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"King of the Hill"

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#359
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Managed to take revenge. Predictably, they banned all my HLs, while I quickly chose balance. Then Twaryna thought for a long time about the castles, but after crossing out Necro and Conflux, we sat down to play the expected Dungeon vs Rampart. We ruthlessly chose all the restarts; Twaryna took his last one on 112, when I had a Minotaur external dwelling and a stable near the castle.. Then another Minotaur external dwelling generated, but Twaryna had already taken the objective one.. After that, there were no more such sweet external dwellings..
28.07.13 KobRa (blue, Dungeon, Shakti, Vidomina) def twaryna (red, Rampart, Ivor, Ivor) on balance at 135
In the new distribution, however, again stables and a pillar beneath them; I ran everyone through them to see who would level up how. Laura arrived.. but then 6 heroes, and Vidomina with Fakher. Laura got Log, Vidomina got Intelligence. Starting gave +5% to necromancy, I was forced to level her) The path up along the road is blocked by an air vortex, the path off-road onto lava is an orc horde, I decide to start with them. In the army: 76 Troglodytes and 31 Skeletons.
112 - the orcs fall not very well, then through a Skeleton external dwelling (without thinking..) I take the Necropolis fort. Vidomina gets Wisdom and Earth Magic, in the army: 10 Harpy Hags (upgraded them on 111), 74 Skeletons and 57 Troglodytes. I think it would be good to build a fort..
113 - the road from the Necro ends very close to a teleport behind a pack of Enchanters; below I reveal a Lich external dwelling, above I open a lookout which reveals a lonely Naga Bank and absolutely nothing else in terms of money buildings! In the army already 100 Skeletons.
114 - I take the Animate Dead scroll behind a horde of Gnolls. Vidomina spends the night in a Necropolis town with MG2 and 62 mana, she also got Log! My mood improves significantly)) Finally broke through the air (20) with Fakher and run to the home town.
115 - took the town, sent troops back (stables help a lot, Harpy Hags and fast roads too)) GM3 in the Necro, there's also Animate Dead there)) Vidomina, having learned Teleport from a shrine along the way, breaks through a Haspids block and stops at the Lich external dwelling.
116 - the external dwelling is mine, in the army: 134 Skeletons and 34 Troglodytes. Also got Offense! I build a fort in the Necro for the Transformer.
117 - on top of that, I added Liches, let them accumulate.. Replenishing mana (75) I simply don't have the resources to summon in the dungeons((
121 - the question arises - what to do, I don't want to fight the Enchanters yet, running down from the main is very far and not on a road, I decide to accumulate the army for now and move towards the Naga Bank. First disappointment (or rather third, the first was Laura, the second the Enchanters)) - Vidomina has to take Eagle Eye on level up((
122 - the Naga Bank is tier 3, but the army has 283 Skeletons, 8 Liches, and 21 Evil Eyes. Vidomina moves up to the mine to break through, Fakher runs down deep into the resp.
123 - Vidomina fights in the Necro, GM4 "delights" with Water Walk and Berserk ("solves" without fire, after all!) Fakher down below defeats a Medusa external dwelling (never taken until the end of the game due to lack of money), slowly doing his main job - necro-ing) - 323 Skeletons already.
124 - I hit the central teleport for 19 Enchanters, then 30 Trolls, then Grands for a Sacrifice scroll (extremely useful level 5 spell for me)) just ran away) I hit a Tomb (anti-morale there!) and on the last hex a Dwarf on snow for 15, I'm forced to take Pathfinding in the last slot (goodbye air!..(() In the army: 390 Skeletons. Meanwhile, the enemy entered the treasure zone (I don't know this for sure yet, but I suspect it(( )
125 - I take the central Necro, open the lookout, see a broken but untaken Lich external dwelling above and a piece of sandy treasure zone where the opponent is. Fears confirmed. I take out a scout at the cost of a couple of Eyes. Still lacking mercury for GM5.. I fight back home for double mana, leaving troops in the Necro just in case (but the enemy shouldn't see them theoretically). Vidomina level 12, 3 2 5 6 (150)
126 - I fight my way back to the center, essentially wasted a turn because of this mana. I take a gold mine out of frustration. And I cut off his vision! Twice.)) Meanwhile, the enemy is thoroughly shaking the Dragon Fly Hives(( I'm not yet ready for open battle, no war machine and unclear exactly what's there. There are 2 directions - a teleport behind a pack of Magogs and a path down into the snow.
127 - the opponent "out of fear" fights back home (I just barely spot the edge of a swamp castle..), and I choose the teleport closest to the enemy, taking a Lich external dwelling along the way and chasing off another snoop. I don't quite reach the Rampart town, I reveal a Unicorn external dwelling and Golems!! (but 2 days away) The army still has 400 Skeletons - kind of stagnated at this number(
131 - I stand at the Cyclops dwelling for a +1SP booster, eyeing the Golems above, figuring if I can take them. The army controls the road network. Finally accumulated 10 mercury, but new problem - 0 wood.. The enemy again fights his way to the center, meaning the boss was still there.
132 - I make tricky maneuvers at his main base with a scout hero so that it "looks like I'm running to the castle". Vidomina takes +1SP and stands at the Demons for a scroll. In the army: 461 Skeletons, still haven't recruited anyone new, all money goes to battles and buying scout heroes.. The enemy finally fights back home.
133 - I build the 5th mage tower, ta-dam......hoping for Dimension Door, but thinking about a fail - and that's what happens)))) I mess up the chains, not quite reaching the teleport. This could have ended the game in principle. But the enemy, standing at his main base, doesn't risk attacking a horde of gr. Liches (not knowing who's on the other side) and runs into the wrong teleport, onto the grass.
134 - now I emerge into the center through another teleport, destroying the scout hero with a Death Wave and threateningly heading towards the castles. Decoy troops, 15*6 Skeletons. 8 Liches, and 1 GH. Then I get a gift, couldn't ask for better - a mage-scout hero attacks with 22*2 Wyverns, Dwarves and 1 Pegasus, loses - 26 Wyverns!! And I buy off with the remnants! Almost victory!
135 - I double the mana (174) and attack with all my might - I trap 500 Skeletons and 18 Liches in a corner, Mass Haste is a bit under-leveled there, and Mass Slow I don't care about)) Explosion and a ton of mana saved me in this game.
Thanks for the game!
PS. Make way for the new King!)))))))))))))