emerge into the center through another teleport, destroying the scout hero with a Death Wave and threateningly heading towards the castles. Decoy troops, 15*6 Skeletons. 8 Liches, and 1 GH. Then I get a gift, couldn't ask for better - a mage-scout hero attacks with 22*2 Wyverns, Dwarves and 1 Pegasus, loses - 26 Wyverns!! And I buy off with the remnants! Almost victory!
135 - I double the mana (174) and attack with all my might - I trap 500 Skeletons and 18 Liches in a corner, Mass Haste is a bit under-leveled there, and Mass Slow I don't care about)) Explosion and a ton of mana saved me in this game.
Thanks for the game!
PS. Make way for the new King!)))))))))))))


In reply to KobRa_RR
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KobRa_RR
Managed to take revenge. They predictably banned all my HLs, and I quickly chose balance. Here Twaryna thought long and hard about towns, but after banning Necro and Conflux, we expectedly ended up playing Dungeon vs Rampart. We strictly chose all restarts; Twaryna took his last one on week 1, day 12, when I had an external dwelling of Minotaurs and a stable next to the castle.. Then an external dwelling of Minotaurs generated again, but Twaryna took an objective one.. After that, there were no more such sweet external dwellings..
28.07.13 KobRa (blue, Dungeon, Shakti, Vidomina) def twaryna (red, Rampart, Ivor, Ivor) on balance at 135
In the new generation, however, stables and a pillar under them again; I ran everyone through them to see who would level up how. Laura arrived.. but then 6 heroes, and Vidomina with Fakir. Laura got Log, Vidomina got Intelligence. +5% to Necro from the start, I was forced to level her) The path upwards along the road is blocked by an Air Elemental Lot, the path through the wasteland to the Lava has a horde of Beholders; I decide to start with them. In the army: 76 Troglodytes and 31 Skeletons.
112 - Beholders don't fall very well, then I take the Necropolis through an external dwelling of Skeletons (without thinking..). I give Vidomina Wisdom and Earth Magic; in the army: 10 Harpy Hags (upgraded them on 111), 74 Skeletons, and 57 Troglodytes. I think it would be good to build a Fort..
113 - The road from the Necropolis ends very close to a Teleporter behind a pack of Enchanters; below, I reveal an external dwelling of Liches; above, I open an Observatory which reveals a lone Naga Bank and absolutely no other money structures! Already 100 Skeletons in the army.
114 - I pick up an Animate Dead scroll behind a horde of Gnolls. Vidomina spends the night in the Necropolis town with Mage Guild level 2 and 62 mana; she also got Log! My mood improves significantly)) Finally broke the Air Elemental (20) with Fakir and run to the home town.
115 - Captured the town, sent troops back (the stables, Harpy Hags, and fast roads help a lot)). Mage Guild level 3 in the Necropolis, also has Animate Dead there)) Vidomina, having learned Teleport from a Shrine along the way, breaks a Hell Hound Lot and ends up at an external dwelling of Liches.
116 - The external dwelling is mine; army: 134 Skeletons and 34 Troglodytes. They even gave me Offense! I build a Fort for the Transformer in the Necropolis.
117 - Added Liches for good measure, let them accumulate.. I replenish mana (75). No resources left for Summoning in the Dungeons((
121 - The question arises - what to do? I don't feel like fighting the Enchanters yet; running down from the main is very far and off-road; I decide to accumulate the army for now and move toward the Naga Bank. First disappointment (actually third, first was Laura, second was the Enchanters) - Vidomina has to take Eagle Eye on level-up((
122 - Naga Bank is a level 3 one, but the army has 283 Skeletons, 8 Liches, and 21 Evil Eyes. Vidomina sets up camp above at a mine to break through; Fakir runs down deep into the respawn area.
123 - Vidomina fights her way to the Necropolis; Mage Guild level 4 "pleases" with Water Walk and Berserk ("solves" things without Fire, you see!). Fakir below clears an external dwelling of Medusas (never captured until the game's end due to lack of money), slowly occupying himself with his main purpose - Necroing) - 323 Skeletons already.
124 - I take the Teleporter to the center behind 19 Enchanters, then 30 Trolls, then Giants for a Sacrifice scroll (extremely useful for me, a level 5 spell)) - they just ran away) I hit a Tomb (Anti-Morale there!) and Dwarves on snow on the last cell on day 15; forced to take Pathfinding in the last slot (goodbye Air!..(() Army: 390 Skeletons. The opponent, meanwhile, entered the treasure zone (I don't know this for sure yet, but I suspect it(( )
125 - I take the central Necropolis, open the Observatory, see a broken but uncaptured Lich external dwelling above and a piece of sandy treasure zone where the opponent is. My fears are confirmed. I take out one scout at the cost of a couple of Evil Eyes. Still lacking Mercury for Mage Guild level 5.. I fight my way home for Double Mana, leaving the troops in the Necropolis just in case (but the enemy shouldn't see them, theoretically). Vidomina level 12, stats 3 2 5 6 (150)
126 - I break back to the center; essentially wasted a turn because of this mana. Frustrated, I capture a Gold Mine. And I cut off his vision! Twice, even.)) The opponent, meanwhile, is vigorously shaking down Dragon Fly Hives(( I'm not ready for an open battle yet; no War Machine and I'm not sure exactly what's there. There are 2 directions - a Teleporter behind a pack of Psychos and a path down into the snow.
127 - Opponent "out of fear" fights his way home (I precisely spot the edge of his Swamp town..), and I choose the Teleporter closest to the enemy, capturing a Lich external dwelling along the way and chasing off another scout. I just barely don't reach the Rampart town; I reveal an external dwelling of Unicorns and Behemoths!! (but 2 days away) Army still around 400 Skeletons - kinda stalled at this number(
131 - I set up camp in the Necropolis with Cyclopes for a +1 Speed upgrade; glance up at the Behemoths, estimating if I can capture them. The army controls the road network. Finally accumulated 10 Mercury, but a new problem - 0 Wood.. The enemy again moves his troops back to the center, meaning the master was left there.
132 - I make tricky maneuvers near his GO with a scout hero so it looks like I'll "reach the castle". Vidomina takes +1 Speed and sets up camp at Demons for a scroll. Army: 461 Skeletons, still haven't bought anything new; all money goes to battles and buying scout heroes.. The enemy finally fights his way home.
133 - I build the 5th mage tower, ta-dam...... I hope for Dimension Door, but I think about Implosion - and that's what I get)))) I mess up the chains, failing to reach the Teleporter. We could have ended here, basically. But the enemy, standing at the GO, doesn't risk attacking the horde of Ghost Dragons (not knowing who's on the other side) and runs to the wrong Teleporter, into the grass.
134 - Now I emerge to the center through another Teleporter, wiping out the scout with a Death Wave and menacingly heading towards the towns. Decoy troops: 15 stacks of 6 Skeletons, 8 Liches, and 1 Ghost Dragon. Here I receive a gift better than any - a mage scout hero attacks with 22 stacks of 2 Wyverns, Dwarves, and 1 Pegasus, loses - 26 Wyverns!! And I buy myself out with the remnants! Almost a victory!
135 - I double my mana (174) and attack with all my might - I box in 500 Skeletons and 18 Liches; Mass Haste is slightly under-leveled, but I don't care about Mass Slow)) Explosion and a ton of mana saved me in this game.
Thanks for the game!
PS. Long live the new King!)))))))))))))


A game that was lost only to Explosion. If any other spell were in the Mage Guild level 5, there would have been no chance, because in terms of tempo, power, and everything else, it was a victory. But sometimes the right spells do appear in the Mage Guild. Tactics and Mass Haste could also have helped. But Air Magic wasn't leveled enough, and Tactics wasn't offered. Thanks for the game!
http://heroes3.tv/twaryna
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KobRa_RR (icq 286406830) — vs — Yostairs (icq 644735887)
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
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Some information about the progress of the King of the Hill Tournament.

7 months of the game have already passed. During this time, 42 games have been played, and only one had a technical win assigned. We are almost on schedule, players connect without problems, and there are no arguments at all, which I thank everyone for; I hope it continues this way.

Currently, 23 players have participated in the tournament (some players haven't played even once). First place is firmly held by twaryna, who is already on a winning streak for the second time (the first time was 6 wins in a row, now - 5), surpassing the closest contender Amiloo by more than 2 times in points.
The Top-5 of the tournament currently looks like this:

1) twaryna — 17.5
2) Amiloo — 8
3) Maretti — 6
4) =Stinger= — 5.5
5) GoD / Javdet — 5

However, almost half a year of the game is still ahead, and the situation may change. I hope that by the end of the year, the competition will become more exciting :).

The most popular template is Jebus, but there is no total imbalance, which is good. The complete outsider is 8x12a, on which no games have been played yet. The situation in numbers is as follows:

Jebus Cross - 11
8mm6a - 10
2SM4d(3) - 7
6lm10a - 6
Mini-Nostalgia - 5
balance - 2
8x12a - 0

Contributions:
The total prize pool to date is - 75$
Only 2 people have made contributions - JustObserver - 17$ and MimoCrocodile - 8$, thank you to them.

I decided to hold this tournament, in part, as an experiment - will Heroes 3 tournaments be entertaining enough to raise a prize pool simply from viewers? This has been discussed many times, and a separate thread was even created to discuss the possibility of holding "paid game broadcasts," which, in my opinion, is absurd in itself, but collecting contributions to encourage player motivation within a tournament with the strongest players and a clear system may be justified. Let's see what happens. In any case, a little something will already go into the winner's pocket. And we shouldn't forget about the King's Crown! which is more valuable than any money. :)

This was numOne. Follow the Hill and play to win! GL!
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
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08/04/13 KobRa (blue, Castle, Valeska, Monere) def Yostairs (red, Conflux, random, Ciele, Tyraxor) on 6lm10a at 212

I don't have the strength to describe it; we didn't take any restarts, but we still played with three attempts, the last one lasting all Sunday...:( I played terribly; I had a scroll of Fly from the first week and 2 castles - Castle and Barbarian (later, a Swamp was added in the disputed zone). I built a GM4 in the Castle and a GM2 in the Barbarian castle, and I was about to build a GM3 in the Barbarian castle to use the Fly spell. But in a hurry, I built a dead-end Rampart before finishing the GM3, passed the turn, and then it dawned on me... that now I have to rebuild a GM5, what a stupid rule!!!... That's how I played the whole game. The opponent played much better, showing huge stats and 20 attack in the beginning of the second week, having more power throughout most of the game (even when I had a pack of Archmages...). But I turned out to be luckier and gained full control. And then it was just a matter of technique. But then the opponent nobly admitted defeat!
Thank you for the game!!


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KobRa_RR
08/04/13 KobRa (blue, Castle, Valeska, Monere) def Yostairs (red, Conflux, random, Ciele, Tyraxor) on 6lm10a at 212
Thanks for the game!
Confirmed, it reminds me of the first defeat in the same tournament. I cleared 5-6 dwellings, all level 1 or 2, and without control. Even flying to one of the GM-built dwellings didn't really save the situation. Thanks for the game.
http://ru.twitch.tv/yostairs
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KobRa_RR (icq 286406830) — vs — =Stinger= (icq 592635010)
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
In reply to numOne
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numOne
KobRa_RR (icq 286406830) — vs — =Stinger= (icq 592635010)
When will the game be played? I'd be happy to provide commentary with a two-sided stream.
Когда рестартов не осталось, обязательно ждите Гурниссона без балисты:D

Комплимент который сделал мой день:
Катя ЭПИК барышня) вы бы видели как пялились на её сиськи молодёж) я та с девушкой был) но всё равно пялился ) потому что хорошие) (с) Browser

Слабая раздача, которую заиграл исключительно из-за колпака на 111. (с) Сатир

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aka.Ward3n
Once the game is out, I'd be happy to provide commentary with a dual-stream.
Okay. We'll probably use this game as the starting point for "Voice of Heroes." We'll either have three commentators, if Schizophrenic ultimately accepts the "anti-DOTA" concept, or just two. The game promises to be extremely interesting, especially since two MONSTERS will be competing!
In reply to MerlinTheMagician
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MerlinTheMagician
Alright. I think we'll use this game as the starting point for "Voice of Heroes." We'll either strategize "as a team of three" if Schizophrenic accepts the "anti-Dota" approach, or we'll do it as a duo. The game promises to be extremely interesting, especially since two MONSTERS will be competing!
Tomorrow after tomorrow, there will be a break from Dota)))
Add me on Skype: ward3ntft.
Когда рестартов не осталось, обязательно ждите Гурниссона без балисты:D

Комплимент который сделал мой день:
Катя ЭПИК барышня) вы бы видели как пялились на её сиськи молодёж) я та с девушкой был) но всё равно пялился ) потому что хорошие) (с) Browser

Слабая раздача, которую заиграл исключительно из-за колпака на 111. (с) Сатир

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It's considered bad form to bring in Dota players to comment on Heroes of Might and Magic. :smile17:
Не бійся коли ти один, бійся коли ти нуль.

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