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As I mentioned somewhere before, these are the second-best.
And it's especially interesting when a new mission begins, the map is not yet revealed (only a small area around the Castle is visible), there are resources near the Castle, and the Castle itself is unusually empty inside, which is cool.
Everything is well-drawn, the monster dwellings are logical, and the upgrades are also logical (mostly humanoids are upgraded), and there isn't much imbalance if you play correctly.
And there are two opposing super mages – the Wizard and the Sorcerer. The Wizard has a vast knowledge base + a library, which can be said to expand his range of spells. The Sorcerer has powerful magic and an additional level of the Magic Guild; he is a rich, evil mage who only thinks of himself.
The semi-combat Necromancer and Sorceress, who are more inclined towards magic, are also like two opposites. One is a welcoming, kind land with fairies and rainbows, while the other is a land of darkness and desolation.
And there are two opposing powerhouses: a kind, fast, and spirited knight with a sturdy Castle and useless peasants, and a stern barbarian with strong Ogres, agile Wolves, and strong morale when defending.
As stated on the oldgames.ru website:
This is one of the first games in the history of computer games whose music has not left anyone indifferent who has heard it. The animated cutscenes are also made very well and beautifully. Overall, the entire game exudes a sense of fairy tale, mystery, and beauty, even now, ten years after the release of the last game with the title HoMM II.