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Posts from “Summer 2013” experimental season. Online ranked games (reports, discussions).

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Roger-ua
Roger-ua (blue, Dungeon, Shakti, Shakti) def Nitro43 (red, Rampart, Ivor, Ivor) 2sm4d(3). 131.
On 111, two Griffin Conservatories — one big, the second 1. I take plus an arena. Shakti came with 2 stacks, but all the heroes I freed from prisons were native. On 112, I freed Dimer (+40 troglodytes). Then a native secondary hero. I freed Lorelei level 10. First time seeing a treasure zone exit not going down but up. Almost ran past it. On 121, Shakti takes the Griffin Conservatory (with Blessing) — pity only 3. Had the thought to take the home Dragon Utopia. I banish these thoughts — run to the scouted treasure zone. As it turned out, the Dragon Utopia was 1 and was taken without significant losses (minus 1 angel), the KZ appeared. In the treasure zone, I take an external dwelling of devils and portal in my castles. I start clearing the treasure zone when suddenly Ivor appeared. I don't make it and step back slightly — the goal is another external dwelling of devils and a beehive in front of it. Ivor leaves the treasure zone (as I thought). Shakti clears the treasure zone and stays on one devil for a speed boost. It turned out the opponent had 2 entrances to this treasure zone, and his hero with a logistics bonus reaches Shakti. I buy my hero back. The opponent's hero with a logistics bonus leaves my field of view, I decide not to pursue him with my own logistics-bonus hero with an army. Luckily, I am blue and buy back Shakti on day 127. On 131, the opponent's hero with a logistics bonus with an army attacks Dimer and stays in place. Shakti reaches the logistics-bonus hero. A GG follows.
Thanks for the game!
Confirmed. Thanks for the game!
ICQ 627769385
In reply to Nitro
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24.7.2013: twaryna (red, Castle, Caitlin, Kyrre) def Tovariщ (blue, Dungeon, Shakti, Shakti) 2SM4d(3) 215

Slow roads, enormous respawn. One road to the secondary mine and everything is very far. But great heroes appeared - Kyrre, Crag Hack, Tazar, Piqued. Broke through along the road to the grass - flagged Rampart and the external dwelling of unicorns, revealed the Griffin Conservatory. On week 2 took the tier-1 Griffin Conservatory at home with Turis and went to pillage the Dwarf Cottages - killed 3, captured the external dwelling of Swordsmen and Archers, plus the Peasants. Kyrre was clearing the adjacent zone meanwhile. In the middle of the second week took the tier-2 Griffin Conservatory. By the end also captured the external dwelling of Cavaliers at home. Bought a spell book for Kyrre and headed into the third zone. Turned out to be poor there, the only useful things were a Cloak +2+2, Naga Bank, and a Gladius was found. There was also a mini Dragon Fly Hive guarded by 7 Archangels and a Pandora's Box with 15 upgraded Vampires also guarded by 7 Archangels. There was also a Dragon Utopia-3 - I didn't go in. By the end of week 3 took a Dragon Utopia-1 in the adjacent zone. It gave a Sword +5 All and Shield 3+3. Built and upgraded Archangels and moved through the GO. Shakti was waiting at home. Then we hung around near his Castle, he didn't dare attack. I cut down neutrals and controlled the exits. Meanwhile Crag Hack was leveling up and a Mage Guild was being built in Rampart. On the 4th level Town Portal was given. Crag Hack learned it, I took the enemy Necropolis Castle with Kyrre, also broke through for Town Portal. And stood at the entrance to the uncleared third zone. On my turn Tovariщ attacks. There was a lot of power there and the finale should have been won there. But he made several mistakes and ultimately killed both heroes with Armageddon. I had Crag Hack leveled up on Archangel left. Surrender followed. Thanks for the game!
http://heroes3.tv/twaryna
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24.7.2013: twaryna (red, Castle, Kaitlin, Kirr) def Tovariщ (blue, Dungeon, Shakti, Shakti) 2SM4d(3) 215

I confirm. I made a lot of mistakes regarding the assessment of Kirr. I thought she had at least decent Knowledge skills, or at least powerful combat magic - 17 spell points. And in the final, I really messed up....

Thanks for the game!
icq - 630493876

Лето 2013.
In reply to Call_of_Fun
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Call_of_Fun
24.07.13. Call_of_Fun (blue, necro, galtran) def Simon5760 (red, Conflux, random, moner), JC, 126.
In the final battle, stat advantage + mana advantage + cloak of negation.
I win and opp writes GG.

Confirmed.
I massed a lot of meat, but threw it in the treasure zone(( Many chain mistakes and generally a bad transition into the late game((
Thanks for the game!
Здесь, в этой великой стране, твой член не становится длиннее, если у тебя есть автомат.

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22.07.2013 Juristis (red, Inferno, Octavia, Fiona) def c0nn3c71nkK.ppL (blue, Stronghold, Gunnisson) 8mm6a 127
Started in the underground with 1 stack, but 2 native dwellings were there, and the level 2 building was already built. Plus 3 external dwellings of demons and 1 of efreet. Overall, not bad.
On day 113, I took the Conflux, placed a guard there. I decided to make Fiona the main hero, and she didn't let me down; she got Attack at level 3, then Wisdom at level 6, and Defense at level 9.
On day 117, I took an external efreet dwelling with Fiona, also a Sword +3 and a Crown +4, placed units 1-6 in the Citadel with cells. There are a couple of beehives deep in the Conflux respawn (didn't bother) and 2 Griffin Conservatories in the underground.
I ran along the road towards the center. On day 122, I upgraded the pits, started demonizing. On day 124, I took a Conservatory along the road, minimal losses. Then I left the angel with Fiona, and returned the army home, upgraded the efreet, and took a trash Conservatory with Ignissa through rough terrain, lost 3 demons and 1 efreet.
On day 126, blue flags appeared ahead. The opponent checked me and ran off. I took a Shield +4 and chased him with only 1630 movement points. But on day 127, Kostya surrendered; the bears didn't stand, Gunnisson was already level 20, but no army. Thanks for the game!

24.07.2013 Juristis (red, random, Castle, Valeska, Monere) def Gomunguls (blue, random, Stronghold, Jabarkas, Crag Hack) Jebus L 131
Medium roads, respawn was small, money was so-so, there's 1 external dwelling each of cavaliers, halberdiers, and monks, and also 3 beehives. I wanted to level Vistan first, but he got Air Magic at level 4, so I switched to Monere, who ate a Pandora's Box for 5k experience and got Tactics at level 2 and Earth Magic at level 4.
On the first week, I took the external dwellings, placed monks+cavaliers in the Citadel (couldn't save up money for angels at all). There were 2 roads to the GO, a horde of Wyverns and a horde of pits.
By level 10, I finally maxed Slow, collected the beehives, and on day 123 broke through the Wyverns. Broke through, took 2 steps, and ran face-first into a horde of Wizards, GO on lava. Had to fight through them and go through the pits. On day 124, broke through the pits, then a horde of Thunderbirds (-1 champion and 1 Wyvern), took a Pandora's Box for 15k experience, got Advanced Wisdom and Expert Defense.
On my turn, Crag attacks me.
1st Fight Back:
Crag 16-6-4-5, 16 mana I think, also Expert Tactics, Expert Earth Magic, and seemingly no Defense;
25 Beholders, 14 Orcs, 200+ Hobgoblins, 9 Thunderbirds, 1+86 Black Wolves, 2 Bears. +1 Luck, Spirit of Oppression.
Monere 10-9-7-8, Expert Slow, 30+ mana, +2 Luck.
13 Zealots, 9 Champions, 25 Wyverns, 70 Halberdiers, a handful of Griffin Guardians.
In round 1, Crag cast Mass Shield, I responded with Slow and the bears and goblins resisted.
Round 2 - I remove 1 Griffin retaliate on the wolves, smash into them with champions, -35 of them. Give Haste to the ducks, they smash into the goblins with Luck for about -180, -1 Wyvern from retaliation. Opponent responds by casting Slow and piling on the cavaliers, removing them with goblin retaliate. Wipes out the whole stack. I hit the wolves with zealots, -11.
Round 3 - Opponent removes the retaliate from the ducks with bears and charges in with birds and wolves with Bless. 12 remain. Crag is out of mana. I cast Haste on the Wyverns and hit the Beholders, -11. Zealots also into Beholders I think.
Round 4 - I fly away with Wyverns, shooters shoot -10 wolves, zealots into them too.
After that, Haste on the halberdiers, the wolves fell from a direct shot by the zealots. Then I renewed Slow and, with the loss of 2 Wyverns, cut down the birds. Opponent surrendered on 6 Orcs and 3 Beholders. I have 8 Wyverns, 12 Fanatics, and about 50 Halberdiers.
Day 125 - I take the central Inferno, refill mana. Upgraded 10 Crusaders, cut down a scout hero.
Day 126 - My scout hero gets cut down too. I retake the gold mine in the center, kill Ciel with a couple of Orcs, and run towards the opponent's main. I brainfart on artifacts and leave them on Loins, who gets dismissed to the tavern by 2 Diamond Golems the next turn.
Day 126 blue - Crag with 42 Black Wolves, 6 Orcs, 3 Beholders, 18 Archers, and 28 Halberdiers attacks Monere without artifacts, having double mana, Lightning Bolt, and Blindness.
2nd Fight Back:
I cast Slow immediately. Opponent Hastes the wolves and they cut down the Crusaders with Luck. Then Gomunguls went after my Fanatics; first Blind, but I dispelled it, then bombarded with Lightning Bolt + ranged attacks from archers and ballista. I retaliated against the archers, renewed Slow, then hit the wolves with zealots a couple of times and once with shooters.
Around round 5, the ducks with Wait reached the remaining 24 wolves in two turns and cut them all down. I took another Lightning Bolt on the Wyverns, a couple of hits from a direct ballista shot. In the end, Crag surrenders on 3 Beholders. I have 5 Wyverns and 30 Halberdiers.
My day 127 - I'm 1 tile short of the opponent's main.
Day 127 blue - Crag sits in the main.
Day 131 - I buy 2 cavaliers and 3 monks from the external dwelling at home, buy a native hero, +9 Marksmen from last week, bring all this to Monere, and storm the town:
3rd Fight Back:
2 Champions, 3 Monks, 5 Wyverns, 16 Marksmen, 12 Gog, 4 Demons, 30 Halberdiers, and Monere with the ballista finally took down Crag in the castle with Centaurs, Dwarves, and 3 Beholders. The decisive blow was dealt by the ballista. Thanks for the game!
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25.07.2013
RaiseTheDead (blue, castle, Caitlin, Damacon) def DOlllDb (red, rampart, Ivor) 2sm4d(3) 122

Only 13 archers appeared, and the second hero was Christian. But near the castle, there were two tombs – one pre-mini and one pre-maxi – which were easily captured on the first day. There was a decent amount of money, a large starting area, Damacon was in the tavern, and there was some kind of road junction. I decided not to waste the last restart. Later, it turned out that the first road led to the mountains, and the second to a grassy secondary area for monks. Basically, I spent the entire first week gathering free resources and looking for other paths. I reached level 116 and found a Necropolis secondary area. On level 117, I entered the map and saw Ivor, whom I could reach. Ideally, I should have restarted due to the encounter, but I decided to take a risk. On level 121, Ivor, with reinforcements, broke my chain, which was already barely holding together. The army consisted of only 17 elves, some centaurs, and dwarves. I attacked with Damacon, using 50 arrows, the basic tactic, 2 cavalry, 13 archers, and meat in the form of pikemen and swordsmen. I was lucky that the opponent didn't defend properly, and the cavalry was wiped out in the first round. The two archers weren't even that useful.
Thanks for the game!
In reply to RaiseTheDead
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RaiseTheDead
25.07.2013
RaiseTheDead (blue, castle, Caitlin, Damacon) def DOlllDb (red, rampart, Ivor) 2sm4d(3) 122

Only 13 archers appeared, and the second hero was Christian. But near the castle, there were two crypts, one pre-min and one pre-max, which were easily captured on the first day. There was a decent amount of money, a large starting area, Damacon was in the tavern, and there was some kind of road junction. I decided not to waste the last restart. Later, it turned out that the first road led to the mountains, and the second to a grassy secondary area for monks. Basically, I spent the entire first week gathering free resources and looking for other paths. I reached level 116 and found a Necropolis secondary area. On level 117, I entered the overview and saw Ivor, whom I could reach. Ideally, I should have restarted due to the encounter, but I decided to take a risk. On level 121, Ivor, with reinforcements, broke my chain, which was already barely holding together. The army consisted of only 17 elves, some centaurs, and dwarves. I attacked with Damacon, using 50 arrows, the basic tactic, 2 cavalry, 13 archers, and meat in the form of pikemen and swordsmen. I was lucky that the opponent didn't position his units correctly, and the cavalry was wiped out in the first round. The two arrows didn't even help much.
Thank you for the game!

I confirm. We saved on level 116 after the turn. We loaded the game after 4 days, started playing, had 7k gold, but there was nowhere to get wood, and there was no market, and even exchanging would have been expensive. As a result, I was left without building unique units. On level 121, my main hero arrived without archers, so in addition to my 15 archers, 10 more were added, 8 of which were successfully killed because, without any single cavalry units, I attacked upgraded riders by mistake. They ran into my territory with high morale and bit the archers. I saw the opponent, killed one hero, but couldn't reach the overview. I passed the turn, and the opponent attacked. The terrain was simply terrible, because of which I couldn't properly position the cavalry to protect the archers; in any case, the opponent would have reached them on the second turn. In the first turn, I killed 8 of the opponent's archers, and then the cavalry ran up and tore them apart. There were unbought wood resources in the castle, which might have helped. After thinking for a bit during the opponent's turn, I decided not to drag it out and surrendered. ggwp, thank you to the opponent for the game
In reply to kesa
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kesa
22.07.2013 kesa (Blue Swamp Tazar Tazar) def MertviyProrok(Red Castle Caitlin Crag) 147 JC
On the respawn there are 3 lizard external dwellings, 1 minotaur, a bunch of gnolls, two cans 3. Large, stretched out respawn; on 116 behind 20 snipers I take a Pandora's box on 75 lizards. Didn't find any hives on the first week, in total only 5 wyverns. Hydras and minotaurs spawn in the Stronghold on the first week. There is a home Dragon Utopia. At the start of the 2nd week I take 2 cans, and a necklace + 3 all for 20+ gr efreits. It takes 2 days to run to ГО, on 124 I hit ГО with 20 red dragons and a gr stack; angels and lizards remain, all minotaurs were eaten. Moving into the center, I take 2 hives, spot ГО oppa, take Dragon Utopia, they give КЗ. Here the opponent comes out with a stack of archangels. Opponent controls the center at the start of the 3rd week; found 2 hives on the respawn - I take them, as well as Dragon Utopia. The opponent runs in the center, takes 2 Dragon Utopia and 1 hive, everything else is off-road. I capture the central castle, Tazar runs to take the main. I stupidly expose a hero, against whom the opp crashes into the main, so I have to retreat. In the center off-road I take 2 hives, 2 Dragon Utopia, one can 1 + КВ. The angel alliance is almost assembled, missing armor +1, which is on the opponent's respawn. From the central castle I send a hero with meat to win it back. Opponent takes the central castle. I assemble the alliance + have red sphere; on 146 I take back the central castle, on 147 the opponent's main. Opponent attacks, he has 18 archangels, 16 champs, 13 ducks and meat. I have 7 archangels, 47 gr ducks, 100+ lizards. Opponent crashes into the ducks - minus 20 pcs, poison is applied from the counter-attack, I throw everything I have at them, the ducks' morale drops. In the second round I dismantle what's left. ГГ.
Thanks for the game.

I confirm. The layout was great, except for the troops on week 1). On week 1 I took a horse external dwelling. On week 2 I took 3 cans. On week 3 I took 2 Dragon Utopia and moved into the center. Opponent assembled an alliance and a damn prayer ruined everything. After casting the prayer, the opponent had high speed + morale came to the wyverns. And it turned out that almost nothing was left of my archangels.
Thanks for the game.
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07/22/2013 Juristis (red, random, Castle, Valeska, Moner) def Gomunguls (blue, random, Stronghold, Jabarkas, Kragg Hack) Jebus L 131 Confirmed! It's been a while since I played such a game... the map is huge, but it only has a wolf den and a couple of goblins. There are no good lairs, no cons, and no hive... The outer market was nice; I grabbed 4 Pandora boxes - the first one gave 5000 experience, the second one gave 30 wolves, the third one gave 60 goblins, and the fourth one, which I hoped to use to level up slowly, turned out to be empty... I broke the Gate of the Month and on the next turn, I used Fast Build... I decided to take a risk and attack with a small amount of mana, hoping that there wouldn't be any tactics and I could immediately attack with everything... the plan didn't work, and then I put up a shield and they attacked... 25 vipers on luck immediately devoured all the goblins, leaving 43... then I lost my good army without mana and bought my way out with companions... and then I had the advantage. Thanks for the game!
Удача любит подготовленных!!!





Стримы и обучение тут:
https://www.youtube.com/channel/UCWlnXU5R5RLCMuWzIpBc65Q
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24.07.2013 The_ (blue, Citadel, Crag Hack, Vidomina) def c0nn3c71nkK.ppL (red, Castle, Valeska, Kyrre) 2sm4d(3) 137.

Found Vidomina in the tavern, decided to play with her. I had three Dwarf Cottages at home, so to get the bears up, I focused all efforts on them, but running through the rocks with skeletons is very slow. Even two scout heroes next to Vidomina didn't always manage to keep her on the speed boost. As a result, I only got my secondary hero on week 2, took a level 2 Griffin Conservatory, necroed the respawn, built the mage guild level 5 in Conflux. They gave such garbage that I just gave up — counterstrike, sorrow, summon water elementals, didn't even give me a lightning bolt at mage guild level 2. Captured the home level 3 Griffin Conservatory, 300+ skeletons, got an ice bolt for 300 damage, march toward the opponent through rough terrain. Along the way I keep necromancing. The opponent has an Imp Cottage near his Castle, I get some more bones there, ending up with 430+ skeletons. Capture the Castle, leave a scout hero there, and Vidomina goes to necromance. The opponent manages to recapture the Castle and buys Kyrre there, then stays put. I attacked with a scout hero to check — there's very little meat, and even walls won't help. On my turn I attack. After several desyncs, we decided not to replay. In the town screen, I could have shot everyone with a single stack, without even moving the others.

Thanks for the game.
P.S. Vidomina's level gain is 5+! Proof attached

241-568-808
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26.07.2013 Aiwe(red, Tower, Solmyr) def Diabler(blue, Citadel, Gunnar) 2sm4d(3) 125

Lightning cast.
On my turn, the opponent crashes into a hundred trees - gg.

Thanks for the game! I learned a lot.
http://heroes3.tv/aiwe
In reply to Aiwe
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Aiwe
26.07.2013 Aiwe(red, Tower, Solmyr) def Diabler(blue, Citadel, Gurni) 2sm4d(3) 125

Chain Lightning.
On my turn, opponent crashes into a hundred trees - GG.

Thanks for the game! Learned a lot.
Confirmed. On 111 I immediately see an external dwelling of bears near the hobbits. On 115 I set the bears, on 117 I take them without losses. On 121 I take a single unit of Griffin Conservatory with riders and go into the treasure zone with Gurni. On 125 I attack the trees, and it turns out there are a hundred of them. On morale boosts they rooted 5 creatures and chewed them up. Thanks for the game.
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26.07.2013 shameonyou (blue, necro, Galthran) def. Kesa (red, ramp, Mephala) Jebus Cross 121

On turn 1, I visit the arena, crack the harpy upgrade for a pandora giving 5k experience, which grants Earth, and reveal a Dragon Fly Hive behind the gargoyles. Thoughts of restarting vanish.
Then I run Galthran around the stat-boosters with a necro tomb. On turn 3, I crack a block of orcs for an external dwelling of horses and take the external dwelling itself. Turn 4 - I find 2 more hives - behind a block of diamond golems and a group of wood walkers :smile08: , and there's no road to the 2nd town. I reveal a sword +5 all behind a group of upgraded rogs. On turn 5, I crack trolls for a box - it gives 50 upgraded zombies. With them and the 2 hives, I take the 6+4, and my main takes the 8. On turn 6, I crack rogs for the sword +5 all — there are only 12 of them — then I find a hive behind dwarves, take it — it's on 4. At home, horses are in the Citadel. On turn 21, I got defeated trying to replenish mana in my main, with a plan to rush the ГО (cyclopes) while picking up a box behind a horde of crusaders and peppers behind upgraded cats along the way, but the opponent couldn't capitalize on his decent setup and surrendered.

Thanks for the game!
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The hardest battles are fought in the mind
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07/26/13 Frol off (red, dungeon, Shakti) def. Akella (blue, rampart, Kir) 8mm6a 134 He chose all restarts; during one of the generations, there was a complete block of 15 champions guarding a box with experience. 160 troglodytes arrived, and I broke through with a loss of a hundred units. The box contained Shakti, who gave Earth and Defense. It was a pity to restart, but 60 troglodytes and a huge number of extremely unpleasant units everywhere forced me to do it. In the final generation, I got a minotaur nest. With it, in the first week, I captured three Hive locations, with snipers, Wizards, and liches guarding them. Because I forgot to leave the upgraded harpies before entering the first Hive, they were eaten, and there was nothing to block the snipers and Wizards with a speed of 9. Four minotaurs and two wyverns fell, plus almost all the troglodytes. But 20 ducks gave hope. I captured two villages; near one, I saw a Naga Bank, a Hive, and a Shield, which were being searched for in a hut on the spawn. In the second week, with the increase, I cleared this area, took two Naga Banks and a Hive, and defended the Shield. Shakti was leveling up terribly: Leadership, Ballistics, Wisdom, and only then Earth. They kept pushing Fire on him, as many as three times. At the beginning of the third week, near another village, the opponent's secondary hero appeared on unicorns. He was going to defeat Shakti in the main location to take the Pandora's Box behind the minotaurs and enter the hut. I needed to level up Earth before the meeting, but then the opponent wrote "gg" - his hero was killed by the computer. Thanks for the game!
In reply to Frol off
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Frol off
July 26, 2013. Frol off (red, dungeon, Shakti) defeated Akella (blue, rampart, Kir) 8mm6a 134

I chose all restarts; during one of the generations, there was a complete block of 15 champions guarding a treasure chest with experience. Then, 160 troglodytes arrived, and I broke through with a loss of a hundred units. The treasure chest contained Shakti, who gave Earth Magic and Defense. It was a pity to restart, but 60 troglodytes and a huge number of very difficult blocks everywhere forced me to do so.

In the final generation, I got a minotaur nest. With it, in the first week, I captured three Hive locations, despite terrible guards consisting of snipers, Wizards, and liches. Because I forgot to leave my upgraded harpies before entering the first Hive, they were killed, and there was nothing to block the snipers and Wizards with a speed of 9.

Four minotaurs and two wyverns fell, plus almost all the troglodytes. But 20 ducks gave hope. I captured two villages; near one, I saw a Naga Bank, a Hive, and a Shield, which were being searched for in a hut on the respawn point. In the second week, with the increase in resources, I cleared this area, took two Naga Banks and a Hive, and defended the Shield. Shakti was leveling up terribly: Leadership, Ballistics, Wisdom, and only then Earth Magic. They kept offering Fire Magic, as many as three times. At the beginning of the third week, near another village, the opponent's secondary hero appeared on unicorns. He was going to defeat Shakti in the main location to take the Pandora's Box behind the minotaurs and enter the hut. I needed to level up Earth Magic before the meeting, but then the opponent wrote "gg" - his game crashed. Thank you for the game!

Confirmed, thank you for the game.

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